Goomba Simulator 2025 by LandoSystems

[raw]
made by LandoSystems for Ludum Dare 58 (JAM)

This game is a sequel to Goomba Simulator 2015 which we made 10 years ago!

Click the link above to play the original, or visit lando.systems to play all 33 Ludum Dare Games we've made since 2013!

ld58-goomba-sim-2025-title.png

🍄 You're a Goomba! Collect Mario's Lost Relics To Save the Mushroom Kingdom 🍄

When the shadowy cabal that keeps the Mushroom Kingdom in balance forgets to pick up Mario's junk after he passes through, the Mushroom Kingdom starts to fall apart.

Use the S key to suck in your fellow enemies so you can use their powers!

When, in the course of human events, it becomes necessary for a Ludum Dare team to revisit past work, only a fool doesn't heed that call. This is the 10th anniversary sequel to our 2015 Ludum Dare entry!

💥 😑 Due to an internet outage that happened literally 5 minutes before submission hour, we were delayed in getting some web build fixes out. But we think everything's fixed now :fingers_crossed: 💥

# Controls:

  • WASD (or controller stick) to move
  • Space to jump
  • S to suck in other enemies
  • S + Enter to jettison your previous powers_

* Gamepad only partially works in web *

# About the Team:

LandoSystems is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team's 33rd Ludum Dare game!! :tada:

# Team Members:

Code: - Doug Graham dsgraham :elephant: dsgraham on mastodon - Brian Ploeckelman PalpatinesSmile :elephant: brian on mastodon

Art: - Matt Neumann

Music and Text: - Pete V

### Attribution:

  • None of this would have happened without the unmatched skill and dedication of the teams behind the Super Mario Bros games.

Ratings

Given 13🗳️ 11🗨️

Feedback

Ry0
Oct 07th · 00:28 UTC
Black screen after intro :(
Grizwhirl
Oct 07th · 00:30 UTC
Black screen and fps in top left, stuck
Pete Valeo
Oct 07th · 07:22 UTC
@ry0 and @grizwhirl Black screen of doom should now be fixed - feel free to give it another go if you're so inclined
WormKingBoo
Oct 07th · 20:45 UTC
The lore was definitely my favorite part 😂!
bacontree
Oct 07th · 20:55 UTC
Nice level design and progression. I liked that a lot of things were happening all the time and that there was a story to follow. Kept it interesting until the end.
LDJam user 356534
Oct 07th · 21:16 UTC
Hey, what a great story! I loved the aesthetics, the backstory and the music. I sadly didn't manage to finish the game, as my jump action stopped working after I interacted with the Koopa (turtle guy?) and I also did not get it back after I changed back. Nonetheless, I had a lot of fun playing. This is a super polished entry, you can be proud - now and 10 years ago!
Gerrit
Oct 07th · 21:54 UTC
What a trip xD I didnt know how to proceed in the koopa level sadly! I really wanted to know what I'd need the holy plunger for!
LDJam user 233347
Oct 11th · 20:03 UTC
Funny story and good Mario like music.
MAR Zockmeister
Oct 12th · 00:14 UTC
Haha, this idea is so cool (do not know your old submission). Totally love the idea of playing the enemies of Mario. Very trippy atmosphere and music. Might be a little bit short but you ran out of time, I know. Also liked the idea of switching skills by using the other enemies.

There might be a bug in the last level. First time I tried, i think bullet bill was missing to get through the last bricks. Second time, it was there. But maybe I just missed it the first time...
Kitira
Oct 12th · 16:47 UTC
What a really cool idea and extremely fun game! ^^ Arrow keys as an alternative to WASD would have been nice, but this didn't detract from the fun of the game. The idea of using the enemies' characteristics is great! Music, graphics, humor — everything is really nice. I had a lot of fun :)
AldenWitt
Oct 12th · 19:25 UTC
Love what you did with altering the super mario music. Seems like a decent amount of time and effort must have gone into that, and it paid off.
The lore was a bit dense - almost as much reading as gameplay. Might have been better to trim that down or spread it out? And the visuals of the level design were a bit hard to follow. It was a guessing game to know which objects were solid.
Those critiques aside, it's a good gameplay concept, and satisfying to take on other powers. You got a lot done! Congrats and great job.
surf croc
Oct 18th · 17:34 UTC
Love the slightly trippy visuals and music using Mario assets! The level design is pretty wild!
primitive-concept
Oct 21st · 16:00 UTC
Unfair, this was guaranteed to suck me in with the premise and then it delivered, I'm very upset by this manipulation. Too bad about that final boss battle, I got really excited there for a minute -- finish it!
Euler Moises
Oct 22nd · 09:50 UTC
Congratulations!

Did you learn a lot from building this game?

![LD58.png](///raw/23f/f1/z/6f887.png)
wisstopher
Oct 22nd · 11:43 UTC
This is insane and I love it, great jam!
Ciphereo
Oct 22nd · 14:10 UTC
Wow, this is so cool! The story is so wonderful and very interesting!
Sarah
Oct 23rd · 01:54 UTC
I love that you made a sequal, thats the spirit of game jamming haha! 32 was my first ever ludum dare, so that's such a call back! I love how you turned things around and get to play as the enemy, super fun! Great job!