{"author_link":"\/users\/nanaschi1984","author_name":"Nanaschi1984","author_uid":1382770,"comments":[{"id":1173829,"author_name":"DiscJokk","author_uid":"discjokk","epoch":1759949501,"text":"The mood is awesome, there is much work put into the graphics, I can tell.  The text massages that appear on screen while playing is hilarious. The mouse sensitivity on mac-safari was a tad bit too sensitive and scrolling was a little tricky, but otherwise a great mood setter.","format":"md","likes":1,"spam":"N"},{"id":1173856,"author_name":"Pegasus","author_uid":"pegasus","epoch":1759949805,"text":"Interesting one for sure, I felt it get a little monotonous and the controls switching mechanic, whilst novel at first, did become a bit annoying. I think the sensitivity was ridiculously high which made navigating quite difficult also. Nevertheless the eerie vibe was really cool and I liked the art style.\n\n","format":"md","likes":2,"spam":"N"},{"id":1173946,"author_name":"LDJam user 373998","author_uid":"373998","epoch":1759950887,"text":"It's a good level with textures and furniture and that alone is such an accomplishment. I think the sound loop was a good atmosphere. Your mouse sensitivity is very much too high. I can't even turn my mouse down low enough DPI to play comfortably, but I played uncomfortably anyway.\n\nIt took me a long time to notice I was even standing in a black area because they're invisible from the inside. And even with your nice sanity bar animations I still didn't realize what was going on until I was thoroughly stuck in the cafeteria and wondering \"how is this so broken??\", turns out the controls being incorrect was actually the intended punishment for standing in the place I was standing.\n\nThe environmental text boxes: I liked this method of adding writing \/ narration to the game. I might have missed a few as I was wondering around too fast. It's a nice extra layer of details.\n\nOverall: Pretty OK\nI think many people will not be able to play with the mouse sensitivity so high, though.\n","format":"md","likes":2,"spam":"N"},{"id":1174290,"author_name":"Surfa","author_uid":"surfa","epoch":1759955459,"text":"I like the atmosphere and graphics. I also felt like the gameplay was a little confusing. I could not get past 26 cans on the second 'day'. It might have just been me but I could not find anymore in the canteen etc...\n\nI did think it was an interesting entry overall.","format":"md","likes":1,"spam":"N"},{"id":1175565,"author_name":"Nanaschi1984","author_uid":"nanaschi1984","epoch":1759994145,"text":"@mortusnegat Thanks for playing! Hotfixed the mouse sensitivity to be not such a lightning speed :D ","format":"md","likes":0,"spam":"N"},{"id":1175567,"author_name":"Nanaschi1984","author_uid":"nanaschi1984","epoch":1759994175,"text":"@surfa the secret is inside canteen somewhere maybe :D Thanks for playing!","format":"md","likes":0,"spam":"N"},{"id":1176862,"author_name":"Daniel123","author_uid":"daniel123","epoch":1760025522,"text":"The mood of the game is great. I believe a background music would be better. By the way, do you use ai for creating the sentences. It feels a little weird when reading the context.","format":"md","likes":1,"spam":"N"},{"id":1176888,"author_name":"Nanaschi1984","author_uid":"nanaschi1984","epoch":1760026264,"text":"@daniel123 some part of it only which was trained on original texts. Thanks for playing the game. The audio indeed could be improved :D","format":"md","likes":0,"spam":"N"},{"id":1179204,"author_name":"Nnnnneeeedddd","author_uid":"nnnnneeeedddd","epoch":1760112680,"text":"Ctrl didn't work for crouch, all other controls worked, anyone else get this issue?","format":"md","likes":2,"spam":"N"},{"id":1179551,"author_name":"TungGD","author_uid":"tunggd","epoch":1760122705,"text":"In the game it says Ctrl for crouching, but it's actually C. I accidentally closed the browser multiple times before finding the real crouch button. The game is interesting, but the control is a bit disorienting for me.","format":"md","likes":2,"spam":"N"},{"id":1179606,"author_name":"Disvent","author_uid":"disvent","epoch":1760124173,"text":"Really cool atmosphere - the ambient background sound alone creates a great sense of dread.\nI wasn\u2019t a fan of the inverted controls though; I couldn\u2019t quite figure out what triggers them.\nThe text messages at the bottom were a bit hard to read - they move quickly and look pretty small on my 2560\u00d71440 monitor.