The Chase Beneath by Alvaron

The Chase Beneath
For the theme "Depths" I went with a Horror Adventure game set in the sewers.
Art and sound is from assets, credit given on the credit screen
Something chased you through town that night.
You tripped and fell. Now you've woken up in the depths of the sewer system. You did you best to get out...
Find your way through the maze of sewers and avoid the hazards. Puzzle your way out (if that's even possible)!
Controles:
- Movement is with the WASD keys
- Jump with SPACEBAR
- Mouse to look around
- Press F to interact
TIP
The first key is always near the first door
Ratings
| Given | 49🗳️ | 66🗨️ |
Yes, in hindsight they could have been shorter. Thank you :)
I thought about making them glow or something, but it felt too obvious for me (that is the problem of being the dev yourself I guess... knowing all important locations ... )
The first rusty key is always near the door. Next keys are near a "point of interest" in the level.
But thanks for that feedback, I'll take that with me to future jams.
About the theme connection, "depths of the sewers". Should have been worked out more with more levels, but there I bumped into the constraints of the asset pack (assets all different sizes so it was a struggle fitting them all, wouldn't snap to grid all that good...) .. and time. I might have taken the jam a bit to leisurely and ended up not having time to finish level3 (I even scetched out 5)... But that's also a lesson for next time. More clearity towards the theme and maybe a little less casual approach on finishing :p :)
I felt tense throughout the entire game.
Nice work with graphics and audio also.
Good job! :thumbsup_tone1:
Very immersive experience! Good job!
Maybe a sprint mechanic would've felt nice, as the corridors were quite long especially at the beginning :)
Like many people I couldn't find the key. And the corridors seemed too long - although I found a bug: if you run along the edge of the ditch, you can speed up many times. I felt almost like Tony Hawk, balancing on the very edge :D
I would recommend to give the player a radio that makes static if you are close to an item and a slightly brighter light if you are going on the right direction. That way I can guide myself a bit better.
Excellent work!
The keys are hard to spot. I didn't even see the first one when I picked it up.
I managed to glitch out the physics by jumping onto the items by the first key.
The ending is somewhat abrupt.
I quickly caught up on the monster being just a shy little guy so by the second level I was trying to get as close as I could to the poor fella :laughing:
Wish there was a third level with a more direct confrontation as the game did end rather abruptly. I'm going to assume we finally met the guy and became pals :sunglasses:
Loved the realistic garbage texture you used. I don't why it grabbed my attention as much as it did :sweat_smile:
Great work!
~Xp
@egor-iv