Rapid Eye Microgames by Tetracold

Hey there!
Are you stuck on what type of game to do for the jam? Do you ever feel like the theme is never that interesting? Are you big fan of sleep? Well, fear no more! We have a solution just for you!
Plunge in the depths of your mind and conjure up whacky game ideas within your own dreams. Play a variety of fast paced WarioWare style microgames, each with their own slightly different playstyle and artstyle! You can keep on playing for as long as you like, the game is an endless loop
Who knows, maybe you will find the perfect idea, or maybe, you will have a small random chance of encountering something a nightmare...
Nightmares are a harder version of the regular dreams, it is a leftover from a planned mechanic where the game gives you a hard version of the dream based on how well you are performing but we couldn’t finish it in time so we just made it so there’s a random chance of encountering them.
there's a lot of small funny interactions to see if you win/lose the minigames
There is a bossfight if you make it far enough
The game is score based so the minigames loop after the boss battle
Controls:
Mouse controls, each minigame shows how to control before it starts
Enter to pause the minigames/skip intro cutscene




Made by Team Flower Sword
Tetracold- Director, Lead artist, made most of the assets you see
Sal - Music, SFX, Art for the teeth minigame and the popups
McKrak - Programming
SoulCatcher - Assisted with minigame concepts and assets
I recommend playing the web version, it fixes a small bug fixes that make the game more balanced.
| Hotfix & Web Versions on Itch! | https://tetracold.itch.io/rapid-eye-minigames |
| Original URL | https://ldjam.com/events/ludum-dare/57/rapid-eye-microgames |
Ratings
| Given | 15🗳️ | 19🗨️ |
The handshake mini game was hilarious!
The first time I got the typewriter microgame I had to type a 5-letter word, 'death', but despite going as fast as I could, there was only enough time for 'dea', that's fine, maybe just a skill issue on my part, but EVERY other time it showed up after that, it had only asked for a three letter word.
With the sandwich stacking microgame, two of the ingredients spawned at the opposite ends of the screen, so the only way I could get to the latter was to moving quickly all the way from the former which would inevitably topple the stack, it was unwinnable then.
The statue of liberty boss fight seems to show up at random, just like any of the microgames, which caught me off-guard. In one of my attempts, it was the very second game to show up, and the truth is that it takes too long.
In fact, I don't know if I just didn't get far enough (my high score was only 22) but the microgames feel slow, though simultaneously, some of them feel like not enough time is given. I could not figure out the key microgame at all, for example, it took it showing up a couple times for me to figure out that a) the correct key is the one that appears in the bubble and b) it's the key handle, not the key tip i should be paying attention to, but then the next time it showed up.... the key wasn't there? the lock asked for a circle key and there was none.
I like seeing more WarioWare-likes either way, this could use some polish and balancing post-jam. Great work getting all this content out in the 72 hour window :)
As I said before, I only got to 22 points, so I'm not sure if there is an end-game or if it is endless. I wonder if our monkey friend figured out what they want to do for Dudum Lare.
looks like you encountered one of the nightmare version of the typing minigame lol. There is an easy version of the minigame where you need to only type 3 letter words.
We planned mechanic where the game will give you hard nightmare versions of the dreams based on how well you are currently performing but we couldn't finish it in time so we just made it so there's a random chance of encountering it. there's a few more nightmare minigames you can find if you keep playing
For the key minigame you have to drag at the top of the screen to spin around the keys, then use correct shaped key by grabbing it putting it in the key's mouth. I had a bit of a problem with finding a way to communicate that one clearly, we will most likely change entirely how that one works.
We wanted to fix the stack one but we realized way too late that sometimes it spawns the ingredients too far apart.
Not sure what's up with the statue of liberty one, I guess sometimes it does that even tho when testing it always showed up the last 10th. its longer because it's supposed to be a boss fight, so it would make more sense pacing wise if you got it at the very end. But it's fine I don't mind as longa s people get to play it
but as long as people get to try it I don't mind that much
The game is endless, the nightmare minigames were the ones to scale up the difficulty as you went
The pacing issue and others will be fixed in the post jam
the music, art and SFX are all on point and it's all impressively polished. love the 'nightmare' aesthetic vs the dream aesthetic. Also that meta intro made me chuckle and the overall presentation was really funny. (This might be the only time i have ever given an LD game full points for humor tbh, lol)
For the teeth-fixing game maybe a tiny bit more time would be nice :D
By the way, the music for the boss fight cut out almost immediately, leaving me to play the boss in silence. Not sure if that's just an issue with the web version, or my machine, or something else.
Great art style and concept. It just has that surreal dream feel that makes it all come together.
Some level time windows could use minor tweaks, but it supposed to feel frenetic so I get it!
Great job! Keep making cool stuff like this!
I am really glad you enjoyed the dream vs nightmare aesthetic we had a lot of fun coming up with ideas for that, we really wanted to take it into a ironic "creepypasta / .exe" direction because we thought it would be hilarious to but we didn't have enough time to do all the jokes we wanted to.
Also thanks for likining my stupid Ludum Dare joke lol
some of the minigames ended up being a little less optimized or well explained than others, it's something we will work on in a future update. the artstyle variation/inconsistency is a deliberate choice on my part, I wanted each minigame to feel different because I thought it would be more charming and also closer to how WarioWare does it. It was also an excuse for me to practice some different styles
it definitely as a lot of work and a lot of it didn't even make it into the game, but we will definitely release an update with more content
also thanks for the feedback!
The art style is phenomenal and the amount of activities that you can do and get into a rhythm with is really varied and fun. With a lot more time and a lot more polish, I can definitely see this being a full title! Thank you for creating this game! I might find myself back on this page a few times - I kept wanting to play and get a better score!
The hardest minigame for me was the key one. For some reason it's hard for me to parse and a few times it felt too fast, even though the same time was given for the minigames.
`https://www.youtube.com/watch?v=gFk44q7aTqE&t=6735s`
I only noticed that's an issue once I send it around to streamers to play, for some it worked perfectly, including me and the team, but for others it gave them a lot of trouble and it also made the mouse glitch out in some really bad cases
I'll bring it up with the programmer to see what we could do about it, maybe it's something we can get fixed in the post jam, I'm sorry you had to deal with that, its not something I predicted could happen.
have you tried the windows build on itch? maybe that helps
I have a soft spot for Wario-Ware-esque games, so this was right up my alley. Y'all nailed it, even in the "multiple different art styles" department.
Thanks for putting up with our teasing on stream as well, Tetracold :sweat_smile:
My highscore is 101 points!

I will say tho that the sound design and graphical humour felt a little bit *too* much like WarioWare; it would've been nice to see something more different.
But WarioWare is a lot of fun and so is this! Besides the many minigames themselves it was neat to see all those little details that I sometimes had to play the same minigame many times to have time to fully take in. The articles on the website I had to refresh, the news about the typewriter monkey, etc.
I did struggle a bit to find the right mouse sensitivity for this. It felt like even when I turned it way down on the computer, certain minigames sped it back up more than others. Might just be weirdness on my machine. I played the download. But games like this probably work best with a touch screen or a motion controller like some of the original WarioWare ones. Or it's just my skill issue, very possible 😎
But yeah, very polished, in awe of how much you were able to do in such a short time. Had fun!