Star Spawn by AngstjaegerStudio904
StarSpawn is a fun and cute Auto Battler. Take the role of the next world conqueror as you make your way to the surface and fight some of the most peculiar enemies. Grow stronger my son, go forth and conquer!
https://youtu.be/3HRQaWYfvoA?si=SvJlqQ2a3DPcBbyn

Instructions:

Change Log:
07 April 2025, version: 1.0.1
Bug Fixes
- Stats don't reset between runs - Fixed ✅
- In the second run, around the 9th boss, the game bugs and resets - Fixed ✅
- Enemy names don't appear - Fixed ✅
- Change the enemies on the combat screen to be larger - Fixed ✅
- Add combat animation (the stars)
- The intro has a weird fade - Fixed ✅
- If I go far to the right in the upgrade world, I can dodge the enemies - Fixed ✅
- The third and fourth bosses spawn on top of each other - Fixed ✅
- Sexy monster too strong - Fixed ✅
- Make the model 70% larger when it transforms into phase 3 - Fixed ✅
- The transformation should happen AFTER the seventh boss - Fixed ✅
- After the seventh boss, 2 skeletons spawn on top of each other - Fixed ✅
07 April 2025, version: 1.0.2
Bug Fixes
- After wining you could not start again - Fixed ✅
10 April 2025, version: 1.0.3
Bug Fixes
- Some effects sounds not working like swiming hit, and hurt - Fixed ✅
13 April 2025, version: 1.0.4
Bug Fixes and minor update ℹ️(This Version is not available until the end of Ratings)ℹ️
- Add combat animation. - Added ✅
- Modify the movement in the rising water mode so that gravity is almost 0 and pressing W makes going up less slow. - Fixed ✅
- Add a game over screen along with a sound. - Added ✅
- Upon starting, show how to play with a small explanation of what an autobattler is. - Added ✅
- When damage is taken, the damage number turns red and then decreases. - Added ✅
- When the enemy is hit, a flash and shake effect occurs. - Added ✅
- When one receives damage, a flash and shake effect occurs. - Added ✅
- Damage numbers above each character. - Added ✅
Plans for version: 1.0.5
- Change the health bar to a mind bar that fills up when attacking, and upon reaching 100, performs a special attack. 📅
- Add 3 "cards" that do different things when catching a fish in the open world. 📅
- Add more corals and things to the open world. 📅
- Add a New Game Plus system with infinite rounds, but everything becomes progressively harder. 📅
- Create a leaderboard for completed bosses. 📅
- Show the amount of health in numbers inside the health bar. 📅
- Add settings such as a volume bar. 📅
- Add generic click and hover sounds along with visual UI feedback. 📅
- Add a font for the game's internal texts. 📅
- Add small icons like for the .exe and the taskbar. 📅
Please continue playing: (https://ldjam.com/events/ludum-dare/57/ludumdare-57-placeholder) and giving us feedback, ❕❕this minor update will be publish after ratings❕❕
| Windows Zip | https://studio904.itch.io/star |
| Original URL | https://ldjam.com/events/ludum-dare/57/ludumdare-57-placeholder |
Ratings
| Overall | 692th | 3.167⭐ | 41🧑⚖️ |
| Fun | 726th | 2.878⭐ | 39🧑⚖️ |
| Innovation | 740th | 2.729⭐ | 37🧑⚖️ |
| Theme | 533th | 3.5⭐ | 39🧑⚖️ |
| Graphics | 323th | 3.892⭐ | 39🧑⚖️ |
| Audio | 395th | 3.306⭐ | 38🧑⚖️ |
| Humor | 298th | 3.176⭐ | 36🧑⚖️ |
| Mood | 540th | 3.417⭐ | 38🧑⚖️ |
| Given | 47🗳️ | 67🗨️ |
Also i don't really know how it's done in unreal but having universal inputs would be a nice plus.
Loved this, especially the sheer quantity of different enemies to fight (and the player's growth throughout). I didn't really have much sense of strategy, though I did focus mainly on strength and that seemed to work out for me. Nicely done.
Nice entry 👍
I didn't feel like there was much gameplay going on, though. I picked stats mostly at random, focusing on strength and agility because I never fully figured out what "sanity" did (is it like armour?), and I never came close to dying. It mostly came down to a lot of waiting - slowly moving to the next monster, waiting for the battle to end, repeat until the game ends. I think either there needs to be more in-depth strategy, or the battles shouldn't be automatic, to give the player something to do.
I was impressed by the random level generation. Procgen levels always interest me, but I've never taken the time to execute on one for a jam. Maybe next year! I like when the level RNG makes little sights this fish - he just bounced back and forth over.
Great entry, awesome sounds/music that contributed to 5* for mood - one of the best mood-setting games I've seen in this jam.

I found some of the enemy sounds to be a bit loud I would have appreciated if there were sound settings so I could lower the sfx volume a bit but it's not a huge deal.
- You can add more meaning to the movement system by placing underwater mines, which must be avoided otherwise there will be less health at the beginning of the battle
- Balance is good, sometimes even when i think im over powered, enemies made me tense up
- Like for "deep young"
It good game for jam, the visual deserves special praise, good job)