Souls Rider 1D by deformhead
Each millenium, the Souls Rider wakes up and he crawls out of the depths to ride his favorite Dimension...

Welcome! Souls Rider 1D (Ludum Dare 57 Theme: Depths - COMPO) is built in Vanilla JavaScript/WebGL with the 3rd Game Engine I am developping.
Overview:
- You are THE Souls Rider waking up and crawling out of the depths!
- This is a CHALLENGING puzzle-game
- You can only see and move in 1 Dimension at time, (because you lack of depths...) but you are able to change the orientation of the underground!
- The experience is better if you play with a Gamepad
Gamepad:
- Use the Left Stick to move
- Use the LT/RT Triggers to change the orientation
Keyboard:
- Use the Keyboard AD/QD to move
- Use the Keyoard Left/Right Arrows to change the orientation
Screenshots:

This was my 7th Game Jam, so I hope you'll like this game. Thank you for your support.
Each millenium, the Souls Rider wakes up and he crawls out of the depths to ride his favorite Dimension...
Ratings
| Given | 13🗳️ | 20🗨️ |
But cool spalsh screen tho!
I just redeployed it to github.io, here is the new link: https://theatrejs.github.io/ludum-dare-57.
(It seems that my Game Engine doesn't get the focus on itch.io pages sometimes...)
Enjoy! :smiling_imp:
Overall great entry, I just wish I was better at these kinds of games to enjoy it more.
Would love to see more of it! Stuff like being able to push the stone would open so many more combinations
Yeah, I must admit I asked myself the same question :-)
Anyway, the pixel art is really nice, especially the choice of colors.
The idea is brain-melting, but at least you kept it in 2D (with this concept, you can easily do 4D :D)!
Some musical advice:
- don't restart the music at each level ( The first ones are really short, this quickly gets annoying )
- you could tune the buzzing of the exit vortex to the music. ( Your music is in C minor, but the buzzing is some kind of out-of-tune G#. You could tune the buzzing to a C, to a G, to an Eb, all of these would do the job.)
Cheers!
The concept is clearly a win on innovation, music is nice, maybe the loop is a bit short. Sfx are great (nice voice acting at the beggining!)
I have starred and added your repository to a list of ld57 compo :https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo. You can go check them out and share the love ⭐
I have also created badges for the readme that you can add to the one you already have
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Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
You may add a cover image in the settings and update the name of your repo to match the title of your game for better visibility, previous links to your github repo will still work (but not the deployement on github.io, that needs to be updated)
best luck!
Solved most of the levels by wandering aimlessly, but it was fun to properly work out the route.
Would be interested in seeing what the levels looked like after finishing them. And maybe a replay of the path I took to see how stupid I was
Nice graphics and concept!
I beat the game swiftly, and immediately understood the core mechanic. I love that you added the Compass and used different shading to indicate directionality. That make it much easier to controls and mentally visualize.
I wish the music was a little more epic and evolving. Would also be nice to see a final breakdown and/or level selector screen. As a puzzle game player, I like to be able to visualize how much content I completed (and for non-jam game, how much remains).
Anyway, I loved this! This definitely seems like a strong contender for turning into a small, tight, niche commercial release
I liked the clean visuals, and the overall polish.
Well done !
This reminds me of FEZ !
Oh boy, I am not even sure how I was able to beat around 5 levels, then I felt like fucked in the head XD
I am definitely interested in taking a look at your source code. I got hooked. Definitely interested on your inner mechanics for this. But more so, how *easy* it was for you to build the those levels?!
Here is one idea that comes to mind - *maybe* some kind of a 3d projection (maybe as a hint - and you have limited hints there or time-bound) of the current surroundings of the character or sth. Cool cool! You dare to try new things : )))
I end up only using two directions switching between them, it made it easier to visualize map.
The small nitpick that i have is that N on the compass turns into Z when looking sideways, that confused me a little at the start.
**Except for the last level**, every level has a direct path, with **no red herrings**!
Now, I can spoil the Level Design! :smiling_imp:
# Stage 1

# Stage 2

# Stage 3

# Stage 4

# Stage 5

# Stage 6

# Stage 7

# Stage 8

# Stage 9

# Stage 10 (It's a trap!)

Thank you for playing @unima9000 @iluvatar @chuckeles @airgameboys @voidsrc @ace17 @flying-dog-fish @martin183 @dhim @dingbat @jacobingalls @nomus @someone @justine-d @silas-reinagel @hijomo @spacecadet @kuboi @soul-grinder @ditam @natahan @aweskybear @mod-wiz @whateverdat @designernap @oadt :heart: