Loon lagoon by geometer
A chill reef-building experience. Enjoy some calm music or the sounds of the sea, and help the seahorses build a new reef! Your seahorse friends are in no danger, but you can help them decide where the reef should grow.
Instructions: - Resources available are shown on the right, build button is at the bottom - Buildables light up when they have valid placement from build tray - Seahorses collect plankton, you can help to collect faster or just wait - Plankton attract snails which produce shells, your main currency - Coral attracts more complex life - You can place reef rocks overlapping to expand your reef - You can click or tap snails to harvest shells faster - You can reset your game by clicking the gear icon to open settings - Not everything has a functional purpose, some things are just decorative - The pace of the game is slow, you can run it in the background or on another monitor. - The game saves automatically if you close it with the in-game controls (click the red X button or press ESC) - Your save data is located in appData\Local\Lune Lagoon
Update 4_25: Added promised features, coral is now required to attract urchins & fish, created convenient installers for the final extended jam build, balance changes
Update 4_17: Added save game validation & UI indicators when resources are collected, fixed crash on loading outdated save files
| Original URL | https://ldjam.com/events/ludum-dare/57/loon-lagoon |
Ratings
| Given | 34🗳️ | 22🗨️ |
Well done!
- Now you can place a snail ranch to produce more snails, but it's expensive!
- Fixed some bugs & some sorting issues.
- Added a tooltip.
- Fixed a potential crash related to save files
Roadmap:
- Sharks & fish!
- Better snail AI
- More cosmetic & special objects
- Unique seahorses
- Sea stars
Thank you to everyone who's tested the game so far we really appreciate it ^_^
Maybe try reuploading?
I was wondering why some people seemed confused but your feedback brought some insight - so I'll need to implement an animation of some kind to show building in action, I suppose, and maybe a guided introduction.
Thank you!
It took some trial and error, but I figured out that I have to click the build button to build, and that the shell/seahorse numbers on the right are my resources, they are not buttons. I don't know what the different buildings do. I don't know what +plankton means. I found that coral fan has to be attached to a square. I can click on coral fan and it reacts but doesnt seem to do anything. I don't know how to deal with the spiky purples. I clicked on a snail once and got a shell, but now there are no more snails for a long time.
The ideas seems to be heading in the right place. I felt that the mechanics could be more fleshed out and easier to understand.
There were few instance of Build objects sticking together. At one point if a ranch overlapped another one, it was impossible to separate them. Maybe this bug is a feature :)
It could do a lot better by doing less. Keep it up team!