Chaotic Containers by Dis0rder


What to expect:
Fun with fruit! :tangerine: (it's actually fun!)
Collect all the cargo and drive your truck to the sunset. :package: :truck: (you don't really get to drive!)
Includes bad-ass directional music! :radio: :musical_note: (wow!)
``` Arrows - Move
Z - Carry
X - Open / close
C - Unload!
R - RESTART
ESC - QUIT
Changelog:
12/10/2025 - Added an extra build to the package with up-scaled resolution.
```

You might want to use the up-scaled build especially if you have a huge-ass 4K-monitor. :desktop:
The game's true dimensions are 320x200.
NOTE: If your antivirus-software flags the .EXE as malware, you can blame Clickteam Fusion's filthy runtime for that. I ain't tryin' to hack you, I swear :(
Here's a thread with some recent discussion about the issues with false-positives and over-dominance of web-builds. :speech_balloon:
KNOWN BUGS: Opening multiple boxes at once or using the UNLOAD-skill on an empty box in the beginning might get you stuck and/or break things.
The source .MFA is included in the package.
Tools used:
OS: Lubuntu 20.04.6 LTS
Software: Clickteam Fusion 2.5 (using Proton 5.13-6), Audacity, QJackCtl, QSynth, SooperLooper, Calf-Plugins, GIMP, sfxr
Hardware: Intel(R) Core(TM)2 Duo CPU P8600, 4gb RAM, MCP89 [GeForce 320M], MCP89 HD Audio, ESI Keycontrol49 MIDI-keyboard
#madewithfusion
Ratings
| Overall | 179th | 2.976⭐ | 23🧑⚖️ |
| Fun | 127th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 129th | 3.119⭐ | 23🧑⚖️ |
| Theme | 91th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 157th | 3⭐ | 24🧑⚖️ |
| Audio | 73th | 3.425⭐ | 22🧑⚖️ |
| Humor | 23th | 3.738⭐ | 23🧑⚖️ |
| Mood | 117th | 3.2⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 31🗨️ |
Solid work, something about this really captures me. The little song, the slick visuals, and tactility of having to lug around the boxes yet nothing felt overwhelming. I want to explore a whole little world in this style. Excellent work!
do you have a WebGL version?

Sometimes the crate would get stuck or stop responding to the open/close command. Any idea why?
I've included a link in the game-description to a [thread](https://ldjam.com/events/ludum-dare/58/astraay/is-it-just-me-or-virussecurity-alerts) that was recently discussing this subject.
And thank you for your encouraging feedback! It made my day back when I was collapsing into a post-COMPO fatigue.
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@binroot Hmm... Didn't think about it that way, but it does remind a DS-game with the dual GIFS!
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@bentglasstube @marks Bringing the radio with you has been a planned feature all along. I actually tested it out a bit the other day :D
Or to be precise: I was testing out how well (or badly) the object classification logic works in it current state. I basically just assigned the radio with the same qualifier as the crates. It... ...works... ...to a degree....
My long-term plan would be to build a logic-tree and a structured qualifier-system where I could easily add multipurpose objects you could carry around and they would behave accordingly depending on what qualifiers they're assigned with.
For example: fruit and other organic objects would have decay/spoilage-attributes etc.


One other reason I included the radio in the first place was that I wasn't satisfied with the final mix of the song. I thought that if somebody would hate it like I did (at first) you could at least turn it off :sweat_smile: But it grew on me after hearing it for a while! :musical_note:
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@jajo Glad you liked the music! It was actually played with a MIDI-keyboard into a software-looper. :musical_keyboard: :musical_score:
Yeah, there's a lot of different directions one could go about with this. The build you've seen here basically serves as a very early and humble prototype showcasing *only a tiny slice* of one particular mechanic. It's planned to _possibly_ serve as a part of a much more complex system that would be later built from ground-up. But if not, I might expand it to become something completely different. Time will tell!
I actually included the "win-state" in the final hours of the COMPO so this could count as an _actual game_ with some sort of goal and/or challenge. Mostly I consider this an unfinished tech-demo or a **PoC.** The idea had been boiling in my head for a long time, and a fitting theme was a great excuse to bring this into existence!
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@tanis I was really short on time and had to leave the open/close mechanic in a state it is now. It sometimes gets jammed if you try to open multiple boxes at once. We'll see when I'll get a chance to get back to work and fix things. Don't hold your breath!
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@artemco Sorry, the [Box2D](https://en.wikipedia.org/wiki/Box2D)-physics make it unreasonably difficult to make this work in a browser the way I intended.
You could try to disable/bypass your browser's download-restriction (if you dare!)
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@wouter52 I originally wanted to add a win-state where you could optionally load them without the crates. But things turned out like this for now :D
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@thiefviolinist @raivk @d3kryption @diralf Thank you for playing and your kind words! :heart: :pray:
Never stop jammin' !

I don't know if I won, but I got most of the pollen into the boxes and the boxes in the van. Thanks for the trip down memory lane, I still have a bunch of floppy discs with some Klik & Play /Games Factory back in the 90's / early 2000's.

I use a program that's similar ( event driven , same 'building block' style movements etc ) called Construct 2 ( they have a new one now but it's subscription based :cry: )
Dunno if you plan to make some more things post-jam, but some behaviour on the pollen balls when they're trapped against the wall to make them fly into the air or something when jumped on would be cool. Anyone with OCD will have a bad day with those balls you can't get in the corner of the screen! :sob:

Well, it is really chaotic game! I have fun, thanks ^_^
*Sandbox* is the word. One purpose of this creation is to experiment with mechanics and concepts for a possible bigger sandbox/simulation type of a game.
I scribbled the walking animation literally in seconds as fast as I could. For some reason I liked the movement and left it that way :walking:
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@johnnysix The (hastily implemented) win-state can be achieved by cramming all the **132** fruit into the boxes and bringing them into the van. The big one holds **100** and the small one **50.** :tangerine: :package:
Awesome to hear you've indulged in **Clickteam-crapware** in the good old days :sweat_smile: You should *definitely* make an archive-dump of those floppies! :floppy_disk: :scream:
Who knows: they might contain the *only copy* of some **forgotten gem!** :diamond_shape_with_a_dot_inside: :sparkles:
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I'm very aware of the "corner-problem" you mentioned. I think it's a fundamental "feature" of [Box2D](https://en.wikipedia.org/wiki/Box2D)...
You can actually pick the stuck objects with the crates if you place them in the corner and open them - but it's kind of a chore.
A few years ago I actually tried to come up with something I call **"a hand/slap-mechanic"** that would address this little technicality. :raised_hand: :boom: :package:
[](https://dis0rder.itch.io/icantgetanythingdone)
[](https://ldjam.com/events/ludum-dare/49/the-dress-rehearsal)
I used it in two entries with varying results... Those iterations were quite janky and (almost) useless, but I'm perfectly convinced that there's hidden potential there only if implemented properly...
I've had a few ideas how to improve it for years. I'll probably try to fine-tune and combine it with the container-concept in the near-future.
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@xpoho Glad to know you had fun! Your screenshot brought a smile to my face. :tangerine: :heart_eyes:
Thanks for playing!