\nBut any good horror game lives through its atmosphere - and this one nails it.\nGreat work!","format":"md","likes":1,"spam":"N"},{"id":1179650,"author_name":"Aes1","author_uid":"aes1","epoch":1760125203,"text":"This game was really good I really like the low poly textures and along with the mood it reminded me of presentable liberty which is pretty crazy that you managed to spark that mood and interesting aesthetic in a short amount of time, thanks for making something cool!","format":"md","likes":1,"spam":"N"},{"id":1180348,"author_name":"Nanaschi1984","author_uid":"nanaschi1984","epoch":1760161118,"text":"@tunggd @nnnnneeeedddd I will hot fix it inside the game indeed C is for crouching as per description\n\n@disvent @aes1 Thanks for trying out our game and experiencing the feel we were trying to convey <3\n","format":"md","likes":1,"spam":"N"},{"id":1181206,"author_name":"Stingdragon","author_uid":"stingdragon","epoch":1760207444,"text":"That direction shift is so confusing and stressful when you try to dodge out of the darkness! Well done.","format":"md","likes":1,"spam":"N"},{"id":1183139,"author_name":"YibiRabbit007","author_uid":"yibirabbit007","epoch":1760357724,"text":"Bug report: number error of collected , like @tunggd @nnnnneeeedddd said , down body need press C key\n\n![124.png](\/\/\/raw\/afd\/36\/z\/6f59b.png)","format":"md","likes":1,"spam":"N"},{"id":1183183,"author_name":"Timo5034","author_uid":"timo5034","epoch":1760362231,"text":"Heyy, another PSX style game :D You really nailed the assets, they look very PSX style","format":"md","likes":1,"spam":"N"},{"id":1183471,"author_name":"Nanaschi1984","author_uid":"nanaschi1984","epoch":1760383309,"text":"@yibirabbit007 these are collected in the fridge :) It always says so when you try to sleep with insufficient amount of them","format":"md","likes":1,"spam":"N"},{"id":1183750,"author_name":"YibiRabbit007","author_uid":"yibirabbit007","epoch":1760406057,"text":"@nanaschi1984  Okay, I will try find other ways. But number locked true like a bug (:o","format":"md","likes":1,"spam":"N"},{"id":1183759,"author_name":"ljol3","author_uid":"ljol3","epoch":1760407987,"text":"What a twist ending!\n\nThere really was something with the going insane inner dialogue","format":"md","likes":1,"spam":"N"},{"id":1185480,"author_name":"snesgaard","author_uid":"snesgaard","epoch":1760729405,"text":"I love PSX graphics. Very spooky atmosphere, good job!","format":"md","likes":1,"spam":"N"},{"id":1187045,"author_name":"WetBurritoSupreme","author_uid":"wetburritosupreme","epoch":1761018240,"text":"Great environment in this game, and the sound design really sold it! I think some polish on the meters would be good, it was hard to tell if I got affected or what was going on when the meters topped out. Otherwise really well done! Thanks!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld58\/wayback-placeholder.png"],"links":[{"url":"https:\/\/nanaschi.itch.io\/canned","text":"Link"}],"metadata":{"g_key":"68769","g_author":"1382770","g_event":"LD58","g_eventkey":"112","g_subevent":"JAM","g_urlkey":"292516","g_title":"Canned","g_status":"WAYBACK","g_place":"99999","g_commentcount":"21","g_site2_node_id":"416343","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"416343","n_urlkey":"292516","n_parent":"415614","n_path":"\/events\/ludum-dare\/58\/canned","n_slug":"canned","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"382770","n_created":"0","n_modified":"0","n_version":"1334600","n_status":"WAYBACK"},"node":{"id":416343,"parent":415614,"_superparent":9,"author":382770,"type":"item","subtype":"game","subsubtype":"jam","published":"2025-10-06T18:56:28Z","created":"2025-09-24T14:44:25Z","modified":"2025-10-13T09:02:27Z","_trust":1,"version":1334600,"slug":"canned","name":"Canned","body":"Feel free to leave any feedback I'd be happy to read it!\nWASD - walk, Shift - run, E - pick up, Space jump, C - crouch\n\n\u201cYou wake up. The light flickers. The air tastes like metal and soup.\u201d\n\nCANNED is a slow, atmospheric survival micro-horror about collecting cans in a decaying underground bunker.\nEach day, you scavenge, count, and deposit your precious canned \u201cnutrition\u201d into a humming fridge to earn another day of rest.\nThe lights never stop flickering. The walls whisper efficiency slogans.\nThe cans \u2014 well, they hum back sometimes.