Florian the Tiny Hunter by Strega

>> PLAY HERE <<
:hibiscus: Summary
The Creature must be hunted in order to bring peace back to the land! Help Florian, the tiny hunter, track down and eliminate the threat with his trusty floss stick flail.
- Battle the Creature, a fierce enemy built from multiple smaller creatures.
- Deal enough damage to a small creature and it breaks from the main foe!
- Use coin drops from enemies to purchase power ups!
:video_game: Instructions
- WASD Arrows -> Move Florian
- Mouse Position - > Control your facing direction
- Left Mouse Button -> Attack
- Hold Left Mouse Button - > Charge Attack
- Shift or Right Mouse Button -> Roll
Note: You can change your key bindings in the pause menu!
:bulb: Credits
Developed by Cosmic Adventure Squad * Vu Ha - Code * Johan Soriao - Audio * Rose Peng - Art
Join our Discord or support us on KoFi!

| Link | https://cosmicadventuresquad.itch.io/florian |
| Original URL | https://ldjam.com/events/ludum-dare/56/florian-the-tiny-hunter |
Ratings
| Overall | 15th | 4.345⭐ | 31🧑⚖️ |
| Fun | 55th | 4.103⭐ | 31🧑⚖️ |
| Innovation | 249th | 3.655⭐ | 31🧑⚖️ |
| Theme | 58th | 4.345⭐ | 31🧑⚖️ |
| Graphics | 22th | 4.69⭐ | 31🧑⚖️ |
| Audio | 17th | 4.321⭐ | 30🧑⚖️ |
| Humor | 369th | 3.36⭐ | 27🧑⚖️ |
| Mood | 31th | 4.357⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 35🗨️ |
Dental floss works very well as a sword! :^)


It's really well-polished, has tutorials and a shop/village area! The delay on the weapon swing feels a bit weird to me but apart from that the controls feel responsive. Another wonderful game guys!
Simple yet entertaining game. I really like the "wind" that guide you. A fun an diegetic way to give the player general direction. I'm not a fan of the delay and, sometimes, lack of consistency in the sword swinging but it's in the end manageable.
**Nice colorful world :sunflower: **
Cool game ! :)

The health is kind of high cause I expected players to be damaging the core as they hit the other parts
I like how the weapon has inertia to it. Attacks feel like they have weight. Reminds me of the hammer from monster hunter. It was satisfying to do a max level charge and take out a bunch of enemies.
Maybe, take away some cash on death and increase the normal coins output by a bit. Also maybe some indicator that the boss is getting lower on health, like the horn could chip off. (Maybe the legs were supposed to indicate that but I broke them all at the same time lol). I like how the boss's arms are creatures themselves. The guy at the start giving hints was also a nice touch, as well as the particles indicating the objectives. But all in all amazing atmosphere and satisfying combat!

(here is fan are for you cute character XP)

I loved the music and beautiful painting-like backgrounds.
Gameplay was hard at the beginning, but after some upgrades I realized that you could combo your clicks and not just hold and release and that made the combat immediately better.
The general idea of upgrades was great and I liked the impact that damage upgrade had to basic enemies, needing smaller and smaller charge to one shot them. The other upgrades grew a bit slowly compared to the total game time. Boss-enemy was clever and I liked dodge-rolling away and towards enemies.
Wonderfully cute and polished game overall :heart:
