Skeledaddler! by Catusfelony

Click here to play!
Our boney friend's lost all his parts! It's time to Skeledaddle! and get them all back! Work yourself down to the bone, solving some spine-chilling platforming puzzles!
Disclaimer: The web version of the game includes a small patch that makes the Leg easier to control. If you want to play the original jam version, pick one of the downloadable versions!

Controls
(You don't need to read this, it's all in the game!)
General
- A/D or Arrow keys - Move
- Click on a body part to control it (you can also use the buttons on the UI or the number keys)
Leg
- Space - Kick
- Up or W - Jump
Arm
- Space - Flip switches
Ribcage
- Space - Pick up/Release another part
- Up or W (on a Grate) - Start climbing
- Arrow Keys or WASD (while Climbing) - Move
You can also press Ctrl+Shift+H on the title screen to unlock all levels instantly!
Credits
This game was made by Brenonerb, Fupicat, and Kett!
- Brenonerb - Music, SFX.
- Fupicat - Graphics, main level designer.
- Kett - Main programmer.
Also we all did the game design together, made some levels and touched the code here and there!
| Link | https://kett.itch.io/skeledaddler |
| Link | https://github.com/KettLovahr/ludum-dare-58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/skeledaddler |
Ratings
| Overall | 15th | 4.329⭐ | 40🧑⚖️ |
| Fun | 15th | 4.284⭐ | 39🧑⚖️ |
| Innovation | 11th | 4.27⭐ | 39🧑⚖️ |
| Theme | 394th | 3.676⭐ | 39🧑⚖️ |
| Graphics | 108th | 4.338⭐ | 39🧑⚖️ |
| Audio | 3th | 4.514⭐ | 38🧑⚖️ |
| Humor | 14th | 4.392⭐ | 39🧑⚖️ |
| Mood | 33th | 4.338⭐ | 39🧑⚖️ |
| Given | 30🗳️ | 58🗨️ |
I wasn't too happy with the jumping mechanic and some of the leg levels felt a bit hard in an unfun way - maybe some of the plattforms could have a bit more lenient. I also didn't finish the last level, as one of my legs felt unto the blue button and it seems I hard to start all over again.
But as I previously said, overall this is a great game!
Super well executed and polished!
Extremely clever game mechanics with the different parts!
Crazy impressive that you not only managed to pull off the look and (hilarious) sounds but also super competent puzzles and level design during the Jam!
Great work 5/5!
(Big_Kahuuna in stream)
I would be glad if you could play our game.
Very well polished as well, this could easily have been a steam nextfest demo that I would have wishlisted at the end!
How do you do that? Amazing.
Thank you for this wonderful entry :heart:
Edit: also wanted to point out that I enjoyed the puns as well :-)
No worries! We already got our 20 ratings (somehow haha), you can play ours when you've ready :-)
Little numbered icons above the limbs would be nice to easier swap between them. I also found the levels to become a tad tedious to complete. Often times it would be pretty quick to figure out what to do, but then "doing" the actual level was just a lot of slow walking from place to place. Maybe something that can be fixed, or maybe I just need to have a longer attention span hahahaha.
Great entry guys!
Or having the art ready but the developers are crunching so hard there is no time to implement :skull:
Some kind of sprint button would be a nice addition, as in certain levels, the slow speed of the skeleton parts made completing it a bit tedious. Other than that, it's a top tier entry!
To be honest, i just ragequitted when i realized that i shouldn't have kicked the head to the finish line on the last level.
My only gripes with this one that some of the kicks require quite strict precision (maybe skill issue tho), and it's easy to get lost among the limbs when there are multiple of the same type.
I lost a few times cuz i got used to the head keeping its inertia when you switch to it, while other limbs just lose all their speed.
Also, the last level was a chore, not gonna lie, but oh well, it's the last level after all.
But as everyone agrees here - the game is very polished and leaves only a good impression. Animations, cool take on the theme, progression, overall mood - it's a very solid game! Even the unique loading screen. Thank you for the game!
Loved everything about this. I recorded myself playing to provide maximum feedback. Cheers!
https://www.youtube.com/watch?v=XMJ056rp5Sk
FIY for the last level you can just kick the skull all the way to the top with the leg, you don't need the dog. That's the faster way to do it! But you probably couldn't see that because of the bug that makes the arc shorter. Unfortunately that messed things up a lot.
Everything about this game is fantastic from top to bottom - feels like one of the classics I might've played on Kongregate back in the day. No way in hell am I trying for those time scores, though. XD The concept is brilliant, but I wish that aiming the kicks was a little less finicky!
Great idea for a game! And you made it absolutely gorgeous looking, amazing sounding, with fantastic level design, including the level progression, it plays really smoothly, and is polished and cohesive as heck. Had a lot of fun! Oh and yes...

:)
For me, level 7 was probably the most difficult to get thumbs. People seem to have trouble with level 14, but it was alright for me (wasn't too easy - felt like a final level, but wasn't too hard, I came up with a route and just did it, all the precise kicking is at the beginning anyways).
Very well done! I'm sure this'll rank highly.
Oh, that makes a lot of sense that the arc length (and accuracy btw) is a bug :sweat_smile: It felt like kicking is a lot more difficult than the rest of the game ^^ Congrats on awesome results!