\n\n\ud83e\udde0 What Awaits You\nCollect to Survive\nCans are everything: food, currency, sanity. The more you find, the longer you live.\nMiss your quota \u2014 and things get strange.\n\nFear of Light\nThe brighter it gets, the faster your sanity slips.\nHide in the dark. Learn to love the hum.\n\nVoices in the Tin\nDynamic text events react to your state \u2014 calm, hungry, insane \u2014 and whisper strange fragments of thought.\n\nAbsurd Corporate Logic\nSleep to \u201cearn\u201d another shift. Your monitor tracks survival efficiency. The fridge is your manager.\n\nSlow Madness\nThe bunker reshapes itself each morning. Posters change. Lights fail. You begin to forget how many cans you\u2019ve eaten.\n\n\u2699\ufe0f Features\nMinimalist first-person exploration\n\nSanity & light mechanics\n\nRandomized text fragments and inner monologues\n\nSound design focused on hums, flickers, and metallic echoes\n\nHand-crafted, low-poly, industrial aesthetic\n\nComplete controller & keyboard support\n\n\ud83d\udcac Developer Note\nCANNED started as a small experiment about monotony, isolation, and the way survival routines consume us.\nIt became a dark comedy about purpose \u2014 and soup.\n\n![Screenshot 2025-10-06 215757.png](\/\/\/raw\/237\/d5\/z\/6d924.png)\n\n![Screenshot 2025-10-06 215736.png](\/\/\/raw\/237\/d5\/z\/6d925.png)\n","scope":"public","node-timestamp":"2025-10-07T09:09:31Z","meta":{"author":[382770],"cover":"\/\/\/content\/237\/d5\/z\/6f587.png","link-01":"https:\/\/nanaschi.itch.io\/canned","link-01-tag":[42336]},"meta-timestamp":"2025-10-13T09:02:27Z","path":"\/events\/ludum-dare\/58\/canned","parents":[1,5,9,415614],"files":[],"files-timestamp":0,"love":0,"comments":14,"comments-timestamp":"2025-10-11T18:30:44Z","grade":{"grade-01":23,"grade-02":23,"grade-03":23,"grade-04":23,"grade-05":23,"grade-06":22,"grade-07":23,"grade-08":23},"magic":{"cool":84.515425472852,"feedback":25,"given":15.625,"grade":22.875,"smart":-3.0520391971799},"_wayback":{"timestamp":"20251013095432","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/423027+423026+423025+423023+423022+423018+423016+423011+423009+423002?author&parent&superparent","source":"global-node-catalog"}},"text":"Feel free to leave any feedback I'd be happy to read it!\nWASD - walk, Shift - run, E - pick up, Space jump, C - crouch\n\n\u201cYou wake up. The light flickers. The air tastes like metal and soup.\u201d\n\nCANNED is a slow, atmospheric survival micro-horror about collecting cans in a decaying underground bunker.\nEach day, you scavenge, count, and deposit your precious canned \u201cnutrition\u201d into a humming fridge to earn another day of rest.\nThe lights never stop flickering. The walls whisper efficiency slogans.\nThe cans \u2014 well, they hum back sometimes.\n\n\ud83e\udde0 What Awaits You\nCollect to Survive\nCans are everything: food, currency, sanity. The more you find, the longer you live.\nMiss your quota \u2014 and things get strange.\n\nFear of Light\nThe brighter it gets, the faster your sanity slips.\nHide in the dark. Learn to love the hum.\n\nVoices in the Tin\nDynamic text events react to your state \u2014 calm, hungry, insane \u2014 and whisper strange fragments of thought.\n\nAbsurd Corporate Logic\nSleep to \u201cearn\u201d another shift. Your monitor tracks survival efficiency. The fridge is your manager.\n\nSlow Madness\nThe bunker reshapes itself each morning. Posters change. Lights fail. You begin to forget how many cans you\u2019ve eaten.\n\n\u2699\ufe0f Features\nMinimalist first-person exploration\n\nSanity & light mechanics\n\nRandomized text fragments and inner monologues\n\nSound design focused on hums, flickers, and metallic echoes\n\nHand-crafted, low-poly, industrial aesthetic\n\nComplete controller & keyboard support\n\n\ud83d\udcac Developer Note\nCANNED started as a small experiment about monotony, isolation, and the way survival routines consume us.\nIt became a dark comedy about purpose \u2014 and soup.\n\n![Screenshot 2025-10-06 215757.png](\/\/\/raw\/237\/d5\/z\/6d924.png)\n\n![Screenshot 2025-10-06 215736.png](\/\/\/raw\/237\/d5\/z\/6d925.png)\n","title":"Canned","wayback_recovered":true,"wayback_source":{"timestamp":"20251013095432","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/423027+423026+423025+423023+423022+423018+423016+423011+423009+423002?author&parent&superparent","source":"global-node-catalog"}}