DeepFrame 9 by JavaSaurus

NEWS
Due to popular demand, there now is an android build available !
Thank You for the DeepFrame9 Love!
Your support, encouragement, and thoughtful comments really meant the world to me — especially during those blurry-eyed, post-jam moments where I questioned if the game even made sense 😅
The feedback I received was not only generous but incredibly helpful, and I took it all to heart.
💡 As a token of appreciation, I’ve worked on a post-jam version of DeepFrame 9! It’s a bit more polished, has a few QoL improvements, and should hopefully feel a bit tighter overall. I've added an indicator for the highscores and made sure the fireball doesn't bounce off the crystals anymore !
You can check it out here in a fullscreen version (a POST JAM version)! DeepFrame 9
Drag. Charge. Release. Descend.
In Deepframe, you control a blazing fireball on a mission to break through as many floors as possible—and fast. Harness the power of momentum by dragging to aim, charging up, and releasing to launch downward through shifting platforms and fragile structures.
Every frame is a challenge. Every break is a victory. The deeper you go, the faster it gets—and the tighter your reactions need to be.
Can you keep control as gravity and speed collide?
Gameplay Footage
https://www.youtube.com/shorts/1JjX_fm4x38

Features
⚡ Fast-paced physics gameplay with a twist on classic breakout mechanics
🎯 Precision drag-and-release controls for maximum control
💥 Satisfying floor-breaking action with visual and audio feedback
Tools
- Unity 2022.4
- Audacity
- Paint.net
- FL Studio
- https://sfxr.me/
Ratings
| Given | 51🗳️ | 56🗨️ |
My best score was 850, that time limit is tight and it took me a minute to get the hang of the game. Generally, the further up you are, the harder you're gonna hit what's below.

Good polishing !
Great job on the mood, the frenetic music sets the tone well and the audio & visual effects both are very satisfying when smashing through the tiles. Well done!
Good job on this one, you have made a really great entry !
Congrats for your job :smile:
**EDIT** made a repo with the latest state, link is on the page now :)
Nice to have made a repo, you should add topics (ludum-dare, ld, ludum-dare-57...) and a ludum dare badge if you'd like
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Thank you for fun experience! Here are some feedback points:
- I think the sound effects were a little bit too loud - they made the music drown in the game, and music was such a bop I wanted to stay forever in the main menu!
- It wasn't clear to me what the dots were doing at first, so thanks for letting me know1
- Def intended for mobile - best to play when there's no way to click off screen. I recommend to maybe add fullscreen to enhance experience!
Fun fact: first game I kept launching "up" for a few seconds, was confused when I encountered nothing. Once I launched down, I instantly refreshed for a "real" run.
That 1800m is a damn brick wall for me!
A fun fusion between old-school web games and more modern time-wasters. That doesn't quite sound like a compliment, but it is. Nice work!

My final strat was to stick to the corner, as long as the outermost brick is gone, I could aim and squeeze my way through there, this felt faster than doing it on one of the middle bricks.
Super fun game! Very addictive gameplay, the type that immediately makes you want to jump back in and try again. Effects are super juicy and look/feel amazing, this game makes it incredibly satisfying to smash through all the walls. Music is hype as well, get the blood pumping, I still have it on in the background as I write this, absolute banger. Super cool game, you've done an amazing job with this!
It was a bit not convenient to play with a mouse, but I'll definitely try on mobile.
One thing I think would improve it is a more consistent application of the charge mechanic. (Or maybe a better explanation). It seemed as though the charged “attack” only exploded sometimes and I was having trouble trying to figure out when the explosion would trigger.
I enjoy that you had time to create different types of obstacles. The visuals are nice looking and sell the arcade vibe well, while also being appropriately high contrast to decipher obstacles quickly. Awesome job all around! :heart:
The gameplay was great, really satisfying and juicy. I must have played at least 20 times haha, I'm not sure how good it is but my best score was this:

Overall great job! :trophy: