Drill Down, Dog! by Mavvy

You have been voluntold to dig directly down, you lucky dog.
It's your turn to get money for pizza tonight, and the only way we're going to afford our favorite joint is by digging deep under for gold nuggets. Drill 'em and convert 'em into raw spending gold! Watch out for baddies that lurk below, that toxic accident from a week ago is still causing a little bit of a ruckus.
Depth Drillin' Action



LD Event Notes:
:computer: As per the rules of COMPO the compressed GameMaker project can be located as a download on the itch page.
| Link | https://mavvymakesgames.itch.io/drill-down-dog |
| Link | https://mavvymakesgames.itch.io/drill-down-dog |
| Original URL | https://ldjam.com/events/ludum-dare/57/drill-down-dog |
Ratings
| Overall | 98th | 3.629⭐ | 33🧑⚖️ |
| Fun | 118th | 3.435⭐ | 33🧑⚖️ |
| Innovation | 188th | 3.097⭐ | 33🧑⚖️ |
| Theme | 54th | 3.984⭐ | 33🧑⚖️ |
| Graphics | 89th | 3.79⭐ | 33🧑⚖️ |
| Audio | 20th | 4⭐ | 33🧑⚖️ |
| Humor | 131th | 2.855⭐ | 33🧑⚖️ |
| Mood | 179th | 3.258⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 41🗨️ |



I had a good system in place: Vertical movement good, horizontal movement bad, that was my strat to avoid the toxic enemies and their horizontal attacks. I don't agree with previous comments that it is too easy though, I was constantly just scraping by. The two-hearts system was great, it gives you one grace hit before you have to face sudden death and have to carefully get back to 5000 gold nuggets. There was one perious where I had two hearts and 5000 gold nuggets, that made me feel very powerful and invincible (but two encounters where I messed up with the laser enemies made short work of that buffer). On that note, I also enjoyed the additional enemies and what they added to the table, the aforementioned laser enemies that really change how you tackle a screen and the enemy that eats gold nuggets and makes it a race. All in all was super balanced for me, great job on the game design!
The game itself looks and feels great as well. Digging through nugget blocks and enemies feels super satisfying, sound effects are on point as well. The pixel art style feels very clean, I like how the game looks a lot. Music fit super well the the vibe of the game as well, that's a nice tune to dig some gold nuggets to. Great game, very well done!
There's ton of potential for more:
- the shop implementation
- upgrades
- more options to recover health
- Enemies with different mechanics, like an enemy you have to shoot to kill, or an armored enemy you have to hit from behind
- harder blocks that you have to hit more time
- I'd be really cool if you have a defective machine that dashes randomly every now and then
Hope you keep at it! 😉
The menu was done very clever, by going down to start the game. Also, the backstory is silly and fun :smile:
Would be nice to give the player a "you win!" condition, especially since getting money for the pizza is the whole point of this journey. Could also make for an interesting decision, whether to keep racking up the gold at the risk of losing the game, or to get some expensive health or win with the score you have.
Another potential way to make the game more interesting would be getting a clear bonus for collecting all money and getting rid of all enemies (increasing with depth, e.g. 10 gold for each 100 meters), though admittedly this one can get tricky when a small movement can get you to the other side when you aim for the laser enemy.
Other than that, the game played, looked and sounded pretty nicely. ^^
an anticlimax. I think either the difficulty should ramp up for much longer
or there should be a win condition of some sort.
That said, hitting the gold bricks in this is so addicting I ended up playing
for way too long anyway:
