Dice Killer by LDJam user 383763

[raw]
made by LDJam user 383763 for Ludum Dare 56 (JAM)

During a peaceful moment, you're sitting in your fort with friends, enjoying a harmless game of dice, when suddenly, wild creatures begin to emerge. Let’s take them down with our dice!

Play In Browser

demoExample.gif

Controllers: mouse + left mouse click

Hello fellow gamers and developers :smiley:.

  • Engine: Unity 6 Preview
  • Art: Fraywire
  • Music: @wildcodeplay (Dominik Šelmeci)
  • SFX: Tower damage @wildcodeplay(Dominik Šelmeci), creature death + shot is from opengameart.org
  • Code: @wildcodeplay (Dominik Šelmeci) + @inthurnstein
  • Testing: @wildcodeplay (Dominik Šelmeci) + @inthurnstein
  • Idea: Fraywire

I want to thank my teammates​ @inthurnstein + Fraywire.

I want to thank all the authors for all this wonderful sources:

  • https://opengameart.org/content/goblin-death
  • https://opengameart.org/content/9-explosion-sounds

If you are interested in working with me check my LinkedIn.

Ratings

Overall 515th 3.579⭐ 21🧑‍⚖️
Fun 508th 3.447⭐ 21🧑‍⚖️
Innovation 148th 3.816⭐ 21🧑‍⚖️
Theme 739th 3.421⭐ 21🧑‍⚖️
Graphics 441th 3.816⭐ 21🧑‍⚖️
Audio 422th 3.361⭐ 20🧑‍⚖️
Humor 540th 3.056⭐ 20🧑‍⚖️
Mood 681th 3.368⭐ 21🧑‍⚖️
Given 37🗳️ 18🗨️

Feedback

zwartraider
08. Oct 2024 · 05:47 UTC
Fun game! I really like the crosshair changing mechanic! Sometimes it really switches to something that fits my problem perfectly! I also liked the nice pixel art style. :thumbsup:
oldzombie14
08. Oct 2024 · 05:49 UTC
this is so creative!
Iaroslavik
08. Oct 2024 · 05:54 UTC
I like this style, good job 😌
ruruie
08. Oct 2024 · 05:56 UTC
The lag for the next dice showing up was really palpable but the mechanic's neat.
LDJam user 384191
08. Oct 2024 · 05:57 UTC
Interesting concept! The game really kept me thinking on my feet, forcing me to adapt with each new pattern. I found that I didn't really rely on the "next dice" indicator, but I feel that this is part of what made it exciting. I also liked the funny art and sound effects.
goodwincek
08. Oct 2024 · 12:56 UTC
https://youtu.be/AS4g3D13BEk

Really cool concept for a tower defense style game! Like @ruruie i felt a bit of lag with the dice and some delay on attacks so I missed a few targets, but otherwise it was really fun and intuitive. But why did the single target crosshair turn brown instead of blue like the rest? That was hard to see sometimes.

I think the real-time aspect made it a bit too difficult and could possibly be interesting with a turn-based aspect like Curse of the Necrodancer or something, where each time you attack it causes the enemy to take their actions (moving down), so there's a bit more predictability and strategy. When I had some bad luck with 1's 2's and 3's it was difficult to clear the wave and it was a bit too fast for me to look ahead at my next dice and think of the optimal attack strategy.

Overall cool idea, love the pixel art!
Dianavi
18. Oct 2024 · 09:00 UTC
I find your game very original, I really like it! Maybe there could be a more gradual progression of speed between levels, and it could start a bit slower or offer better visibility of the enemies. But overall, I found your game very fun. Well done!
Jupton
18. Oct 2024 · 09:14 UTC
Fun and innovative twist using the die faces for your crosshair! I think it may have been better as a turn based game making you puzzle out the best way to use your limited dies to remove the enemies rather than just spamming, but I had a good time just trying to survive here too.
Odronin
18. Oct 2024 · 12:03 UTC
Using dice as a firing zone is a cool idea.
If they changed immediately, without waiting, it would be more dynamic.
Ang Parodi
18. Oct 2024 · 16:38 UTC
That's a neat concept, I really enjoyed. Well done!
LDJam user 5143
18. Oct 2024 · 20:51 UTC
The game’s graphics and sound are fantastic, and I really enjoyed the unique gameplay. Combining aiming with dice mechanics is something I’ve never seen before—very creative!

However, I found myself struggling more with my own sense of timing rather than with the game itself. A timer for the next "turn" might help improve the flow and make the experience smoother.

Overall, it's a clever and visually appealing game, just a bit more structure around timing would make it even better!
BoxedMeatRevolution
20. Oct 2024 · 19:31 UTC
I like the idea, but I thought there could be some improvements for it to feel a little better to play, like if you could see your next dice after you shoot right away, or if the enemies came in patterns that fit dice better so you could feel more clever. Also if you wiggle your mouse when you shoot, you can hit more enemies
milq
21. Oct 2024 · 12:09 UTC
Wow! What a cool game and such an interesting concept! The idea of killing goblins with dice is quite unique, and the graphics and music really enhance the experience throughout. It would be amazing to see power-ups, more types of enemies, or different kinds of dice because the concept is so great. Imagine a level 10, for example, with various enemy types where you need to strategize which die to use against which enemy or which power-up to activate. Of course, it’s totally understandable that with just 72 hours, there wasn’t enough time to include everything, but this game has so much potential. For me, it’s a solid entry. Great game!