Goblin Goopmaxxing by NuiN

[raw]
made by NuiN for Ludum Dare 58 (JAM)

We're releasing Goblin Goopmaxxing on Steam on Oct. 28th with way more silly potions, a story, and even AK-47s. Here's the updated trailer and the Steam page if you're interested!

https://store.steampowered.com/app/4107470/Goblin_Goopmaxxing/

https://www.youtube.com/watch?v=T6QcL9OeFVk

Brew potions with random slop

cockroach<em>by</em>cauldron.png

Throw potions at the goblin to modify it

blue<em>handing</em>explosion.png

Modify the goblin properly to fulfill the collector's order...

no<em>hair</em>dropped_hand.png

Grind the goblins into sausages if you want (it's legal)

grinder_bodies.png

| Controls | | | ------------------- | -------------- | | Move | WASD| | Jump | Space | | Grab | Left click | | Throw | Right click |

Ratings

Overall 23th 4.258⭐ 35🧑‍⚖️
Fun 11th 4.303⭐ 35🧑‍⚖️
Innovation 19th 4.197⭐ 35🧑‍⚖️
Theme 406th 3.652⭐ 35🧑‍⚖️
Graphics 46th 4.515⭐ 35🧑‍⚖️
Audio 60th 4.091⭐ 35🧑‍⚖️
Humor 4th 4.591⭐ 35🧑‍⚖️
Mood 12th 4.5⭐ 35🧑‍⚖️
Given 38🗳️ 49🗨️

Feedback

fkeyz
Oct 07th · 01:58 UTC
EASILY THE BEST GAME IN THE JAM. 5 stars all around. PLEASE play this game whoever is reading this review. Insanely well made, have no idea how this doesn't have more traction. Insane.
🎤 NuiN
Oct 07th · 01:59 UTC
@fkeyz THANK YOU <3333
Orlov Nikolay
Oct 07th · 05:39 UTC
It was a pleasure to play it, thank you.
Matt Silvestri
Oct 08th · 01:32 UTC
Super creative! LOVED the idea and the art, felt like i didn't even get close to goopmaxxing my goblin. lots of replayability just messin with different combos of things
gamesplusjames
Oct 08th · 01:39 UTC
This was really cool. I love all the art in the game and the whole idea was real fun. Great job!
Derek Glennon
Oct 08th · 01:51 UTC
Love this. Graphics were great and gameplay was fun. Very silly. I could play this all day easy
magnapanther
Oct 08th · 02:49 UTC
I FEEL BAD FOR THE GOBLINS. BUT THIS IS PEAK I LOVE IT. MORE PEOPLE GOTTA PLAY THIS
LDJam user 416351
Oct 08th · 05:42 UTC
This is a masterpiece! Beautiful graphics, humorous and captivating gameplay. I really enjoyed it, completed all 12 orders and added myself to the collection at the end =) Making goblin parts also the ingredients is awesome move. I would only wish potions require several ingerients, that feels like a more classic potion brewing, I'd say, but maybe you wanted to avoid this idea in your case, I don't know.
My only complaint is physics, can be a bit glitchy sometimes. I once had goblin stuck on the ceiling =D
🎤 NuiN
Oct 08th · 06:32 UTC
@keyjale Ayy you made it to the end, most people don't haha. Thanks for playing! We initially wanted to do multiple ingredients per potion but we quickly realized that even just 10 ingredients makes like 150 unique potions so we scrapped that lol
quasilyte
Oct 08th · 07:16 UTC
This game is pretty cool: I like the fact that a goblin can split into chunks and those are legit ingredients apparently? :D I am not sure how much depth to the brewing there is, as I only seem to have simple tasks like changing colors adding/removing some body parts. The graphics are neat and matching the game's tone.

I do feel a bit lost while seeing too many "unknown ingredient" stuff as it leaves me clueless. "How do I make it known?"
Blue Pin Studio
Oct 08th · 07:31 UTC
Great entry! I loved how strange everything was, the premise, the goblin, the collectors demands, etc. Really cool and creative vision for a game!
🎤 NuiN
Oct 08th · 07:50 UTC
@quasilyte by using them on the goblin :)
Bobap
Oct 08th · 08:27 UTC
Absolutely incredible. Unfortunately I think not having a playable web build will really hurt your chances at getting ratings. Extremely dynamic system, very emergent. I had fun just messing around and making monstrosities outside of the quests. The ending was a shock. Kind of wish there was an "endless" mode at the end with dynamically generated objectives. The goblin parts felt surprisingly "heavy" when moving them around compared to the honkin' big rock you could yeet just as easily as the teeth. The art direction was great, simple and cohesive. The sounds were at times beautifully unnerving. Loved the game, very well done.

