Hooking Back by Stending

Hooking Back
A fishing game about chilling out and losing yourself!
In Hooking Back, you fish a lot of things, except fish!
Send your hook deep in the ocean, and find out what you can find
- 🔎 Move your hook in the depths, and find items with the Marker System
- 🎁 Find 30+ illustrated items and complete your collections
- 🐟 Chill out without bothering any fish!
- 👀 Find out more about who you are and what happened!
- 🎶 Listen to evolutive music
- 👀 A little plot twist after 500M, even though it's not fully implemented
Controls
- Mouse for Menu and launch fishing
While fishing: - WASD/Arrow keys: Move your hook in the ocean (KNOWN BUG : if WASD doesn't work, try ZQSD or just arrow keys!) - Move around to find item markers. The bigger the item markers are, the closer to your hook they are!
When an item is grabbed: - W/Up key: Reel in your hook
Credits
- Code/Design: Matthieu
- Music: Baptiste
- Art: Luna
What's actually here and what was planned
I'm used to Unity, 've been using it for years, but I wanted to try Godot to make an actual game for the first time!
So, programming-wise everything went waaaaaay slower than expected!
The whole idea was to have a narrative game, with the items telling story elements progressively! The story was meant to be progressivly sad, we wanted to make the player feels like the character is slowly falling a sleep and thinking about his memories... We had a whole ending sequence planned where you would actually travel into your memories, but 3 days was waaaaaaaay to short to do that with my Godot skills!
So in the current Jam version: - There's no fishing minigame, you just press up to reel in the item - The game has no ending - There's still some bugs - It lacks a LOT of polish, I wanted to add a lot of animations/feedbacks but clearly didn't have the time - only 20% of the musics and sfx created are implemented :'( - probably a lot of typo
| itch.io | https://stending.itch.io/hooking-backward |
| Original URL | https://ldjam.com/events/ludum-dare/57/hooking-back |
Ratings
| Overall | 505th | 3.457⭐ | 25🧑⚖️ |
| Fun | 571th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 578th | 3.043⭐ | 25🧑⚖️ |
| Theme | 493th | 3.609⭐ | 25🧑⚖️ |
| Graphics | 423th | 3.674⭐ | 25🧑⚖️ |
| Audio | 135th | 3.891⭐ | 25🧑⚖️ |
| Humor | 181th | 3.523⭐ | 24🧑⚖️ |
| Mood | 282th | 3.826⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
It took me a minute to get a grip on the controls -- namely that you have to actually explore the depths with the hook -- but once I got that in my head, it felt really intuitive and, honestly, fun! This is the type of game you could definitely just pour a beer and play when you want to decompress after a stressful day. Good job!
Also, how descriptions of certain items didn't seem to make sense until you realize their meaning later. A few quality-of-life improvements I missed were an ability to choose which depth you want to launch to, and also the 'A' key didn't work, though the left arrow luckily does. Overall I liked how the game was at times funny and at times poignant, and while perhaps the actual gameplay was a bit too minimal, I enjoyed the experience.
@wallted Thanks for the kind words, would love to make a post-jam version with a more thoughtful story, if I find the time for that I'll send it to you if you're ok with that! :smile:
@loiclegrosfrere Thanks! Yeah that was the whole idea, we wanted to make the player fish himself and travel in the depths, but didn't have the time :'( Maybe in a post-jam!
@breadstick Thanks! We got some issue with itch, but it's up now if you wanna try it! Tryed to contact you on reddit to warn you, hope it's not to inappropiate! :smile:
@oadt Yeah still didn't fix the A bug, I believe I made the control AZERY instead of QWERTY? Godot have a feature specifically for that and I believe I missunderstood it
@samuel-hollywood-summers Yeah I totally didn't have the time to smooth the loop... I believe we did a little fade in/out effect to hide a little glitch sound on the loop, but I believe that give another annoying feeling... I'll try to fix this in a post jam!
Thank you too for reporting the bug, sad you didn't get to see the little twist!