@zzzyt Thank you for playing and for the comment! I'm happy you liked the art. You've played the game correctly, I guess it's a "screwdriver simulator" ;)
At first I was like, oh god, these devs just played Blue Prince and will make me do some annoying badly designed puzzles. But then my expectations where subverted.
It's actually very fun to present the player with puzzles in a game just for them to take them apart. Art is beautiful, just like music (and sound effects as a hole). Neat story and twist. Very well done!
This is beautiful. Great drawings and animation. Nice music. It hurt to tear those puzzle boxes apart. They were beautiful and I really like to solve puzzles. They had nice tactile buttons too. Really good-feeling clicks.
I love the art! Sort of a graphic-novel style with some really nice little touches鈥擨 loved the glint on the screws as they came out. Kinda had a feeling where the story was going after the first box, but I enjoyed the payoff. I鈥檝e never beaten one of these puzzle-box games and now I can say that I have!
I enjoyed it! Made me chuckle at the end. Poor Rita, haha.
Boiled down, it is a little bit, as you put it, a "screwdriver simulator", but I don't mind as long as the story is interesting and the experience is nice. I like the visual style. I like how cleverly the last box is placed. The humor is great.
Things that I'd love to be improved are: better dialogues and screw hitbox (It follows the head, which is cool, but it's annoying when it goes away from your cursor and your clicks stop working)
This one got me! I loved the set up and redirect of the puzzle game, awesome storytelling in such a short time (both as a solo compo game and in runtime) it fit a lot in! Nicely done!
I love the art and music of all your games! It's such a painterly vibe, and the way objects and buttons move around the screen has this extra polish that always feels so natural.
The game starts out priming you to think you'll be solving a bunch of puzzles with the door out front. Then you're given this mysterious box you have no idea how to solve. It's fun when games hit you with a sense of confusion, or that feeling that you're lost but you're not sure why.
The punchline was great! I sometimes enjoy going back to games I've finished, breaking them, and looking at all the weird nooks and crannies I wasn't meant to see (like adding a no-clip hack to the Stanley Parable and spending time just flying around and looking at things). But it does break whatever magic the game was trying to achieve. It's hilarious how this game has you do that intentionally, and then laughs at you for destroying the treasure you were looking for all along.
@sudocoffee Thank you for the nice and detailed comment, I really appreciate it!
I see what you mean about games (and other media) losing some of their magic one you take them apart and analyze them. Puzzles are a strange thing I guess, because you can only fully experience them once. The enjoyment is in figuring out how they work, but once you do (or if you break them ;), you cannot have that experience again.
Really appreciate the subtle effect on the screw heads
I just don't quite get the storyline though
Am I supposed to solve the puzzles without using the screwdriver or something (or is this just screwdriver simulator??)
Well played.
@smvynt Thank you, that's very kind!
@yorsh Thank you for the nice comment :blush:
Given your previous games previous creation I really thought it would have been a puzzle game. I laught a lot. :smile:
@pincushion Ah, a fellow clicky-button enthusiast! :smile: I'm glad you liked the game, thank you!
@aune Haha, you're very kind, thanks! It's nice to hear the game managed to surprise you :laughing:
Boiled down, it is a little bit, as you put it, a "screwdriver simulator", but I don't mind as long as the story is interesting and the experience is nice. I like the visual style. I like how cleverly the last box is placed. The humor is great.
Things that I'd love to be improved are: better dialogues and screw hitbox (It follows the head, which is cool, but it's annoying when it goes away from your cursor and your clicks stop working)
> completely destroys it with a hammer
The overall atmosphere is great! And there I was thinking it's basically a common puzzle game, but you added a great twist. Grand job!
The game starts out priming you to think you'll be solving a bunch of puzzles with the door out front. Then you're given this mysterious box you have no idea how to solve. It's fun when games hit you with a sense of confusion, or that feeling that you're lost but you're not sure why.
The punchline was great! I sometimes enjoy going back to games I've finished, breaking them, and looking at all the weird nooks and crannies I wasn't meant to see (like adding a no-clip hack to the Stanley Parable and spending time just flying around and looking at things). But it does break whatever magic the game was trying to achieve. It's hilarious how this game has you do that intentionally, and then laughs at you for destroying the treasure you were looking for all along.
I see what you mean about games (and other media) losing some of their magic one you take them apart and analyze them. Puzzles are a strange thing I guess, because you can only fully experience them once. The enjoyment is in figuring out how they work, but once you do (or if you break them ;), you cannot have that experience again.