ReLinked 0.26091975 by Istok

[raw]
made by Istok for Ludum Dare 57 (JAM)

A pixel-art roguelike developed for Ludum Dare 57, set in the ReLinked universe. Earth has fallen under alien invasion. Your mission is to descend into the depths of the planet and clear the bunker of enemies.

Features:

Weapon customization – find modules for your weapon and upgrade its characteristics.

Procedurally generated levels – every run is unique.

Fully destructible environment – blast through walls and reshape the battlefield.

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Ratings

Given 2🗳️ 4🗨️

Feedback

Nef1k
08. Apr 2025 · 10:51 UTC
This game feels dynamic as hell. Lots of mobs, but it's kinda easy to kill them so in overall seems joyful.
I couldn't figure out how to pickup the drill and exit the first room though =( Coming closer to it, pressing
E, Q, F didn't help. But inventory, pickups and overall expirience is really nice. Thanks for the game!
tercs
08. Apr 2025 · 12:58 UTC
Wow, this game is very interesting and highly addictive, but I'd like a separate slot for the drill :smile:
dot_Ex
09. Apr 2025 · 12:03 UTC
Good game, which is helped by weapon modules.
I would like to see more variety in map generation, because so far they are generated monotonously.
The game is not difficult, enemies can sometimes be simply annihilated with a drill.
sangheli
14. Apr 2025 · 21:11 UTC
I love top-down shooters.
I didn’t figure out how to go to lower levels.
The character and weapon models look great.
There’s not enough impact feedback when taking damage from enemies.
Would be nice to have juicy effects when enemies are destroyed.
Mr_Field
18. Apr 2025 · 00:26 UTC
This has a good, addictive, noita-like loop; & items that are very satisfying to pick up.

I think the drill could really use some more feedback for when you're drilling a wall or chest. It took me a good while to realise the chests could be opened with it, since I couldn't tell if I was hitting them.
Also, I started in a level that was very disconnected from the stairs & spent a little while digging around, wondering if that was all the game had, until I found them.

I think this might be partly why a couple of the other comments said they couldn't figure out how to leave the first area.

I saw that you published this on steam & plan to work on it further, which is very cool! I wish you well in your continued development.
ShadyShade
19. Apr 2025 · 17:53 UTC
Когда дошёл до лестницы на третий уровень, то вылетела с такой ошибкой.
Но игра выполнено неплохо! Мне очень понравился геймплей и музыка, было довольно весело.
Жду полного релиза.
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_player_ginseng:

Variable obj_player_ginseng.direct(100033, -2147483648) not set before reading it.
at gml_Script_scr_rifle_shoot
############################################################################################
gml_Script_scr_rifle_shoot (line -1)
gml_Object_obj_player_ginseng_Mouse_50 (line -1)