Skeledaddler! by Catusfelony

[raw]
made by Catusfelony for Ludum Dare 58 (JAM)

Title.png

Click here to play!

Our boney friend's lost all his parts! It's time to Skeledaddle! and get them all back! Work yourself down to the bone, solving some spine-chilling platforming puzzles!

Disclaimer: The web version of the game includes a small patch that makes the Leg easier to control. If you want to play the original jam version, pick one of the downloadable versions!

yay.png

Controls

(You don't need to read this, it's all in the game!)

General

  • A/D or Arrow keys - Move
  • Click on a body part to control it (you can also use the buttons on the UI or the number keys)

Leg

  • Space - Kick
  • Up or W - Jump

Arm

  • Space - Flip switches

Ribcage

  • Space - Pick up/Release another part
  • Up or W (on a Grate) - Start climbing
  • Arrow Keys or WASD (while Climbing) - Move

You can also press Ctrl+Shift+H on the title screen to unlock all levels instantly!

Credits

This game was made by Brenonerb, Fupicat, and Kett!

  • Brenonerb - Music, SFX.
  • Fupicat - Graphics, main level designer.
  • Kett - Main programmer.

Also we all did the game design together, made some levels and touched the code here and there!

Ratings

Overall 15th 4.329⭐ 40🧑‍⚖️
Fun 15th 4.284⭐ 39🧑‍⚖️
Innovation 11th 4.27⭐ 39🧑‍⚖️
Theme 394th 3.676⭐ 39🧑‍⚖️
Graphics 108th 4.338⭐ 39🧑‍⚖️
Audio 3th 4.514⭐ 38🧑‍⚖️
Humor 14th 4.392⭐ 39🧑‍⚖️
Mood 33th 4.338⭐ 39🧑‍⚖️
Given 30🗳️ 58🗨️

Feedback

gold.daniel
Oct 06th · 21:14 UTC
Love the artwork in this one, the skelly pieces look charming. The game is quite cohesive in its art, audio, gameplay, and title of the game. Very polished. I feel like it isn't super on theme? Maybe you are collecting skeleton pieces? Overall though a great entry, good work!
Kamilah
Oct 06th · 21:15 UTC
Wow this is such a fun game! The music is great, the art is fantastic, and there's lots of unique levels. Excellent job.
Fupi
Oct 06th · 21:47 UTC
@gold-daniel When we started the idea was that the skeleton would start as just a head, collect more body parts and get more abilities. It ended up morphing into this puzzle platformer idea and while the influence of the theme is more subtle, we liked it way too much not to make it! The connection to the theme is that the pieces of the skeleton start scattered, and you need to collect them all in one place to win.
Le Don
Oct 07th · 10:56 UTC
Great game! The polish and having those additional goals for the levels is amazing.

I wasn't too happy with the jumping mechanic and some of the leg levels felt a bit hard in an unfun way - maybe some of the plattforms could have a bit more lenient. I also didn't finish the last level, as one of my legs felt unto the blue button and it seems I hard to start all over again.

But as I previously said, overall this is a great game!
Fupi
Oct 07th · 12:16 UTC
@le-don Thank you for playing! I wish the jumping mechanic had more air control too, but this was a bit difficult to do because of the kicking mechanic. I'll probably patch this after the rating period ends
DGo
Oct 08th · 01:56 UTC
Great game! Love how polished this is, with animations between levels, objectives in each level, and a interesting premise. I always check out what you've done each jam @fupi and im never disappointed haha
Fupi
Oct 08th · 03:28 UTC
@dgo OMG thank you very much!! :D Yeah I remember you! I'll be sure to check out your game as well!
Mascoll
Oct 08th · 14:41 UTC
Amazing game!
Super well executed and polished!
Extremely clever game mechanics with the different parts!
Crazy impressive that you not only managed to pull off the look and (hilarious) sounds but also super competent puzzles and level design during the Jam!
Great work 5/5!