I felt a little bad about this one, but it fit the quest requirements, so I think that makes it your fault.
![goblinmaxxing.png](///raw/457/9/z/6edca.png)
Nolamosoft
Oct 08th · 08:45 UTC
@Bobap THANK YOU FOR PLAYING! GREAT FEEDBACK!
🎤 NuiN
Oct 08th · 08:46 UTC
@bobap Yeah endless mode would be awesome, we might turn it into a cheap steam game with an endless mode and more story... I'll put a web build up that's a good idea, bit worried though because 3d web games can be a bit buggy. Glad you had fun <3
Tkap1
Oct 08th · 09:40 UTC
Very creative
Kro
Oct 08th · 10:59 UTC
Hey, this one for sure one of the best entries i've seen for this jam! I can easily imagine how this will be expanded into full game, there's so much stuff that can be added on top of already quite IMPRESSIVE FOR A JAM selection of ingredients without stretching the gameplay loop. Though the potion part isn't really necessary at the moment, because, well, it's a one-ingredient potion and it just adds kinda useless step... it's not tedious at this scale, just not really reasonable. But ig it's much funnier to be transformed by the potion made out of the book, not by the book itself. So yeeeeah, combinations of ingredients is the most obvious thing you could add for release, just don't allow the player to mix EVERYTHING, only specific combinations that you can learn from something, idk. And "bad" mixing will result in some generic items... well, you know the drill, that's a solved game concept. But you've added a lot of wackiness and weirdness to feedback of player's actions, this mixes up really well with it.
Anyway, overall, great presentation and really fun implementation of a brewing game. I just wish that the agonizing screams of goblins weren't so loud.
Khamekaze
Oct 08th · 15:22 UTC
God damn that was good lol, wouldn't be surprised if it becomes the next game that every Youtuber plays. Also I want to echo the suggestions from @kro regarding expansion of the mixing mechanic, expanding it and also allowing potions with less than favourable results would add a whole new level to the gameplay loop. 10/10
ellaris
Oct 08th · 15:38 UTC
Interesting game, I liked exploring with the ingredients, but the goblin noises were a little bit too much (at the beginning).
Kinn
Oct 08th · 18:30 UTC
love the art! the game looks really polished, love the 3d grabbing haha! I wish you could've combined ingredients that would be really cool! but other than that its pretty fun
🎤 NuiN
Oct 08th · 21:28 UTC
@kro @kinn @khamekaze Thank you guys :) we originally wanted to do ingredient mixing but having even just 10 ingredients resulted in like 150 unique potion combinations. Having only specific recipes is a nice idea, and then if you don't do the right recipe it could spew out some random thing like a goblin midget lol
Nolamosoft
Oct 08th · 23:10 UTC
@khamekaze @kro I am afraid if the system wasn't so simple then people would be too confused to get far. There might be a solution in the future though!
pres2300
Oct 09th · 04:46 UTC
Wow, this felt really polished and the gameplay was really fun! I really enjoyed figuring out what effects various things would have around the room, but then once you figured everything out you'd have to figure out the correct order to apply certain effects which kept things interesting. Very impressive and well done!
zircon123
Oct 10th · 15:32 UTC
Really cool
daupoh
Oct 11th · 15:11 UTC
It's really fun to explore all that horrible things what you can do with poor goblins, it's amazing both technical and conceptual!
Ginger_Kyoko
Oct 20th · 17:28 UTC
Ahahaha, my God! A truly cool and beautiful game. I had so much fun playing it. I'll be waiting for the Steam release.
By the way, if you're interested in a surreal atmosphere, you might want to check out our game ;)
Sharky3188
Oct 21st · 01:25 UTC
Really creative take on the theme, so fun to see what kind of weird and whacky combinations you can make. I would have loved to see some multi potion mixing to really add some fun experimenting to the whole process.
I'd be curious to see where you expand on the concept for your steam release.
Manamat
Oct 21st · 02:15 UTC
Had a lot of fun playing this one! I did come across a small bug where the goblin got stuck to the ceiling when it spawned, but I turned on the grinder and new goblin came and continued playing. Easily the best game by far in the jam. Definitely could be expanded to a steam release. Best of luck!
Ryrumeli
Oct 21st · 04:31 UTC
Quite a delightful game! A couple of bugs that were already listed in the comments above, sure, but very fun combinations of potions, it made my newfound sadistic side towards goblins flourish so I thank you for that! And good luck at the upcoming steam launch, definitely grabbing it on release.
5H08
Oct 22nd · 04:27 UTC
goblini
🎤 NuiN
Oct 23rd · 03:58 UTC
@sharky3188 Yeah multi potion mixing would be ideal but since we're releasing on Steam in less than a week now there just wasn't enough time to change the game loop. It's getting expanded in equally fun ways though!