Breachy Sub by UpsettiGames
A metroidvania where you play as a Submarine with broken ballasts.
Controls:
Play with Mouse & keyboard or Controller(Xbox prompts shown, but should work with other controllers)
Move - WASD/Left Stick
Dive - Space/A
Shoot - LMB/X
Grapple - RMB/RT
Tools: Unity 6, Aseprite, Paint.net, Audacity, SFXR
All Unity plug-ins used were from the unity registry and are publicly available.
Ratings
| Overall | 66th | 3.75⭐ | 24🧑⚖️ |
| Fun | 58th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 74th | 3.717⭐ | 25🧑⚖️ |
| Theme | 140th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 197th | 3.196⭐ | 25🧑⚖️ |
| Audio | 147th | 3.25⭐ | 24🧑⚖️ |
| Humor | 54th | 3.457⭐ | 25🧑⚖️ |
| Mood | 150th | 3.391⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |
Nice game! I like all those eels! And that splashing movement ^_^
I have some feedback if you plan to work on the game more. A lot of these are pretty minor things too!
-I think there is probably a small bug with the little cursor where on the right side it can't be seen. (I'm sure you maybe know and ran out of time)
-If the cursor locks into the grapple points when you get close, it could be nice of the actual grapple aim also grapples in so it perfectly goes to the point. Would help a bit so the visual indication aligns with the control. If it feels a bit too easy at that point, then you can lower the snap range of the grapple points.
-I found myself a little bit lost at the end of the game. Maybe some sort of indication to help guide back, or a way to prevent super large backtracking. (This is probably on me for not playing a lot of Metroidvania like games)
-Collision boxes for the coins feel a bit small. I found myself missing them quite a few times when I definitely felt like I should have hit them.
This was really fun, and fantastic job for 2 days!