Dwarf Descent by platonenko

[raw]
made by platonenko for Ludum Dare 57 (JAM)

PLAY ON ITCH.IO https://platonenko.itch.io/dwarf-descent

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Ratings

Given 35🗳️ 40🗨️

Feedback

pavlov36
08. Apr 2025 · 04:49 UTC
Very good work, like the art. Don't expect mobs while transport the gold at all)
LDJam user 379094
08. Apr 2025 · 08:07 UTC
Liked the elevator mechanic. Art was great, darkness mechanic great.

Would've been nice to have more than 1 gold at a time.
Keith Wang
08. Apr 2025 · 12:08 UTC
Great art and feeling of controlling. The elevator jump is just soooo classic.
clymm
08. Apr 2025 · 12:12 UTC
Great artwork! was fun and the build up to the dig spot was very atmospheric. A respawn button might have been helpful, and an indicator of health & light level left. Wasn't sure how to recharge light..!
ln404
08. Apr 2025 · 12:16 UTC
I really liked the idea of the game! I think this game has potential for a full version!
Bismark
09. Apr 2025 · 01:26 UTC
Very well-made game. The challenge is there.
dongfangliu
09. Apr 2025 · 05:07 UTC
Cant imagine this game is produced in 3 days!
sasik
09. Apr 2025 · 13:31 UTC
The art style is very cool, the gameplay is also very interesting and addictive. from the minuses - inconvenient settings button.
Andreadbx
09. Apr 2025 · 13:32 UTC
The idea is nice, and i like the core gameplay loop! About combat, it needs a little bit of feedback on hits recieved/done, a little sound+vfx can go a long way there, good job!
Wanabi
09. Apr 2025 · 13:49 UTC
The gameplay is cool and the art style is interesting too.
FancyReckless
09. Apr 2025 · 14:26 UTC
Pretty cool idea, and quite a lot of visual things implemented for a game jam. On the wall tutorial was also a nice touch. Descentding platform sometimes made me jump slightly all the time.
Bestdtang
09. Apr 2025 · 15:46 UTC
Art is really cool, animations so smooth~
Deruitda
09. Apr 2025 · 15:50 UTC
Excellent audio and visuals, straight forwards gameplay. It was a bit of a slow start but really liked it overall.
LDJam user 337697
09. Apr 2025 · 16:48 UTC
Really cool concept - I love the risk-reward dynamic with the gold and the elevator ride. It adds a tense layer of strategy that makes every decision feel meaningful. I found myself really torn between playing it safe or going for that extra chunk of gold, especially when my light was running low — great job building tension! Awesome work!
ChiFu
10. Apr 2025 · 09:31 UTC
Solid graphics, but it seems to me that the main gameplay is poorly polished
- It's not clear how long the hat will burn
- Why isn't it in the center of the screen when you can walk down
- And you pull out 1-2 gold in one "long" run, not enought >:)
That's my feedback
LDJam user 179298
10. Apr 2025 · 16:23 UTC
Very nice art and the gameplay loop has great potential, I also like the light concept. The movement felt a little bit too floaty, and the camera was placed too high for my liking. It would also be great if I could carry more than 1 gold piece at once. Other than that it's a well made game.
Texugo
11. Apr 2025 · 14:02 UTC
The idea is really fun, the graphics are pretty and really liked the tutorial! I missed a restart/try again button and some UI feedbacks for life and the battery charge.
Ronalchue
12. Apr 2025 · 13:54 UTC
Good idea, nice visuals, this concept could turn out to be strong roguelike game. Continue guys!
johnnysix
13. Apr 2025 · 00:15 UTC
Loved the pixel animations! The mining could be a little punchier, or auto-fire , rather than clicking the block, so you just hold down and he mines. The platforming with the gold block and the race vs the diminishing light platform element was fun. Definitely would be cool to have some shot-gun upgrades for taking out the slime creatures. :gun:
deadjolly
13. Apr 2025 · 04:42 UTC
The pixel art really shines here, so much charm and personality in the sprites, especially the dwarf's animations. Going down the elevator was cool! The overall gameloop seemed interesting, but the darkness mechanic felt way too punishing, unless I was doing something wrong. The camera felt really zoomed in after going down the elevator. Good job!
Ammonit
13. Apr 2025 · 06:15 UTC
Really pleasing visuals!!!
CharlieTU
13. Apr 2025 · 14:08 UTC
What a nice mood you got going on here! Very neat art design, the game mechanics are nice, I just wish the sound design was a bit more elaborated (loved your jump sound btw)
Borabee
13. Apr 2025 · 14:22 UTC
Fun game! I found it pretty challenging at every step... From the light going out pretty fast to the enemies falling right on top pf me. The art is very pretty and the diminishing spotlight really helps to set the tone. One small nitpick I have is with the controls. I really wish jumping was W instead of SPACE, since we're using A and D to move, and maybe activating the elevator could be the same key as well, for simplicity, since we don't seem to need to activate and jump at the same time.
byebye
13. Apr 2025 · 20:12 UTC
Good game! Interesting gameplay and some kind of disturbing atmosphere. The disadvantages include the lack of auto-restart and the fact that gold is not always picked up, and sometimes it is picked up 10 blocks from the place where I got it, which is strange.
Mikeliosus
14. Apr 2025 · 18:07 UTC
![Monosnap Monosnap Dwarf Descent by Maks Platonenko.png](///raw/920/8/z/6c327.png)
Congrats! Nice entry

I really loved your idea!
🎤 platonenko
14. Apr 2025 · 19:05 UTC
@mikeliosusI'm one of the developers, and I haven't even seen this screen myself, I appreciate it so much !
Samshine
26. Apr 2025 · 07:36 UTC
Great visuals, sound and idea! The elevator shooting sequence was a nice twist to the mining gameplay, unexpected! :D