The Mycologist’s Journal by magus77
This is our ludum dare 58 jam game. The game is made in under 72 hours. We hope you'll have fun playing our game.

* Story *
The town of Fungi Fields is plagued by wild mushroom growth. Actual mushrooms. Some wiggle. Some toot. Some are inexplicably sprouting on our citizens. The cows are forming militias. The town crier has taken refuge in the bell tower, screaming “THE FUNGI ARE MOCKING US!”
The mayor (Mortimer G. Flapdoodle) has tasked you, a expert Mycologist, to gather and identify the mushrooms. Hopefully to find the source of the plague!
Whispers speak of a golden mushroom at the heart of this chaos. Whether it’s responsible for the uproar, or just very flashy, we cannot say, but it is undoubtedly the most dramatic mushroom in history.
* Instructions *
- WSAD or Arrows to walk
- Mouse to look and steer
- Leftclick to interact
- Mousewheel to select item
- Rightclick to drop selected item
- Gather shrooms. some need tools.
- Check the encyclopedia to see shroom info
- Identify shrooms by placing them in the correct showcase
- After indentifying a shroom you can now sell this type for gold.
- Buy tools and sell shrooms in the shop
(Please use the downloads, the web version has many issues.)
Kind regards, have fun and keep on jammin' Magus and Falien
| Link | https://datadelft.itch.io/the-mycologists-journal |
| Link | https://datadelft.itch.io/the-mycologists-journal |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-mycologists-journal |
Ratings
| Given | 0🗳️ | 0🗨️ |
Thanks for making a mushroom gathering game, I was looking for those! I think I found a bug: you can feed more than one mushroom to the discovery cabinet, which just makes it disappear and you loose a mushroom.
I wish we had a bigger starting inventory, it was hard to walk around and sell 1 gold worth of mushrooms while carrying a key!

I ran into a few minor bugs, like an invisible collider near the playerhouse door, getting stuck in geometry when jumping near the bridge, and being unable to collect the white mushroom. I would really love a backpack or something to speed the game up a little. Shuttling a single mushroom at a time with my tool in the other slot was extraordinarily slow.
The humor's fun, the incremental upgrades are good, and the story is interesting!
I think everyting that could be said, has been said already. The dripping shroom was not accepted in the player house. First I thought I had the wrong one, as the ones I collected were not dripping at all.
About the inventory.. Euhm.. It was not good, sorry. 3 spots and/or stackable items would give this game much more fun-appeal in my opintion.
The posters were funny, especially with the end in mind
Three questions though:
- Was I supposed to find two keys in the town al the way at the beginning?
- What is the lore behind the shop keeper only accepting shrooms when they were on display at the player house?
- Are the shrooms spawned at random locations?
Edit: "datadelft"? Zijn jullie Nederlands? :smile:
The reason why the shopkeeper won't accept them before there on display ?
Once you display one in your house, it recognizes you as its rightful keeper.
Before that, they’re “feral.”
The shopkeeper says he won’t touch a wild one without its “tamed twin” safely at home, or else it might sporebite him.
And no, these shrooms were places on location for the LDJam.
En ja.. wij zijn nederlands xD