Dwingles by Pomo

| Link | https://kingpomogames.itch.io/dwingles |
| Link | https://kingpomogames.itch.io/dwingles |
| Original URL | https://ldjam.com/events/ludum-dare/57/dwingles |
Ratings
| Given | 55🗳️ | 22🗨️ |

| Link | https://kingpomogames.itch.io/dwingles |
| Link | https://kingpomogames.itch.io/dwingles |
| Original URL | https://ldjam.com/events/ludum-dare/57/dwingles |
| Given | 55🗳️ | 22🗨️ |


haha i enjoyed it! congrats
It's a really funny idea, I love all the silly voicelines and the secret easter egg was also super funny, I dedicated the past 20 or so minutes to getting a high score, I am just shy of top 10, maybe if I try a bit more I can get something better lol
Dwingles...
5 in everything, I think it's well deserved.
Congratulations to the team.
PS: Fala aí Pomo!
Super simple but clever and funny game.
Loved it.

## THE DWINGLES POST JAM IS LIVE
## GET READY FOR:

# FEATURING 4 NEW LEVELS AND LEADERBOARDS
Oh, u mean this isn't impressive? Well check this out:
I once 3-starred a maxed out base,
with a single Barbarian in Clash of Clans.
Bet you cant do that can you.
Yeaaah...
Anyway, thas a cool ass game! Love the way its designed and the quirkyness gives it another special touch!
You guys rock! Good job
I have updated the Sour Onion & Cream AND Spiceys Dwingerno Lava levels, and I unfortunetly deleted your scores form said levels! (Id appreciate if any of you that downloaded the version dont abuse the physics on those levels on the old version)
Feel free to breakt it again now! I wont update it again!!!!
@nuin @ruruie




Uh, so yeah, in my opinion, this is a good game that is fun.
Without question, this game was Dwinglicious. :thumbsup:
`https://www.youtube.com/watch?v=wBfaZje8liE&t=5750s`
It's very funny and it's got that rage-game feel that is as charming as it is infuriating.
DWINGLEEEEEEEEEEEEEEEEEES!
The game's a lot of fun, obviously. I think the best level/set of physics was still the OG level. Nothing wrong with that. It just means the original minimalist Jam vision was bang on the money. The singular mechanical focus served it well and combined well with the charm of the visuals and audio and all the shall we say extras of the latter. This is a powerful, high bandwidth dev team. I find in LD it's not unusual for a team where the programmer is overworked and the artists just make piles of great, beautiful assets but the level of project management, sourcing and integration of the extras into a jam game is really something to behold.
Of the v2 levels, I liked Sour Onion and Cooler Ranch most as natural evolutions of the OG. Overall though, v2 physics felt floatier and less controllable and I actually thought it was overall a bit of a downgrade but I do trust something drove the decision, like maybe it allows a broader variety of levels for example. On the OG stage, both controls seemed important (at least the way I did it). For all of the v2 levels, I felt as if my left hand had a lot more to do than my right as the arrow keys were mostly held down to try to give the finger just a tiny bit more tension while I felt compelled to leave all the actual control with the hand and wasd. One of my least favourite things that happens a lot more here is the finger looping over itself and twisting into a knot. Even though this was a feature I used for the Chocolate Cheese level, that was my least favourite level, and it was basically an unrecoverable frustration for all the others.
I think one concrete change I'd propose is to have the timer start on first input rather than immediately after space is hit to reset, to make it faster to cycle into a consistent run opening.
**Conclusion**: Enjoy in moderation. In fact, for the next 4 hours 40 minutes, don't enjoy it at all. Then the LD ratings will close and the leaderboard will suddenly no longer be very very important to me, which is a rule I have made up for myself just now.
...
So yeah, we recently found out that 95% of our game's sounds just did not work at all for reasons. How's everyone else doing?!