(Big_Kahuuna in stream)
YibiRabbit007
Oct 08th · 14:45 UTC
I came from the live stream! It's so unique. Idea full !!
Fupi
Oct 08th · 14:56 UTC
@mascoll @yibirabbit007 Thank you guys so much for commenting and for all the support during the stream as well! ^D^ I will play you guys' game as soon as I have time!
Andreadbx
Oct 08th · 17:04 UTC
Love the unique idea, you could do a lot of intresting interactions with this! As i said on stream, the later puzzles suffer a little bit because you spend a lot of time trying to execute the solution after you found it, but for the rest it's a really really good game design! Great Job!
🎤 Catusfelony
Oct 08th · 17:07 UTC
@andreadbx Thank you again for playing our game!
naru
Oct 08th · 17:15 UTC
The game is actually really awesome, I love the mechanics! Great work ^^
voxar
Oct 08th · 17:35 UTC
This is amazing all the way from dancing buttons to headkicking puzzles. Well done!
l6ria
Oct 08th · 18:43 UTC
It was very interesting, also i never seen this ideea to push diferents parts of body. I really like the graphics and also the music is so perfect ^^
EklBirifine
Oct 08th · 18:44 UTC
it was super fun! felt like playing good old puzzle games on your phone:) mechanics are good
🎤 Catusfelony
Oct 08th · 18:56 UTC
@eklbirifine Hehe, it's good we managed to evoke that feeling! As the game was starting to really come together I kept thinking that if this were a mobile game I played as a kid, I would've loved it. Thank you!
PaDo
Oct 08th · 18:57 UTC
It's a very vibe and beautiful game. Respect is amazing for the music. But I'm not sure how much the piecemeal assembly of the skeleton fits the theme.

I would be glad if you could play our game.
MistaGiggles
Oct 08th · 19:05 UTC
Excellent game, really interesting combination of mechanics and it makes for some great and interesting puzzles.
Very well polished as well, this could easily have been a steam nextfest demo that I would have wishlisted at the end!
Wouter52
Oct 08th · 19:17 UTC
I skedaddled so hard indeed!!! What a fun game, as usual! You have the ability to make pretty complex games feel very approachable and satisfying to play. Its polished at the point that I can see my own reflection in it. The graphics, the music, the soundeffects, the puzzles, the juice. Its all made to perfection and I envy that
How do you do that? Amazing.
Thank you for this wonderful entry :heart:

Edit: also wanted to point out that I enjoyed the puns as well :-)
Fupi
Oct 08th · 19:39 UTC
@wouter52 Thank you so much Wouter!! I already have your game saved to play as well later this week! How I did that is actually pretty simple, I just had two amazing talented friends by my side that I meshed with really well <3 This game is equal parts all of us!
Pacelin
Oct 08th · 19:42 UTC
Thanks for the gaming experience! In general, the game has potential. I didn't really like the fact that the difficulty of control increases significantly with each level. I would suggest some work on the controls (for example, adding the ability to switch to aiming mode when kicking). There's a feeling like in old games, as if they've chosen inspiration from older games. In fact, the game has the potential to become very cool if it continues to evolve!
javve
Oct 08th · 19:56 UTC
Really nice gameplay. I had fun! ★★★★★
Fupi
Oct 08th · 20:32 UTC
@pacelin Yes, I intend to add an aiming mode after the jam is over!
Wouter52
Oct 08th · 21:01 UTC
@fupi that's cool! A good team can really elevate the quality; for both the game and the weekend itself
No worries! We already got our 20 ratings (somehow haha), you can play ours when you've ready :-)
Eugenik
Oct 09th · 05:04 UTC
nice visual.
ocwal
Oct 09th · 13:24 UTC
Absoulutely skeledaddlicious! 🤩
Soleil
Oct 09th · 13:52 UTC
Nice mechanics, and the difficulty is really well balanced! It’s quite a challenge to get every coin on each level. And I can’t imagine a better fit for the music, it’s perfect!
Re-Markable
Oct 09th · 17:29 UTC
Really lovely game! Really creative way of turning the human skeleton into different characters with unique abilities! ALSO the bone sounds are EXCELLENT :ok_hand:

Little numbered icons above the limbs would be nice to easier swap between them. I also found the levels to become a tad tedious to complete. Often times it would be pretty quick to figure out what to do, but then "doing" the actual level was just a lot of slow walking from place to place. Maybe something that can be fixed, or maybe I just need to have a longer attention span hahahaha.

