The Scab by LDJam user 929
NOTE: For the best experience, we recommend playing the downloadable version! The web version is missing a couple of features.
Introduction
The little island docks' crew is on strike!
You have been chosen to blend in, chat to the crew members and other involved individuals, and figure out the name of the strike leader. Use the clues you collect from dialogues to make them talk!
Controls
WSAD to move, mouse click to initiate dialogues.
Click and drag clues to collect them into your journal.

Click and drag collected clues from your journal onto other characters to unlock additional dialogues!

Goal
Use the strike leader's name on your boat to win!!!
Bonus challenge:
Can you collect all 12 existing clues?
About
Made with Godot 4.5
Additional updates after deadline:
1) Fixed outro not triggering on game end
2) Added macOS export
3) Fixed speech bubbles positioning and pickup detection
4) Fixed some sounds not looping
| Source code (GitHub) | https://github.com/plusonelevel/ld58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-scab |
Ratings
| Given | 10🗳️ | 10🗨️ |
The concept is great and fits the theme really well.
Edit: Okay, NOW it should be fixed. :upside_down:
Without more research on my part, I always thought Godot was only nice for 2D, thanks for this realization :)

This felt like the crossover I didn't know I wanted between Case of the Golden Idol + Disco Elysium - great work!
...Mario's reaction to using his name on him got a chuckle out of me x3
Also, I found that the journal is probably a big 3d model inside the main scene, the tower casts shadows on it! If you want better results, there is a trick doing that, put the book in a seperate scene and use subviewport to render it, enable it's own world3D to avoid any interactions, then it will render it as a 2d texutre in the 2d layer, that way it will always displayed above everything. I use this a lot, I like 3d immersive UI too!
I'm not sure how much I can attest to the mechanism being original - I'm not aware of any direct influence when I was thinking it up, but there's definitely some inspirations, even if subconcious - the Morrowind journal comes to mind, without the drag and drop of course.
And hey, thanks for the feedback!
I'm also a big fan of Godot. I have been using it for 3d as well.
Again, great job! I agree with others that this is definitely worth expanding.