Prince Charmony by 100th_Coin
Prince Charmony's golden parrot was stolen by The Dissonancer! Go on a musical fairy-tale adventure singing to woodland critters as a means to make them do your bidding.


About the game:
This is a Medium difficulty puzzle game. Estimated time to complete, 15 to 25 minutes.
In order to sing to the woodland creatures, you must be standing at a "singing-platform".
Each animal you control has 2 "modes". The Melody Mode and Harmony Mode. Each mode has their own uses, and it's up to you to figure out which animals need to be doing what in order for you to progress.
In order to make your way to The Dissonancer (who stole your parrot) you need the help of some woodland creatures who saw where he escaped to. By singing a magical song obtained by an orb, the animals will show you the way to the next stage.
Once the orb has been picked up, you may no longer give animals any commands, or else the orb will return to it's original position.

Controls:
• WASD - Move around
• Spacebar - Jump
• Left Mouse Button - Menus and commanding animals
• Right Mouse Button - Fast toggle between current selected animal's melody / harmony mode
• R - Reset room (You respawn at the most recently visited singing-platform.)
• Escape - Pause
Walkthrough:
Since this is a puzzle game, I have included a walkthrough. Please use this video if you get stuck.
https://www.youtube.com/watch?v=huRS_T-AHew
Please leave a comment if able. All feedback is appreciated. Thank you!

One of the shaders I made is a bit GPU-demanding, so there's a post-Compo version that's exactly the same game, but with slightly modified shader code that should be less GPU-demanding. If you're on a laptop or a computer with an old graphics card, or if you are streaming the game, I recommend the less-GPU-demanding build.
Ratings
| Overall | 13th | 4.297⭐ | 34🧑⚖️ |
| Fun | 24th | 4.109⭐ | 34🧑⚖️ |
| Innovation | 35th | 4⭐ | 34🧑⚖️ |
| Theme | 106th | 3.844⭐ | 34🧑⚖️ |
| Graphics | 15th | 4.406⭐ | 34🧑⚖️ |
| Audio | 1th | 4.484⭐ | 34🧑⚖️ |
| Humor | 6th | 4.313⭐ | 34🧑⚖️ |
| Mood | 24th | 4.125⭐ | 34🧑⚖️ |
| Given | 19🗳️ | 42🗨️ |
I beat it! (For one level I looked into the walkthrough because I was stupid and didnt think of the jumping pad)
I have to say.. this Game is awesome! The puzzles are really good and fun. The music is just... crazy :D really nice singing ;)
And the Game looks great. All of this in 48h is just crazy. Amazing job!
Really clever puzzle game with some unique mechanics. The concept of placing stuff in a level to solve isn't new, but the combination of mechanics you have defnitely is. Some puzzles really required some creative thinking, and had me... puzzled for quite some time. And yes, I have solved some the unintended way. That doesn't make me think worse of the game though, it just makes me think of myself as a genius. The story is funny, so is the music.
If I had to point out a critique, it's that the art is sometimes a mismatch. The beautiful background art vs the silly character. But it's a very minor issue.
Overall, great game as always!
Managed to get stuck in the wall on this level but overall an amazing game! Great puzzle design, I had to consult the walkthrough more than I'd like to admit. The audio layering when the player stands on the singing platforms is amazing, and the voice acting is fantastic!
Ah-ah song.
Ah-ah gameplay.
Ah-ah story.
Very very birds.
Love. Happy. One of a games I think.
P.S. Brilliant piece of humor, but kinda laggy.
Made a video with the live reactions that also includes most of my thoughts, but just so it's also in text form, amazing job, incredibly polished game that's super fun!
https://youtu.be/Df9FtVjVq_c
https://youtu.be/T_ea9SNeGcY
I loved pretty much everything here. The cutscenes are hilarious ("my parrot doesn't speak English" was my favourite line), and I loved the simple animations (with the sudden glowup in the ending one). The graphics here are mindblowing for a jam game - so many little effects, and everything looks amazing! It got to the point where my PC actually struggled running it, especially alongside OBS, which is... very rare for jam games (Baldur's Gate runs better!). Still, it wasn't too bad. And of course, the music and sound effects (especially the dynamic changing while standing on the special platforms) were, as always, both really good and really funny.
The gameplay was my favourite aspect, though - especially the rabbit abilities, they were so cool! It was super fun "building" parts of the level to beat it, and all abilities felt very distinct. The levels were very clever too, and some took me a while to solve - my initial run took ~17 minutes.
The bird abilities had some minor issues, though. I never used the platform one after unlocking double-jump since it just felt worse. And it took me a while to understand how to use the double-jump properly - aka infinite jumps from there. Which felt a bit awkward to use tbh, since you always wanted to begin jumping at the very top of the square. It would've been nice if holding space inside it automatically "jumped" you until you left the zone. Still, these weren't huge issues, and pretty much the only nitpicks I have.
Overall, this is seriously amazing, even compared to your previous entries! Super funny, super pretty, and super fun. Incredible entry!
https://www.youtube.com/watch?v=YP1QVUJQ3TU
The art and music are lovely. The ideas for the mechanics are great.
I tried the light gpu build, and it was fun, but I cannot rate the game based on it (I'll dock points for graphics).
The gameplay was fun. I like puzzle games with physics, and this one had me thinking a lot about how to get the character from point A to point B.
Once you get to rabbit platforms, it does seem easy to run into soft-lock situations, since there's no way get rid of structures without the gold platform. Example below (pretend the double-jump area isn't there) --

The singing is charming, I like how the vocals fade in and out when you step on and off the platforms.
under wine, but the input latency was super high for me, which made the "double-jump"
regions somewhat frustrating. This was with the LightGPU version. Still
managed to beat it, though!
You are such a one-man army I love it. You absolutely outdid yourself on the music, it slaps so hard.
Great puzzles, humour, art, theme, this has it all - and I hope you win!
Thank you for participating with another awesome game (Or maybe I should thank the Dissonancer for stealing the parrot and making all of this possible) :smiley:
I liked the music and loved the dynamic voice over. Tiny creatures played a big role in this game and were used cleverly.
Level design was great and I'm astounded you had time to make all that in addition to all the graphics and sounds and coding!
Great and polished entry overall!
You have to release the OST somewhere, please!

The puzzles were fun and the rise in difficulty in difficulty is just right. they are incredibly well designed for just 2 days
I loved the presentation of the game, the style is great and the cutscenes were very funny! I also liked the singing over the music, the prince's theme it's quite the ear worm especially paired with the singing
very good entry, super polished
As always, you've delivered an impressively scoped, polished game bursting with personality. Puzzle games are super difficult on LD timelines but to me the pacing and difficulty felt just about right, which is no small feat!
Graphics and UI are high-quality and legible. Once again I'm super impressed with how good the trees in the background look! I do think the background and foreground elements clash a little bit, since the background has so much depth of color (especially with the light rays/shaders) while the character and creatures are comparatively simple and flat.
Audio is great as always, and glad to hear you're continuing your a capella streak.
Fan art is quick and dirty this time around because I'm doing all my play and rate in the last couple days. Here's the guy (I gave him arms so you don't have to):

Thanks for continuing to make awesome games!
I did like how some puzzles required you to get to the right spot which makes for some nice implied lock and key puzzles through space. i also liked the background tree, though maybe too close in saturation with the platforms. nice job!
https://youtu.be/7Yi2kg4OiTU