Cubethulhu by Flying Dog Fish
(click the pic to play in your browser)
Cubethulhu is a platformer in which you must guide Cubethulhu to his home in the depths. Controls are standard (arrows, WASD, space), be sure to press SPACE on any splash screens to advance.
The music was created especially for this game during the event by my friend Aziraphal, everything else was created from scratch by myself during the event.
Tools used: Unity, Visual Studio Community Edition, Asesprite, Inkscape, GIMP, Samsung Audio Recorder, Audacity.
A little video of me playing in glorious 4K: https://www.youtube.com/watch?v=QjT02XWlTLg
| Link | https://flyingdogfish.com/ludum-dare/cubethulhu |
| Original URL | https://ldjam.com/events/ludum-dare/57/cubethulhu |
Ratings
| Given | 8🗳️ | 7🗨️ |
Loved the Cthulhu gulp sounds
Anyway, thanks for the review. I was actually thinking of adding a faster descend button but never got around to it. Or Cubethulhu could do something funny while descending.
@flying-dog-fish I have a very poor framerate starting near the first fire pits, too.
I've made a simplified version of the game with sprite fire instead of 3D. It works much better on a very old laptop now so you shouldn't have any problems now.
https://flyingdogfish.com/ld57simplified/index.html
The fire collision is very unforgiving, I really struggled to get past one near the bottom of the final level. That one took two game-overs to get past and having to restart right from the beginning again was really annoying.
I eventually managed to win. The coins don't seem to matter.
I wish the camera was a little bit more stable. Most of the time it moves too much and quite fast, which made me a little dizzy :/
The soundtrack is good, make the fast mood be quite energetic. The sound efects are juicy, to take the coins feel quite pleasing :)
Overall a solid entry, good work! thank you for the game.
Had no problems even with the poroifinal version, played to the end.
There was also a performance issue when you get closer to the finish as it starts to lag quite a bit, but that didn't stop me from beating the game.
I reached everywhere I could for the coins and pretty satisfied with the end result. My platforming days are not behind me yet :laughing:

I like the consistent art style and mood of the game, and descending deeper and deeper also fits the theme! Well done!