Antmine by someone
Dig the depths of the ant infested mine.
Hire miners and soldiers to do the heavy lifting.
How deep do you dare to go?
No idea if the balance is even possible, I just threw in some numbers and didn't test more than the first level.
WASD to move
Hold Middle mouse to rotate camera
Left click to order minions
Right click to recall minions
Hold right click to tell minions to drop stuff
R to restart game
Made using my personal c++ game engine.
Software used: Blender, Gimp, Material Maker, LMMS, sfxr
Ratings
| Overall | 602th | 3.321⭐ | 41🧑⚖️ |
| Fun | 671th | 3.013⭐ | 42🧑⚖️ |
| Innovation | 413th | 3.275⭐ | 42🧑⚖️ |
| Theme | 363th | 3.813⭐ | 42🧑⚖️ |
| Graphics | 524th | 3.475⭐ | 42🧑⚖️ |
| Audio | 424th | 3.205⭐ | 41🧑⚖️ |
| Humor | 429th | 2.808⭐ | 41🧑⚖️ |
| Mood | 453th | 3.538⭐ | 42🧑⚖️ |
| Given | 42🗳️ | 61🗨️ |
The web version apparently throws a javascript error on my system, but the game works
The problems: the mouse input is off while on fullscreen and it could have a little more feedback while doing things. For example, selecting which unit you are comanding, and maybe swaping that selection with the tab key.
Went to the second floor with too many workers and not a single soldier and had trouble with the first ant haha had to reset.
In short: nice job!
There are some bugs. Workers are brilliant but chaotic—but even so, it’s fun and leaves you wanting more.
Polish it up a bit and add some balance and you’ve got something nice here.
I felt the control and design was not necessarily balanced as I would like - miners dig through non gold dirt when they shouldn't, and it's also very easy to have total party kill without realizing - maybe missing some indication you're attacked
Overral, very ambious project, well done
PS: Max Zoom in, Press both mouse buttons to enter rave mode :D