The Offering Well by sepjani
Defend your Sacred Well in a cursed place by merging or sacrificing characters.
- Offer coins to summon warriors.
- Stay alive for 10 waves
- (optional) burn the world that dared to invade your realm.

TD #merge #dark# #fantasy

Ratings
| Given | 0🗳️ | 0🗨️ |
better quality with windows build
hope ping works
@lordsheo
@val-ociraptor
@immortalfox
https://vstrucovski.itch.io/the-offering-well
I think I did break it just a little bit in the end by accumulating a ton of troops directly on top of the well, but it was so fun to watch the arrows fly I wasn't even bothered.
Thanks for sharing your game!
@lordsheo thx that found windows build :) visual difference can be game changer, cz honestly, I confused by a lot same models too
@tiar can't say a lot about web builds, my first try with it. but in chrome and firefox I dont have post processing and shadow at all. have you tried web wersion from itch.io (its same archive)
@bearcage Yeah, it's a really interesting theme to explore — using super smooth UI with low-res 3D.
By “breaks,” do you mean no new waves are spawning?
thx for playing!
Specifically, when new tokens spawn, if they don't get booped out to the side of the well and stay on top, they can mass up there. When that happens, they're able to fire out without hitting each other, which reduces the incoming damage pressure on my tokens to just damage-from-baddies, so by the last 3 waves I had an insurmountable advantage over the incoming baddies.
As a jam game/prototype it's extremely successful and I appreciated the message at the end! Congratulations on finishing and thanks for playing and commenting on Deep Bat Rage! :)
thx for playing! the difficulty curve is definitely off — I made it way too easy just so it’s possible to reach the win screen for now. Appreciate your patience even without challenge :)
Also, to flesh out the unit placement mechanics, you could add melee units, like shieldmen and swordsmen. Maybe make them ghostly so that projectiles fly through them
The game could definitely use some sound effects, and ambient.
Overall good work
I’m surprised how many people get their units stuck on the well — when I played it, they just killed each other 😄