My goal for this LD was to make in game in which you rule over an empire which continuously has to expand. It worked out decently I think, but there are some loose ends that need to be tied up still.
For this jam I used my onw HTML5 'engine' that I hacked together over the last week or two, and it suited me pretty well. I'll keep improving it and hopefully will use it the next jam again! :)
I'll echo dtroyt's sentiment. It really does look very nice. The visuals are great, and everything seems very fluid! I'd strongly suggest working on the "game" part of it though, as it's not clear to me as to what I'm supposed to be doing. :)
I wasn't 100% sure what do to during the gameplay, and my units were kind of cut off from the top of the screen, but it was a lot of fun to place things. I got a bit stuck though, as I was unsure how to get more population, or specific resources, or if I even could!
Still, the theme and graphics are a great fit. Good idea!
Really cool, and impressive to accomplish in the weekend! Some sound and objective / opponent would be a great addition! I also seemed to get way more villages than I needed..
The game is very pretty, but somewhat vague in terms of gameplay. I had a hard time identifying any real win or lose states, as well as how exactly settlements interacted with one another to move towards either state. Text was provided, but a little more real-time feedback, like resources moving back and forth between settlements, would have really helped.
Really promising. Not sure what I am supposed to do really. Will there be attackers, or is it micromanagement? If you have been working on it a week already, does it qualify for LD34?
Great game and lots of fun but it has some bugs and could stand a few game balance issues. a bit difficult to start off unless you can get a good tool production, which can be impossible if the cards come up wrong, and on my last playthrough i had to restart because i got 4 fisherman huts and i had no water tiles
Awesome game with very fitting graphics! I got a tad sad when I only received mines and markets without any tools nor any high ground. Fel nice to see the empire grow and felt like an impressive work for a weekend, good work!
The presentation is great, the idea of an empire management puzzle game hybrid is also great, the randomization is not.
The main gameplay problem is not getting the right buildings when needed due to RNG. There are multiple ways to tweak this:
- Refresh all buildings rather then just those used.
- Refresh all buildings but one (the oldest one).
- Refresh all buildings except those that the player wants to keep.
- Allow discarding one building every turn.
There's also a bug concerning the building costs. The farm, for one, don't cost anything to build even though the card begs to differ.
The game looked great, but the lack of sounds was a bit disappointing. I liked your take on the theme and an ability to remove buildings would be nice.
loved the art. I enjoyed the gameplay, but it took me a lot to discover how it works and I didn't get it too much. the game is awesome and seems to be very polish, I would work on leveling the cards. great entry!
Still, the theme and graphics are a great fit. Good idea!
The main gameplay problem is not getting the right buildings when needed due to RNG. There are multiple ways to tweak this:
- Refresh all buildings rather then just those used.
- Refresh all buildings but one (the oldest one).
- Refresh all buildings except those that the player wants to keep.
- Allow discarding one building every turn.
There's also a bug concerning the building costs. The farm, for one, don't cost anything to build even though the card begs to differ.
Also, building a mine should not cost any iron.
Very polished look.