Dice Killer by LDJam user 383763
During a peaceful moment, you're sitting in your fort with friends, enjoying a harmless game of dice, when suddenly, wild creatures begin to emerge. Let’s take them down with our dice!
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Controllers: mouse + left mouse click
Hello fellow gamers and developers :smiley:.
- Engine: Unity 6 Preview
- Art: Fraywire
- Music: @wildcodeplay (Dominik Šelmeci)
- SFX: Tower damage @wildcodeplay(Dominik Šelmeci), creature death + shot is from opengameart.org
- Code: @wildcodeplay (Dominik Šelmeci) + @inthurnstein
- Testing: @wildcodeplay (Dominik Šelmeci) + @inthurnstein
- Idea: Fraywire
I want to thank my teammates @inthurnstein + Fraywire.
I want to thank all the authors for all this wonderful sources:
- https://opengameart.org/content/goblin-death
- https://opengameart.org/content/9-explosion-sounds
If you are interested in working with me check my LinkedIn.
| Link | https://wildcodeplay.itch.io/dice-killer |
| Original URL | https://ldjam.com/events/ludum-dare/56/dice-killer |
Ratings
| Overall | 515th | 3.579⭐ | 21🧑⚖️ |
| Fun | 508th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 148th | 3.816⭐ | 21🧑⚖️ |
| Theme | 739th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 441th | 3.816⭐ | 21🧑⚖️ |
| Audio | 422th | 3.361⭐ | 20🧑⚖️ |
| Humor | 540th | 3.056⭐ | 20🧑⚖️ |
| Mood | 681th | 3.368⭐ | 21🧑⚖️ |
| Given | 37🗳️ | 18🗨️ |
Really cool concept for a tower defense style game! Like @ruruie i felt a bit of lag with the dice and some delay on attacks so I missed a few targets, but otherwise it was really fun and intuitive. But why did the single target crosshair turn brown instead of blue like the rest? That was hard to see sometimes.
I think the real-time aspect made it a bit too difficult and could possibly be interesting with a turn-based aspect like Curse of the Necrodancer or something, where each time you attack it causes the enemy to take their actions (moving down), so there's a bit more predictability and strategy. When I had some bad luck with 1's 2's and 3's it was difficult to clear the wave and it was a bit too fast for me to look ahead at my next dice and think of the optimal attack strategy.
Overall cool idea, love the pixel art!
If they changed immediately, without waiting, it would be more dynamic.
However, I found myself struggling more with my own sense of timing rather than with the game itself. A timer for the next "turn" might help improve the flow and make the experience smoother.
Overall, it's a clever and visually appealing game, just a bit more structure around timing would make it even better!