Great entry guys!
Fupi
Oct 09th · 17:49 UTC
@re-markable Drat, we actually did plan to put number icons above the body parts, I even made the art for it! But in the end I completely forgot xD So sorry! Thank you for playing our game and I'm glad you enjoyed it!
Re-Markable
Oct 09th · 18:08 UTC
Ahhh the gamejam experience :joy:
Or having the art ready but the developers are crunching so hard there is no time to implement :skull:
Albinobat
Oct 10th · 02:29 UTC
really loved this game! very reminiscent of the classic mobile game era with high energy ost and ui elements.

Some kind of sprint button would be a nice addition, as in certain levels, the slow speed of the skeleton parts made completing it a bit tedious. Other than that, it's a top tier entry!
Taximan981
Oct 10th · 02:50 UTC
Love the idea, great progression of difficulty, only minor thing is it was tedious swapping between the body parts, an icon for number above each part would help with that. Otherwise, love the audio and graphics, great addition!
Sirplop
Oct 10th · 03:31 UTC
A fun little puzzle game, enjoyable to play. Nice work, team!
BlueDingo
Oct 10th · 04:16 UTC
extremly impressive, i do wish there was a way to quick cycle between the limbs rather than the numbers but its prolly better this way. Nothing else I can really say its really good
GreenPig
Oct 10th · 09:21 UTC
This game is amazing, I was dying when I had to kick my head. Everything looks incredibly polished and well made. also the sounds, graphics and animation and really goofy, good job!
mahalis
Oct 10th · 12:54 UTC
This is unbelievably good. Super novel and delightful mechanic, beyond-charming art (my skull’s wince as I kicked it was a nice touch), whimsical and engaging sound and music, clever puzzle design… just extraordinary. One of the most polished LD games I’ve ever seen. Bravo.
Kro
Oct 10th · 19:22 UTC
![1.png](///raw/cdd/c3/z/6f364.png)

To be honest, i just ragequitted when i realized that i shouldn't have kicked the head to the finish line on the last level.

My only gripes with this one that some of the kicks require quite strict precision (maybe skill issue tho), and it's easy to get lost among the limbs when there are multiple of the same type.

I lost a few times cuz i got used to the head keeping its inertia when you switch to it, while other limbs just lose all their speed.

Also, the last level was a chore, not gonna lie, but oh well, it's the last level after all.

But as everyone agrees here - the game is very polished and leaves only a good impression. Animations, cool take on the theme, progression, overall mood - it's a very solid game! Even the unique loading screen. Thank you for the game!
blobo
Oct 10th · 19:45 UTC
Good lord the Ribble speedrun time with the coin is *brutal*.

Loved everything about this. I recorded myself playing to provide maximum feedback. Cheers!

https://www.youtube.com/watch?v=XMJ056rp5Sk
🎤 Catusfelony
Oct 10th · 20:21 UTC
@100th-coin Holy crap you really went for that 100% huh? :D Congrats!! I watched the whole thing and can definitely see the frustration well up on that last level, thanks for staying determined to see it through!
Fupi
Oct 10th · 22:46 UTC
@100th-coin You were too kind at the end there! If I had gotten that final level playthrough I'd probably have gone insane. Thank you for still going through it, I loved your enthusiasm! As I said in your comments this video was really valuable, I have a much better idea now of what I need to fix and redesign for the post-jam, so thank you very much!

