GELATINOUS INVADER SIMULATOR by LDJam user 265796
A micro-RTS about growing a huge gelatinous mass by absorbing human flesh and machinery.
CONTROLS
Hold and release left click to fire pieces of the mass at enemies to absorb them and return their absorbed materials to grow the mass.
Right click to fire a homing attack to destroy dangerous enemies, but be careful as you’ll lose that mass permanently.
If you're getting destroyed by jets, right click them!!
Made with Godot 4.3 in 38 hours LD56 Compo
Fonts by https://not-jam.itch.io/
Palette inspired by https://lospec.com/palette-list/red-poster
GDTask by https://github.com/Fractural/GDTask

| Source Code, Godot 4.3 Project Files, all assets | https://github.com/seanxfitz/gelatinousinvadersimulator/tree/master |
| Original URL | https://ldjam.com/events/ludum-dare/56/gelatinous-invader-simulator |
Ratings
| Overall | 23th | 4.173⭐ | 28🧑⚖️ |
| Fun | 31th | 4.038⭐ | 28🧑⚖️ |
| Innovation | 78th | 3.769⭐ | 28🧑⚖️ |
| Theme | 45th | 4.096⭐ | 28🧑⚖️ |
| Graphics | 110th | 3.769⭐ | 28🧑⚖️ |
| Audio | 110th | 3.46⭐ | 27🧑⚖️ |
| Humor | 93th | 3.5⭐ | 24🧑⚖️ |
| Mood | 74th | 3.78⭐ | 27🧑⚖️ |
| Given | 39🗳️ | 33🗨️ |
- The one-click mechanic hides so much depth, the where is important, the how much is important. It's great!
- I would have liked some more feedback on some details of the gamestates, like it looks like each blob can take some damage before perishing, but that's not visible. Not a major thing though.
- WTF is that bomber plane? It doesn't look like I could do anything against it? Certainly gave me a "random event about to fuck my shit up and I can't do anything about it" sensation.
- The way the visuals worked for the click was very well done, there being a delay after mouse release before it goes away is *chef's kiss*
- The way the blobs always head to their destination makes sense mechanically, but them just waltzing past enemies looks weird, if it were made so they were like lobbed at the destination that would make more sense. Minor.
- Would have liked a R to restart option
- Would have liked a score of some kind - like if it kept the highest blob number you got to or something.
- It's so hard!
- Given some polish this would be just AWESOME!
Re: high score - there is a win condition currently, you just kindof need to be cracked + have some good variance to get there
Re: Bomber - try right click!!
At first, because I forgot to read the instructions from the page, I got frustrated by jets. Then everything became better haha ! I like the fact that with one simple mechanic you made it so there's some strategies to discover. I would recommend two especially :
1/ Firing one blob to the tank then the whole corwd, to avoid losing too much.
2/ Let the soldiers come close to avoid long time for bullets to get back.
The game is fairly balanced for a quite a while then it becomes really difficult. I won't blame you on that, who spends hours on balancing the difficulty curve in a game jam ? ^^
So overall a good game, with finally some SFX that don't irritate me. If some stuff could be improved, I would say you could put a tiny UI display for the onboarding, and I would like a slightly faster pace, as sometimes the game gets a bit slow. These are small points.
Great work : Simple and effective.
Nice work!

I liked to play it!
What an elegant game! It reminds me of the Atari era, except cleaner and more responsive than the actual games from that time (yes, i'm old enough to remember those ancient times :sweat_smile:).
I was having trouble with the planes until I came back and read about right-clicking. On one hand, having instructions in the game itself would mean less people would miss it. On the other hand, the game wouldn't have the same minimalist charm if it had a bunch of instructions everywhere. One of those "catch-22" questions of designs. Regardless, 10/10, would get incomprehensibly large again!