Mousehold by NBumgardner
Gather cheese before you get caught exploring Mousehold.

How to Play
Move with arrow controls or WASD keys:
- W: Up
- A: Left
- S: Down
- D: Right
Gather cheese and avoid chef cat's grasp on your way to the exit ladder, delving deeper into Mousehold.
Credits
Mousehold was created with the Godot engine in 3 days and includes original code, sound, and art.
The full team included:
- Eya - artist
- Harmoen - programmer
- Noah Bumgardner - composer
- Shawna Bumgardner - cat's meow
Font - Roboto
Feedback Wanted
This Ludum Dare entry features original art, music, and gameplay, and we are welcome to all kinds of feedback, especially related to how fun Mousehold is to play!
You can also check out the open-source code on GitHub.
| GitHub | https://github.com/NBumgardner/ld-57-game |
| itch.io | https://nbumgardner.itch.io/mousehold |
| Original URL | https://ldjam.com/events/ludum-dare/57/mousehold |
Ratings
| Overall | 552th | 3.394⭐ | 35🧑⚖️ |
| Fun | 673th | 3⭐ | 35🧑⚖️ |
| Innovation | 646th | 2.924⭐ | 35🧑⚖️ |
| Theme | 590th | 3.409⭐ | 35🧑⚖️ |
| Graphics | 508th | 3.5⭐ | 35🧑⚖️ |
| Audio | 370th | 3.375⭐ | 34🧑⚖️ |
| Humor | 162th | 3.591⭐ | 35🧑⚖️ |
| Mood | 560th | 3.379⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 43🗨️ |
I think the levels repeting over and over is a little bit sad, though i understand this feels more like the how deep you can get kinda of game, so to me is okay! I got almost to the 30 until I got caught in a mousetrap (that i couldnt resist to try).
Really cool entry, good work! :)
I played your game on my stream, here is a link to the timestamp on youtube: `https://www.youtube.com/watch?v=7uvsTk0plS4&t=4381s`


The cat was great, and I liked that you could snag the cheese from the traps if you were careful.
Some end state or goal would have been nice, I'm assuming there wasn't one since the levels looped.
Level design could be more challenging, especially because you can "dodge" the traps if your fast enough. Maybe adding a time based obstacle would be good. The cat paw could be used for that.
The mouse looked very good. I liked the walking animation of the mouse very much, so that I kept walking against a wall to see it. :D
The game is pretty cute and well done, art is pleasant and I encountered no bugs apart from slightly weird collision boxes that didn't always made it clear where you can pass and where you can't.
Well done!
~Xp
Hehe, the mouse is walking upright, nice animation!
It was exciting to walk over the mouse trap, to see what it does, and noticing I was just fast enough :D But not always? :thinking:
Sometimes the z-values were a bit mixed up. With the boxes I expected a different hitbox, so that I could walk behind them.
I was a bit confused if there was an end to the game. I looped through the levels a few times, and also fed quite some cheese to the other mouse.
Overall, well done! :D
@Uzpykes nice moving spotlight idea. It could add some extra challenge while reusing art.
@winniehell thanks for pointing out the z-axis layering bug. It was my mistake while making the levels on the last day.
I am glad the repeating levels weren't too hard to beat so that players could get to see everything we made. I also agree more variety or a clear finish would be helpful to add to reward players for reaching the end. Speaking of endings, all 3 of our team members contributed to the game over background art; the sketch, cutting it out, and coloring it in.