C.R.A.B. (Crustacean Rapid Action BattleForce) by StrangerYann

[raw]
made by StrangerYann for Ludum Dare 56 (JAM)

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Credits

Producer --- @StrangerYann

Developers --- @Hoffschir --- @Speaf --- @Squall124

Graphic Artists --- @Bruntoc --- @Tenderhue

Sound Designers --- @Ahzzak --- @Antonin-Browne

Game Designer --- @Olivier-Guillaume

Photograph --- @Ghium

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Game Engine --- Unreal Engine 5.4.4

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Ratings

Overall 330th 3.76⭐ 27🧑‍⚖️
Fun 336th 3.64⭐ 27🧑‍⚖️
Innovation 651th 3.16⭐ 27🧑‍⚖️
Theme 608th 3.6⭐ 27🧑‍⚖️
Graphics 215th 4.2⭐ 27🧑‍⚖️
Audio 312th 3.563⭐ 26🧑‍⚖️
Humor 294th 3.5⭐ 27🧑‍⚖️
Mood 613th 3.44⭐ 27🧑‍⚖️
Given 24🗳️ 26🗨️

Feedback

Daminator4113
08. Oct 2024 · 00:37 UTC
Really cool little game!!!
Graphics are fun and some sounds too, the gameplay isn't that hard but i had a good time.
Great Job 👍
PlusMinus
08. Oct 2024 · 08:00 UTC
cute little entry. my thoughts:
1) this could easily be web game, there would be more players
2) first thought it bugged, turn out when pick up weapon it's not enough just to press left or right mouse btn, it counts where you click)
SteD
08. Oct 2024 · 09:41 UTC
Interesting game. I really like the mechanic of using both clicks on the mouse for shooting. Great job!
DylanBrowne
11. Oct 2024 · 20:49 UTC
Fun game!, good to see another Unreal game here haha
mattpopa
11. Oct 2024 · 21:19 UTC
This game felt like it needed more polish. The graphics were beautiful, the level destruction was very fun, but as a game it didn't feel like it had a lot going for it.

The only weapon that felt useful was the default machine gun and I was simply holding left click the entire time while shooting at enemies. The hitboxes were a bit off as when you were on higher terrain, you could not shoot enemies on a different y level. Often the destroyed terrain would hide small enemies making it so you couldn't see them at all. The bosses also didn't have health bars which would have made those fights much better.

The animations and overall design were very cute and have a lot of potential to work with a game that has good mechanics. Would love to see more in the future, there's good potential here!
Yue Zhang
12. Oct 2024 · 05:51 UTC
All creatures are sooo cute! The player control feels awesome. Sometimes the bullets feel like shooting at some place above enemy's head.
Iaroslavik
12. Oct 2024 · 07:15 UTC
Wow super cute , like it, good job
LDJam user 268194
12. Oct 2024 · 17:34 UTC
"A fun and entertaining game. I really like the visuals and sounds in this game. Great job!!
WeirdBitGames
12. Oct 2024 · 22:52 UTC
Wow, just wow! I'm blown away by the sheer production value, and this was made in just 3 days?! Best game of the jam I've found so far!!
MorePixels
13. Oct 2024 · 07:02 UTC
This was really cool! Like some other comments, some polish would have made it even more amazing, but still, an incredible game for 72 hours
OGma_badparenting101
13. Oct 2024 · 17:57 UTC
Tres bien!
SrisriCactus
16. Oct 2024 · 18:16 UTC
Impressive graphics !! I really really liked the menu with the wave coming and showing the text !!
In the game I therefore encoutered some small bugs :(
byshla
17. Oct 2024 · 20:10 UTC
Wow! Like theme of sea and water! Gret job! Don't give up, continue making games, you're good at it!
JamieOK
17. Oct 2024 · 20:27 UTC
A fellow crab appreciator! This was really good! The additional sawblade and cannon weapons were fun, the breakable sandcastle terrain was cute and also enjoyable. I was even surprised at there being a second level, proves you were able to get a lot done in the time of the jam. I can see a lot more potential with this; more weapons, movement based upgrades, stuff like that. Brilliant work, hope you enjoyed the jam!
PengkaiOu
20. Oct 2024 · 03:25 UTC
Very complete UI and art style, very good
Brain Siege Gameworks
20. Oct 2024 · 11:32 UTC
Nice little game, I don't know how long it is though. I couldn't seem to finish the second stage. Might be a good idea to mention the objective at some point.
LilieBagage
22. Oct 2024 · 05:40 UTC
Oh, des compatriotes!
Bravo pour ce jeu, très fun :) Je n'ai fait que le 1er level, parce que j'ai rencontré un bug bloquant au cours du second (à un changement d'arme, je n'ai jamais pu mettre le hammer, il a fallu un alt F4).
Les graphismes sont vraiment cool, le sound design est drôle, c'est assez jouissif de tout détruire (vive la gatling!). Du chipotage : j'aurais voulu que les débris mettent moins de temps à disparaître (j'ai assez souvent dû les traverser alors que je pensais qu'ils étaient encore là comme obstacles).
Encore bravo !

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Hey!
Well done for this fun game :) I've only done the 1st level, because I encountered a blocking bug during the second (when changing weapons, I was never able to put the hammer on, I had to alt F4).
The graphics are really cool, the sound design is funny and it's quite fun to destroy everything (long live the gatling!). Some little detail: I would have liked the destroyed buildings to take less time to disappear (I often had to run through it when I thought it was still there as an obstacle).
Well done again!