FIY for the last level you can just kick the skull all the way to the top with the leg, you don't need the dog. That's the faster way to do it! But you probably couldn't see that because of the bug that makes the arc shorter. Unfortunately that messed things up a lot.
Nomelu
Oct 11th · 02:03 UTC
Very fitting thematically for this time of year. The menu and ui felt very polished and responsive. It was pretty hard to accurately kick the head sometimes, which felt a little frustrating at times when combined with the time element. "Down the scares" made me laugh. I wish there was a quick swap button to cycle through parts more easily. Overall a nicely polished little game :)
Fupi
Oct 11th · 02:42 UTC
@nomelu Thanks for playing! You can just click on the body parts on the map to swap, it's faster than using the keyboard
Pete Valeo
Oct 11th · 05:49 UTC
Incredibly charming entry! It's simple and easy to grasp premise, with great controls and pitch-perfect music and sound design. Perfect graphics for the vibe, a shocking variety of level design, and a genuinely engaging mechanic. One of the most well-rounded entries I've seen - great work!
Phobos
Oct 11th · 11:50 UTC
Amazing game, love the concept and the goofy sound effect !
Wishes
Oct 11th · 18:06 UTC
genuenly I loved it. it is really fun
Phoenix Fireflower
Oct 12th · 14:12 UTC
Great puzzle game, I've managed to skedaddle every level, although the last one really made we wish the game had an "undo last action" button.
Surfa
Oct 12th · 19:19 UTC
Great game felt very polished. Could be a little frustrating at points when you make a mistake and put yourself back like 3-4 mins. But overall super cool game and concept.
ryusui
Oct 14th · 21:46 UTC
God, that final level. What a nightmare. XD I know how to solve it, but it's so time-consuming when you make a mistake ^_^;

Everything about this game is fantastic from top to bottom - feels like one of the classics I might've played on Kongregate back in the day. No way in hell am I trying for those time scores, though. XD The concept is brilliant, but I wish that aiming the kicks was a little less finicky!
Zathnic
Oct 18th · 00:15 UTC
Lots of polish in every aspect, and I love how the different bones interact, it's funny and makes perfect sense! Overall feels like a very complete game, impressive for a jam
ShadowDoge
Oct 18th · 15:59 UTC
I love the idea and the art style is cool. It is really fun to paly! ^^
APDT
Oct 21st · 13:07 UTC
OMG!! How polished and entertained is this! The sounds are really top notch!
TheLastSlowpoke
Oct 24th · 16:35 UTC
Oh wow, astoundingly perfect! I had a great time speedrunning the levels while humming the theme! (Still running in the back while I'm writing this, I love it! The xylophone tiptoeing around me in cirles is \**chef's kiss*\* ^^)

Great idea for a game! And you made it absolutely gorgeous looking, amazing sounding, with fantastic level design, including the level progression, it plays really smoothly, and is polished and cohesive as heck. Had a lot of fun! Oh and yes...

![skeledaddler.PNG](///raw/46a/b5/z/6f979.png)
:)

For me, level 7 was probably the most difficult to get thumbs. People seem to have trouble with level 14, but it was alright for me (wasn't too easy - felt like a final level, but wasn't too hard, I came up with a route and just did it, all the precise kicking is at the beginning anyways).
F1Krazy
Oct 24th · 18:54 UTC
I'm really impressed at how polished and juicy this is for a Ludum Dare entry, as well as how many levels you were able to pack into it. Unfortunately, I struggled a *lot* at figuring out the ideal trajectories; it took me about fifty tries to beat Level 5, and I had to give up entirely on Level 7 because I just have absolutely no idea how you're supposed to get to that button. I think that's just a "me" problem, though, and my only complaint about it is that I wish I could have experienced all 14 levels.

Very well done! I'm sure this'll rank highly.
Fupi
Oct 24th · 19:44 UTC
@f1krazy We are aware of a bug that makes the arc of the kick way shorter in some machines, probably due to refresh rates over 60hz. This probably messed you up! The arc is supposed to be long enough that you don't have to guess the trajectory, you can just look at it. In case you wanna try again, check if you can change your monitors refresh rate to 60hz, we're gonna fix this after the jam is over! Really sorry for this
TheLastSlowpoke
Oct 25th · 04:42 UTC
@fupi

Oh, that makes a lot of sense that the arc length (and accuracy btw) is a bug :sweat_smile: It felt like kicking is a lot more difficult than the rest of the game ^^ Congrats on awesome results!
Wouter52
Oct 26th · 07:35 UTC
Ooohh those are great results, congratz! 🥳
Fupi
Oct 27th · 22:14 UTC
@wouter52 Thank you so much!! We're very happy as well! >w<