ICE BOMB RUNNER by LDJam user 417758
About This Game:
Welcome! This is my very first Game Jam entry, developed in just 72 hours for the Ludum Dare Game Jam. It was a huge challenge but an incredible learning experience. Mike and I were in charge of this project. I made the visual arts, UX/ UI design, and level design; Mike was responsible for programming. As a first-timer, we're really proud of what I've accomplished.
Game link: https://jasminej2003.itch.io/ice-bomb-runner
Gameplay:
· Genre: 2D,
· Controls: Mouse J to shoot skeleton man, E to interact, [<][>} to move, [space] jump
· Goal: collect 7 coins in 3 minutes
Ratings
| Given | 67🗳️ | 94🗨️ |
How to play: press [<] [>] to move the fish, press [space] to jump, if see the sign "E",please press [E] to interact(move the obstacle away or lift the platform), press [J] you can shoot bullets to kill the skeleton man. Pause the game, press ESC .then you can adjust the volume of BGM or other audio sounds.
Goal: collect 7 coins in 3 minutes
the interactible buttons should probably be in another color, to make sure players don't miss them!
- The buttons aren't very visible; perhaps their color should be changed a bit.
- We don't really understand the purpose or where to go at first with the peaks.
- The sound is a bit distorted (this may be intentional; in this case, ignore the feedback, haha)
Good work, I hope you keep it up! :smile:
That’s a really nice and cute game, especially for a first jam entry. The theme fits well, and the movement already feels pretty solid as a starting point.
Here’s a bit of feedback that might help for future updates or projects:
- Audio cues: It’d be great to have more sound effects for the bomb. I died a few times because nothing happened, and I thought I had to kick it to make it explode. A clear audio cue would help a lot!
- Character polish: The skelly boi isn’t 100% clean. There are a few stray pixels in the animation that stand out a bit. Cleaning those up would make it look even better.
- Visual clarity: Making buttons and tiles more distinguishable would help with readability. It could be nice if the tiles looked a bit more like the ground/bottom ones for consistency.
- Level design: The level design feels a bit rough at times (as others mentioned), but that’s totally normal! You’ll get better at it with more time and experience.
Overall, you can absolutely be proud of this as a first jam game. It’s playable, fits the theme, and is genuinely fun to play!
I appreciate that you had a pause menu with sound settings and the option to restart, so I didn't have to actually restart the whole game when I was stuck! Also having the ingame help screen is a very useful inclusion!
I'm a bit confused about what the "E" interact mechanic did, but I didn't really need it much to play the game :)
Also I'm not sure what the Shrimp item did, but I always collected it anyway :)
Good job on your first jam game! You can definitely be proud of what you accomplished, it's not easy making a game in 3 days, especially for newcomers, and you delivered! :) Awesome job!! I hope you guys continue making games (as long as you're having fun)!!
I think a lot of people have already commented with good advice. I wwould add that I find the choice of controls/keys a bit odd. But thats something that one can fix easily.
The visuals are cool, and the sound is great too!
Very good job on the skeleton visuals and animations, it looks awesome!