Critical Mass by Almax

We massively enjoyed this jam, but definitely overscoped :)
If you enjoy zen village builders, this might be up your street!
Music, sfx and art made during the jam. Created in UE5.

| itch.io | https://almax27.itch.io/critical-mass |
| Original URL | https://ldjam.com/events/ludum-dare/56/critical-mass |
Ratings
| Overall | 198th | 3.929⭐ | 30🧑⚖️ |
| Fun | 153th | 3.889⭐ | 29🧑⚖️ |
| Innovation | 291th | 3.607⭐ | 30🧑⚖️ |
| Theme | 379th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 138th | 4.352⭐ | 29🧑⚖️ |
| Audio | 34th | 4.214⭐ | 30🧑⚖️ |
| Humor | 369th | 3.36⭐ | 27🧑⚖️ |
| Mood | 6th | 4.5⭐ | 29🧑⚖️ |
| Given | 47🗳️ | 40🗨️ |
I might write a retrospective for this jam, and do a post jam update because while I think the idea was great, the execution could have been managed better :)
As it is the gameplay loses it's interest quickly after the first "worship" because there's not much to do beside build house, feed and repeat. But what is there is really well polish, the creatures are very cute and a cult aspect (some Cult of the Lamb inspiration?) sounds interesting.
I'm not a fan of the control scheme tho, I would prefer to scroll instead of using Q and E to go through the actions.
Good luck
Well done even if unfinished and I can definitely relate with overscoping :)
~XpMonster
And I glad to see one more game in unreal =D
Overscope... Its happen with me every Jam and its okey. The best way is make your game step by step then you can easy dont wast a time for features that you will cut.
And main thing - you end it, Not perfect but its jam and its okey.
Great work!
I had a bit of a slow start because I didn't know how to feed them berries at first but after taking a quick look at the video on your itch page I knew what I had to do ^^°
Seeing the first kids made me go "aww" because of how cute they are.

It was also really fun seeing the others zoom around after assigning them their tasks. They were really helpful gathering wood and feeding the others! Thanks to them, increasing the population number from 15 to 30 happened really fast.

Would be really cool to see this project be developed some more after the jam because what's there is really great and a good foundation for something bigger :)