Loon lagoon by geometer

[raw]
made by geometer for Ludum Dare 57 (EXTRA)

A chill reef-building experience. Enjoy some calm music or the sounds of the sea, and help the seahorses build a new reef! Your seahorse friends are in no danger, but you can help them decide where the reef should grow.

Instructions: - Resources available are shown on the right, build button is at the bottom - Buildables light up when they have valid placement from build tray - Seahorses collect plankton, you can help to collect faster or just wait - Plankton attract snails which produce shells, your main currency - Coral attracts more complex life - You can place reef rocks overlapping to expand your reef - You can click or tap snails to harvest shells faster - You can reset your game by clicking the gear icon to open settings - Not everything has a functional purpose, some things are just decorative - The pace of the game is slow, you can run it in the background or on another monitor. - The game saves automatically if you close it with the in-game controls (click the red X button or press ESC) - Your save data is located in appData\Local\Lune Lagoon

Update 4_25: Added promised features, coral is now required to attract urchins & fish, created convenient installers for the final extended jam build, balance changes

Update 4_17: Added save game validation & UI indicators when resources are collected, fixed crash on loading outdated save files

Ratings

Given 34🗳️ 22🗨️

Feedback

bob152
16. Apr 2025 · 06:56 UTC
I like how it feels like a seahorse town simulator :D chill vibes. Couldn't place any more floors/houses after my first couple for some reason though - not sure if its bugged or I'm missing some of the mechanics :(
inavtr
16. Apr 2025 · 12:08 UTC
Hm, I didn't really know what to do, can you maybe add a tutorial? I liked the graphic :)
oeueGHa
16. Apr 2025 · 23:00 UTC
Add a tutorial, the game works strange after adding few houses.
Empyreans
16. Apr 2025 · 23:37 UTC
I moved the house around, clicked on some sea creatures, but I didn't figure how to get resources to build stuff. Other than that the game looks good and wave ambient is fitting.

Well done!
slow chaz
18. Apr 2025 · 17:24 UTC
love the slower pace and idea of just a building game.
🎤 geometer
20. Apr 2025 · 02:15 UTC
Snail ranch update!
- Now you can place a snail ranch to produce more snails, but it's expensive!
- Fixed some bugs & some sorting issues.
- Added a tooltip.
- Fixed a potential crash related to save files

Roadmap:
- Sharks & fish!
- Better snail AI
- More cosmetic & special objects
- Unique seahorses
- Sea stars

Thank you to everyone who's tested the game so far we really appreciate it ^_^
Static_Leap_Studios
21. Apr 2025 · 16:25 UTC
Heads up, try to play on the webpage and this pops up: ![firefox_gg9GAABGdC.png](///raw/9b4/46/z/6c605.png)
Maybe try reuploading?
🎤 geometer
21. Apr 2025 · 23:49 UTC
Thanks @static-leap-studios, I'll try to get it working or at least try to get Linux builds working & *maybe* Android but we'll see b/c that requires extra texting
Helen
22. Apr 2025 · 22:04 UTC
Sorry, I couldn't play your game: ![Screenshot 2025-04-23 000358.png](///raw/151/a1/z/6c66f.png)
🎤 geometer
22. Apr 2025 · 23:34 UTC
Download link fixed, I think. Also added Linux and a tutorial, fixed several bugs.
LDJam user 242971
23. Apr 2025 · 02:59 UTC
Cool idea, good start, keep it up.
Shasaur
23. Apr 2025 · 06:40 UTC
The differently coloured corals were a nice touch! Also, this is the only game I've played that has an automatic save - nice! :D Though it also worked against me because I feel like I messed up the start and wanted to restart 😆
🎤 geometer
23. Apr 2025 · 11:52 UTC
Thanks for the feedback about that, @shasaur, I'll try to make the option to reset your game more obvious
Static_Leap_Studios
23. Apr 2025 · 22:59 UTC
It is an addicting and soothing game, love the sound and music you chose! It was a bit slower paced than I expected in the early game. Getting 30 shells for a house takes a while. Charming art, cute aesthetic, great mood! Love that the snails collect their own shells after a while so you can relax without clicking like crazy, and the UI design fits the theme really well.
LDJam user 261037
24. Apr 2025 · 14:13 UTC
I can't figure out how to build. I drag the items onto the map, but they don't stay -- even the plant that only costs 3 shells, so I definitely should be able to afford it.
🎤 geometer
24. Apr 2025 · 17:24 UTC
@kobato-games thanks for explaining your frustration so clearly. The objects that you can build have placement restrictions & when you drag an object from the tray, it will light up when you can place it.

I was wondering why some people seemed confused but your feedback brought some insight - so I'll need to implement an animation of some kind to show building in action, I suppose, and maybe a guided introduction.

Thank you!
LDJam user 261037
24. Apr 2025 · 18:53 UTC
@geometer Glad I could help. I never saw the item light up, but I also did not know to be looking for it. I'll give the game another try.
almost
25. Apr 2025 · 07:23 UTC
Can you add some instructions on how to play in the game description?

It took some trial and error, but I figured out that I have to click the build button to build, and that the shell/seahorse numbers on the right are my resources, they are not buttons. I don't know what the different buildings do. I don't know what +plankton means. I found that coral fan has to be attached to a square. I can click on coral fan and it reacts but doesnt seem to do anything. I don't know how to deal with the spiky purples. I clicked on a snail once and got a shell, but now there are no more snails for a long time.
lloydlobo
26. Apr 2025 · 17:19 UTC
I liked that an AppImage was included.
The ideas seems to be heading in the right place. I felt that the mechanics could be more fleshed out and easier to understand.
There were few instance of Build objects sticking together. At one point if a ranch overlapped another one, it was impossible to separate them. Maybe this bug is a feature :)
It could do a lot better by doing less. Keep it up team!