Monsters in Jars by T4RAN
You descend into the depths of the dungeon to collect as many rare monsters as you can… and seal them in jars.
Build your own deck of creatures, watch them battle on their own, and discover powerful ability combinations. Each fight brings you one step closer to the final boss.


This game takes about 10-15 minutes to complete and has a definitive ending. Hang in there ‘til the end!
Controls:
Mouse to click and drag'n'drop items.
Features:
- 12 unique monsters
- Original combat and collecting system
- 6 dungeon levels
- A final battle against the ultimate beast
If you enjoyed the game, please consider rating it on itch.io as well it would really help me a lot.
| Link | https://github.com/T4RAnn/LD58.git |
| Link | https://t4ran.itch.io/monsters-in-jars |
| Link | https://t4ran.itch.io/monsters-in-jars |
| Original URL | https://ldjam.com/events/ludum-dare/58/monsters-in-jars |
Ratings
| Overall | 26th | 3.947⭐ | 96🧑⚖️ |
| Fun | 26th | 3.763⭐ | 97🧑⚖️ |
| Innovation | 111th | 3.237⭐ | 97🧑⚖️ |
| Theme | 110th | 3.527⭐ | 96🧑⚖️ |
| Graphics | 24th | 4.242⭐ | 95🧑⚖️ |
| Audio | 85th | 3.355⭐ | 95🧑⚖️ |
| Humor | 96th | 2.961⭐ | 91🧑⚖️ |
| Mood | 53th | 3.718⭐ | 96🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
The gameplay is fun and easy to understand as well, though I agree with others that it gets difficult rather quickly.
Сложность растет заметно и быстро. Пачки монстров растут, а тебе дают всё теже три случайных банки из рюкзачка, и выносят твой сет.
В целом игра отличная
Oh boy did I have a great idea to come here: I really enjoyed this !
I'm flabbergasted that you did all of this alone. It's snappy and cute, has a certain amount of strategy, it's really nice.
I would have loved having a peak of what the next round would be, or event choose the order to furthermore go in the strategy
Honestly? I want more of it, great job.
Didn't realize this was a compo... wow amazing.
That aside, I really appreciate the fast-forward button; it makes the pacing feel much better. This is a super polished game overall 👏 The art is beautiful, the sounds fit perfectly, and the whole thing feels cohesive.
I didn’t have the patience to finish it all though 😅 — maybe if it were a bit shorter for the jam (around 5 minutes of playtime is usually a sweet spot). Still, really solid work! 🎮✨
One nit-pick: the first hit sound blasted my ears away :smile:
The monster designs are absolutely lovely, the soundscape fits the mood perfectly and the game is fun too! The only thing I missed was the ability to take a look into my backpack (which monsters do I have left?). And I wasn't really sure what the End Turn button does, apparently the same thing as pushing one of the play buttons?
The catlike monster with the scarf and the cute one with the bow and the dress were my favorites. And the final boss tossing its teeth onto you is such a great concept! Your design really hooked me, I'd love to see more of it!
Thank you so much for creating this game! Easy 5 Star entry :heart:
Maybe I'll try my hand at something similar in the future, you really inspired me here, hehe!
The character mechanics are varied and interesting, but I failed to really have the time and patience to develop a strategy. Your characters play often just once, and when there are more enemies than you have, it's even harder. But kudos on attempting and successfully producing a working game in that genre because it is really impressive.
I myself **[collect GitHub entries](https://github.com/stars/dhmmasson/lists/ludum-dare-58)**: So it's super nice to see you have used GitHub during the development process of the game (24 commits).
I have also collected a few tricks to make the repos shinier across my Ludum Dare participations
---
# Repo name and Description
You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
(<https://github.com/dhmmasson/ld58> still redirect to my repository)
# Readme and Badges
Include the link to your LDJam entry in the Readme. I also have created badges that you can use to decorate your README:
```




```

# Topics
Consider using these **topics** on your GitHub description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`
# Cover Art
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
# Stars
I have starred and added your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>
(Also, I am on a quest to **collect** 10 stars on a repo. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
I discovered a graphical bug: if you already have 5 monsters and hover over one, but don't replace any, the replace symbol stays.

The mechanics felt good and I like how you could just extend this into a larger game. Nice foundation and great entry good Job ^^.
But I won! :}
The game is short, but fun! Why do you need a pause button if the fight starts anyway?XD
The graphics are great, the artists are great!
Thanks for playing! ^-^
I think upgrading your audio could do a lot for the feel; some variation in the sounds (maybe cheers for a certain type of hit, maybe a score that's more than a drone pad - I think that background sound weighs it down a bit). Of course I know time is always the limited factor.
Overall, great job!
This was a lot of fun - I was disappointed when the game ended! Once I started getting more and more creatures to build my deck with, I was getting very into the strategy, and wouldn't have minded one or two more fights, since I felt like I had started to hit my stride :)
I did run into one weird behavior that I couldn't understand - Most of the time, each side had one monster take a turn, then the next side had a monster take a turn. Occasionally this pattern would stop, and the enemy team would all take a turn in a row, wiping out my board. A couple of times the same thing happened in reverse - My team all would take a turn attacking the enemy. I wasn't sure if this was a glitch, or a mechanic that I didn't quite understand, because it did seem to happen when one side had more numbers than the other.
Overall though, this was really fun! Well done!
I think there's an elegant simplicity to the way that you've got things designed right now, now that I know how it works!
The rules aren't obvious at first but the game is full of visual feedback that help you understand them, and that's the right approach. I actually think it's a pretty novel take since powers don't immediately activate, the creature has to wait for its turn. The strictly turn-based approach makes it easier to plan your actions.
Two things were unclear to me: what do the buttons actually do? They seem to be pause, normal speed and fast forward, but they seem to skip your turn when you click them. Otherwise, I would have liked a visual indication of whether my "alive" creatures go back to my deck after a fight, or if they're spent definitely. Great job overall!
Answering your question — the buttons do exactly what you said; however, there’s a bug that makes them also act like the “end turn” button.
And yes, your creatures do return to your deck.
I’ll fix the button issue later and also add the ability to view your deck so you can make sure your creatures are being preserved.