Pick it up, Bippy! by milq

[raw]
made by milq for Ludum Dare 58 (COMPO)

Tippy and Bippy must gather fruits before hibernation begins. Work together and collect as many as you can!

game.png

The game lasts about twenty minutes to complete. It has an ending, try to reach it!

The tools used are Godot 4.5, GIMP 3.10, and BeepBox 4.2.

By Manuel Ignacio López Quintero for Ludum Dare 58 (Compo).

Ratings

Overall 53th 3.706⭐ 36🧑‍⚖️
Fun 49th 3.621⭐ 35🧑‍⚖️
Innovation 47th 3.75⭐ 36🧑‍⚖️
Theme 132th 3.397⭐ 36🧑‍⚖️
Graphics 57th 3.853⭐ 36🧑‍⚖️
Audio 56th 3.559⭐ 36🧑‍⚖️
Humor 73th 3.221⭐ 36🧑‍⚖️
Mood 71th 3.574⭐ 36🧑‍⚖️
Given 30🗳️ 45🗨️

Feedback

Crowelian
06. Oct 2025 · 15:50 UTC
Tippy and Bippy are great characters! The game was amazing! Really polished graphics and gameplay. This takes me back to some Amiga games!
spacecadet
06. Oct 2025 · 16:00 UTC
Cool entry, feels polished and the fits well to the theme. Good job!
Braulio_JG
06. Oct 2025 · 17:23 UTC
What a fantastic entry! The number of levels and his complexity is right on point, althought the last one really felt challenging 😅. It is also great as a co-op game, and I liked that you unlock new abilities as you progress. The music can result repetitive at the end, but it is algo pretty good. Overall it is great!

![Captura de pantalla 2025-10-06 190934.jpg](///raw/297/d5/z/6d7ad.jpg)
Tykki19
07. Oct 2025 · 08:54 UTC
Really clever game with challenge (even too much for my platforming skills). Nice amount of content for this amount of time.
Enad96
07. Oct 2025 · 08:54 UTC
Fun and innovative idea! On the 3rd level my green guy seemed to bug out and only point directly upwards, but pressing T fixed the issue.
MichelleF
07. Oct 2025 · 18:02 UTC
Very interesting interaction! Got a bit confused with adjusting the angle with w/s or a/d, but once used to it it's super fun.
bit0
07. Oct 2025 · 18:06 UTC
I already thought this was a pretty high quality game for a 3-day jam, then I saw it was made for the compo! Insane amount of content and polish as well as lots of fun! Only problem is my brain is unable to keep two control schemes in mind at the same time lol, that's not the games fault though!
BO3bMAK
07. Oct 2025 · 18:13 UTC
It's very interesting, but the character's bounces off the wall when using a spike hook made me upset.
LDJam user 99418
07. Oct 2025 · 18:38 UTC
Gave me a really cool fire girl and water boy nostalgia feeling. I struggled to get past the hook level though :(
Mikita gancharou
07. Oct 2025 · 19:05 UTC
I like this one! Inputs feels kinda uncomfortable but overall this a good game
John Gabriel
07. Oct 2025 · 19:58 UTC
Nice to see another Godot dev! I wish I had someone else at hand to play this with, it seems like it would be fun to play it side-by-side. I'm afraid I find it a little frustrating at present, given how finnicky the controls are, and how one mistake can require you to make a lot of slow progress over again. But the music was fun, and the pixel art is nice!
BlackCat508
08. Oct 2025 · 05:05 UTC
It was fun controller two characters! I feel like something about controlling the directional arrow was somewhat clunky, but other than that it was really fun!
Ciphereo
08. Oct 2025 · 06:16 UTC
A very interesting game!
LesDremlet
10. Oct 2025 · 16:54 UTC
Controlling two characters at the same time was pretty challenging, but the jump was cool : )
xsangyhix
11. Oct 2025 · 18:54 UTC
I like the game. I like how limited movement gave more space for polish and level design. I feel like collisions were arresting a bit too much momentum. I like that concepts were introduced 1 by 1 with level design. Most importantly, I did beat the game - nice one!
LDJam user 337336
11. Oct 2025 · 21:58 UTC
Great game, very big for a compo game, congratulations! The core loop is challenging but interesting. It remembered my of "Ambidextro" game.

I'd suggest keeping the arrows always visible, it would help my mind not to break as much :sweat_smile:.
F2_
11. Oct 2025 · 23:22 UTC
Finished it and loved it! Really cool that you did graphics and audio all by yourself - it looks and sounds great.

The movement mechanics are interesting and quite challenging. It did feel a bit punishing that both characters are reset when you die. Maybe it would feel more fair if only one character gets reset. But I'm not sure... you don't want it to get too easy either.

