Cast Iron Hammer Golf by HacksawUnit

[raw]
made by HacksawUnit for Ludum Dare 57 (COMPO)

demo.gif

Can you beat all 18 levels?

Hints: - Use the left and right arrow keys to angle your shot. - Plan your shot by pressing the up and down arrow keys. - Press and hold the spacebar to charge your shot, then release to swing. - The fish indicates wind. The first two levels give you a "wind preview", but after that you will need to look at the fish. - Clear the golden ingot to make progress. - Make sure to get the blocks within the grid under the sea.

There are other weird little things going on, but that's all you need to get started. Good luck!

Ratings

Given 2🗳️ 2🗨️

Feedback

OadT
07. Apr 2025 · 09:45 UTC
Managed to get to level 8 :sweat_smile: At first I was afraid all preview will be gone after level 2, but was good to see it was really only the orange ones. Took a moment to get the hang of it, but was a fun game then!
Aleksey4adoff
07. Apr 2025 · 13:57 UTC
A great idea for mixing genres! Excellent implementation!
Mathstr0fficial
07. Apr 2025 · 22:13 UTC
A super inventive take on the falling block puzzle genre! All the presentation is top notch, and the gameplay is incredibly satisfying, but in its current state it feels a touch on the difficult side with the lack of any midair control. My full (well, up to level 7) playthrough is linked below!

https://youtu.be/mMOEiSv5y-U
MateusBoga
08. Apr 2025 · 15:09 UTC
Very unusual and unique kind of game, would have definitely never thought of putting tetris and golf together like this. It's definitely very hard, and I hope you get the orbs back if you accidentally drop them out of bounds! I found no bugs, don't have much else to say other than great work once again!


![Screenshot_138.png](///raw/296/e/z/6b6ac.png)
🎤 HacksawUnit
10. Apr 2025 · 00:10 UTC
Thanks to those who've played so far! :)

@mateusboga Don't worry! If you miss the grid with an ingot, you lose 1/2 of a mulligan but it is placed back into the queue just like if you had cleared it.
gdman
13. Apr 2025 · 20:42 UTC
Very nice game with great art and attractive gameplay combination of two (for me it remidns of dr.mario + worms/scorched earth). At first I was struggling with controls, but then got into the rhythm of it and managed to get to 8th level.
LeReveur
13. Apr 2025 · 23:06 UTC
I'm too bad at this game, too much parameters have to be taken in account. But even if I couldn't go through the first level after many tries, I can tell at least that its fun and the arts are pretty cool, so: well done!
Sheepolution
23. Apr 2025 · 18:43 UTC
For how simple this game is, it's a lot of fun! It's super satisfying when you manage to shoot the block exactly where you want it to land. There's a lot of good game design in this game that is to be appreciated. That you need to try to remove a specific block, that you regain health when you manage to do so, the wind to keep things fresh. After a while I actually stopped using the arrow keys, and ignored the indicator. Could be a separate difficulty. I managed to get level 8. Level 18 would take quite a while I'm afraid. Anyway, good job!
Starlight Glimmer is best poney
23. Apr 2025 · 19:12 UTC
Takes a hot minute to grasp, but this is the most positively challenging game I've played this LD. I'm bad at tetris (technically, tris), and at golf, and I loved it.

![Screenshot_20250423_210353.png](///raw/f90/1/z/6c6ba.png)
pickens-inc
24. Apr 2025 · 17:19 UTC
Oh man, I am so bad at this! Love the concept. I didn't like that theme, but this would have been a perfect entry for that "combine 2 incompatible genres" LD! The implementation is super charming and the presentation is great. I found there to be a few too many factors for my small brain to manage - I never quite felt like I was able to predict where the piece would end up. I think that would have been a lot easier if you were batting the piece directly into the playing field, rather than you hitting, then getting a second screen with the playing field. Maybe thats just me though! Really clever idea, well done!!
angry_fridge
24. Apr 2025 · 20:29 UTC
Cool concept but, the controls took a bit time to get used to but I think it was fine. Like the above comment, I think there were too many things moving at once and the actual area of interest was a bit small. Other than that, I think this is a pretty good entry for a 48 hour jam! Well done!
blobo
25. Apr 2025 · 16:55 UTC
Oh man that wind. I kept forgetting it existed and then WHAM! I piece missed my target by 4 or 5 whole units. The wind is a perfect addition to the game, by the way. Love it.

I don't know exactly how to feel about the lives mechanic. Like- yeah, being able to lose is important for a game like this, but man- I got really close in two runs, only to lose to something that I think is a bit... unfair? Getting 5 in a row clears a line, right? And I've had situations where I clear the gold one by having a vertical line go beyond the bounds of the board. Then I lost my last run of the recording by getting 5 in a row, but beyond the bounds, and I lost. It felt like the rules were a bit inconsistent there... I don't know. Going back to hole 1 after that feels punishing, but without lives there's no penalty for failure... I'm not sure what to do about that.

Anyway, I recorded my runs to give as much feedback as possible! Here you go:

https://www.youtube.com/watch?v=fPN5gBCQZG0
Alchemic
25. Apr 2025 · 21:43 UTC
Took a while to master the controls! Very challenging game. I like how there are lots of variables that make it so that you can't rely on your muscle memory *too* much, but there's still a ton of skill involved.

I think I only got to about level 4 or 5.