GreedyDude by Nnnnneeeedddd
Welcome to GREEDY DUDE
This is a game made from scratch in Vulkan and C++ in 72 hours. I started with some various home-made Vulkan utilities as base-code.
I've been trying to make a game in Vulkan for the Ludum Dare for a while now, and never finished one, so very proud of this one.
and the game is actually FUN too!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Some tips for ppl who bother to read this:
You can use space for pickup and throw, I should've said this in the game somewhere (it says press space to throw, but only 'e' to pick up.
You can use SCROLLWHEEL for changing mouse sensitivity, if it isn't to your liking, again, this is said nowhere in-game silly me...
Be careful with the bombs, in the first bomb level, you can take out all the entities with a well placed bomb.
Don't throw the bombs in single block lanes, it will immediately blow up (the collider is basically a block wide).
Use bombs on the last level ONLY on the giant enemies, it takes about 3 bombs to kill one, you can't (reasonably) kill the giants by throwing rocks/keys at them, (it does do damage, but about '25', and the max health of the giants is 1500).




| Link | https://nedboulter.itch.io/greedydude |
| Link | https://nedboulter.itch.io/greedydude |
| Original URL | https://ldjam.com/events/ludum-dare/58/greedydude |
Ratings
| Overall | 273th | 3.657⭐ | 37🧑⚖️ |
| Fun | 271th | 3.529⭐ | 37🧑⚖️ |
| Innovation | 463th | 3.136⭐ | 35🧑⚖️ |
| Theme | 502th | 3.5⭐ | 35🧑⚖️ |
| Graphics | 421th | 3.6⭐ | 37🧑⚖️ |
| Audio | 358th | 3.258⭐ | 35🧑⚖️ |
| Humor | 259th | 3.353⭐ | 36🧑⚖️ |
| Mood | 348th | 3.621⭐ | 35🧑⚖️ |
| Given | 37🗳️ | 45🗨️ |
@juanrod707 there was not a huge amount of sleep involved :sweat_smile:
@acartlidge Tysm! I resonate with that a lot, I think people used to use game engines a lot less when I started, but now seems to be de-facto :smile: I'm not sure why the enemies were invisible, I know there's z-fighting if you fly under the map, but the floor is only 1 plane, sounds like you had some whacky glitches going on :rofl: (it is a vulkan game, so updating drivers could make a genuine difference)
@eloc Thanks! That means a lot!! :)
@blazerker Yeah, I actually expected more reports like this, I suspect it's some unsupported Vulkan features or some such. Thanks for trying! :smile: (using very modern tech, for an extremely retro game haha)
On the second enemy level the 3rd guy didnt drop a key so thats where I got stuck. Lovely game though, really had fun playing it, deserves more ratings!
@ericns haha, tysm!
Unless you mean the notes? Anyway yh,was quite hard to trigger info in a nice way within the time frame. Ideally should've had a button press to trigger/escape the scrolls
The bombs and the bosses are the part I'm most happy with :)
The bombs were satisfying but I kept blowing myself up when the character was not facing the same direction as the camera.
The rock pickup radius could do with being a bit more generous. It was not so easy to grab them when running from the minions. Also the scrolls covering the vision when you have to move away from them to close was not ideal.
A great entry. Messing with Vulkan has been on my todo list for a while too.
I would say all your points are spot on! Thanks for the thorough playthrough 😂😂
I appreciated the particle effects and the little bits of gold that slowly roll after you if you don't pick them up immediately. The little bits of humor in the notes was fun (I like to imagine the boss literally wrote "(bossfight)" at the bottom of one of them).
Fun little entry and extra impressive to be made from scratch!