Overall, an impressive entry that is both fun and challenging to play.
AlwaysHungry
Oct 18th · 17:29 UTC
![Screenshot 2025-10-19 at 01.28.03.png](///raw/dff/06/z/6f77a.png)
I am wondering why I can not open it.
BlueDandelion
Oct 18th · 17:59 UTC
Very fun idea, unfortunately I couldn't quite beat the last level. I do think the movement keys for Bippy should have been the arrow keys instead. All things considered, nice job!
xpoho
Oct 19th · 02:24 UTC
My friend, your game is really good! My kids had a lot of fun playing it ^_^
kaba
Oct 19th · 07:20 UTC
What a game! Nice take on the controls and I'm glad you could pretty much play the game controlling just one character at a time - changing sides made my brain pause for a moment each time :grin:. Introducing new mechanics as the game progressed kept things interesting until the very end, and even though that last jump made my palms sweat :cold_sweat: , I made it on my first try! :sweat_smile:
ColeSlaughter
Oct 20th · 18:54 UTC
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=00h54m43s)

Sad that I wasn't able to finish it on stream. Will have to come back to this one!
🎤 milq
Oct 23rd · 10:07 UTC
@crowelian: Thanks for your kind words! I'm really glad you liked it! :)

@spacecadet: Wow! I'm so happy you think it feels polished. Thank you! :)

@braulio-jg: Thanks so much for your words and for finishing the game! I really wanted to design the levels more thoughtfully, but there just wasn't enough time. Thanks again! :)

@tykki19: Thanks a lot for appreciating the content! I really wanted to polish it a bit more, but 48 hours just isn't enough. :)

@enad96: Yeah, that's why I added the "restart level" key (T). I didn't have time to refine the mechanics and also create all the levels. Thanks so much for playing! :)

@michellef: Yeah, it's true that it's tricky at first, but it gets fun once you get into it. I'm glad you enjoyed it. Thanks for playing! :)

@bit0: Yes! I'm kind of specializing in platform and puzzle games with a pixel art style. Thanks a lot for your kind words and for playing! :)

@bo3bmak: Yeah, I totally understand that! I should have polished that mechanic more. I hope you give it another try and enjoy it. Thanks for playing! :)

@kallico: Yes, the last level ended up being a bit harder than expected. I should have balanced it better. Thanks a lot for playing! :)

@mikita-gancharou: Yeah, I wish I had more time to polish the mechanics, but I'm happy you liked the overall result. Thanks so much for playing and enjoying it! :)

@john-gabriel: Yes, I'm a big fan of Godot! I wish I had polished the mechanics more, but I'm glad you liked the game overall. I want to keep improving in every aspect, including music and pixel art. Thanks for playing! :)

@blackcat508: Yeah, I should have refined the mechanics a bit more, but I'm glad you found the game fun overall. Thanks a lot for playing! :)

@ciphereo: Thanks! I'm really glad you liked it, and thanks for playing! :)

@lesdremlet: Yeah, I wanted to make a different kind of jump this time since I usually make traditional platformers. I'm happy you liked how it turned out. Thanks for playing! :)

@xsangyhix: Yeah, I really wish I had time to polish the game more, both the mechanics and especially the level design. The mechanics allowed for so many cool possibilities like co-op play, jumping, the hook, helping each other by stacking characters, and even the levers. I wanted to create better levels around those ideas. Still, I'm glad you managed to finish the game. Thanks so much for playing! :)

@daniboygg: Thanks for the suggestions! I usually believe that the less UI on screen, the better, but you might be right. That's something I could fine-tune with more playtesting. Thanks for playing! :)

@f2: Thanks so much for finishing it! I hadn't thought of that! Since it's a co-op game, I wasn't sure which would feel better: waiting for your partner to complete their part or restarting together. Your idea could make one player impatient, but at the same time, if one player is more skilled, they might not mind replaying levels to keep things moving. It's hard to say which option is best, but it's definitely worth considering. Thanks for playing! :)

@alwayshungry: That's strange, you're the only one who's had that issue. Try running it again. Could you tell me your setup? Nobody else has reported any bugs so far! :)

@bluedandelion: Yeah, the last level is pretty tough! I did think about using the arrow keys, but some people use 60% keyboards or just prefer WASD. I like arrows too, but it's hard to please everyone. Thanks for playing! :)

@xpoho: Wow! I'm so happy you enjoyed it! It made my day to read your comment, especially knowing your kids had so much fun. That really means a lot to me. Thanks a ton for playing together as a family! :)

@kaba: I'm glad you finished it, and on your first try! There's always something to improve, and 48 hours go by so fast. I wish I had time for playtesting and better level design, but still, thank you so much for playing! :)

@coleslaughter: Thanks so much for playing! It made me really happy to see you play, and I laughed a lot at your friends' comments, especially when they sang my song, haha! Thanks a lot for playing! :)
bacontree
Oct 24th · 13:17 UTC
Nice game! Feels original and fun. Took a while to get through but I made it. It was a pleasure to play. :)
🎤 milq
Oct 24th · 17:25 UTC
@bacontree The honor has been mine that you played it, and even more that you finished it! Thank you so much for playing and enjoying it! :)