Strafe To Hell by alexrose
Take part in the ultimate tourist trap - a one way shuttle to hell
Shuffle between different camera depths to avoid the wrath of various demons
Recharge your shuttle's ammo by floating into the lava streams. But not for too long or you'll overheat! If you take too much fire damage, you'll die. If you have no ammo and dangerously low health, try swapping between depths or drilling your enemies!
Controls (M+K):
Aim + Left Click = Shoot
Right Click = Drill
WASD = Move
Q/E = Switch Depths
Controls (Controller):
Right Stick = Shoot
R2/RT = Drill
Left Stick = Move
LB/RB = Switch Depths
Credits:
Code/Design/Anim - @AlexRose
Art/Cutscene - @MadeByChaz
Music/SFX/VA Processing - @Atmospherium
VA/Writing - @ChrissieCodes
Excited boy's voice - @Sheepolution
| itchio | https://alexrose.itch.io/strafe-to-hell |
| Original URL | https://ldjam.com/events/ludum-dare/57/strafe-to-hell |
Ratings
| Overall | 365th | 3.643⭐ | 23🧑⚖️ |
| Fun | 423th | 3.405⭐ | 23🧑⚖️ |
| Innovation | 455th | 3.214⭐ | 23🧑⚖️ |
| Theme | 106th | 4.214⭐ | 23🧑⚖️ |
| Graphics | 68th | 4.476⭐ | 23🧑⚖️ |
| Audio | 51th | 4.119⭐ | 23🧑⚖️ |
| Humor | 28th | 4.31⭐ | 23🧑⚖️ |
| Mood | 304th | 3.786⭐ | 23🧑⚖️ |
| Given | 3🗳️ | 16🗨️ |
Felt like playing a game straight out of Newgrounds back in the 2010s, spectacular work.
The music was wicked good too
Unfortunately, I think I died during the transition point between Violence and Fraud, and when that happened, the tour pod didn't spawn back in, I got through the entire Fraud phase without fighting (I was gone) and then got to the boss fight and couldn't do anything x3
This was a really cool take on the traditional SHMUP genre. I like how you had to play a little risky by refilling your ammo in the lava.
And as usual, all of the audio in the game, from the music to the voice acting, was top-notch :ok_hand:
The depth-of-field mechanic was cool in principle, but in practice it was difficult to interact with, especially when there were enemies closer to the camera than you were since they covered everything up. I also felt like some of the gameplay values could be tweaked --- it felt like enemies took a lot of hits to kill, while at the same time I was never in meaningful danger (I didn't even notice the bar filling up until the boss fight, when it got to maybe 10 or 15 percent).
The art, voiceover, and overall vibe and storytelling were fantastic. I really liked the juxtaposition of the frantic shmup gameplay on top of completely irrelevant jokes and quips as you're hurtling into hell, and the art style matched that feeling perfectly. I particularly liked cute little sheep satan.
Thanks for making this and good luck for the rest of play and rate!