Goblin Lord's Dream by Ira Baciu

Goblin Lord's Dream
https://ira-baciu.itch.io/goblin-lords-dream
Are you familiar with the sense of bitterness when you are not able to get all the achievements? Do you know this sickening feeling in the back of your mind when you know there is this one achievement keeping you from 100% a game? Have you ever felt frustrated when you didn't full clear your favorite game? Well, Goblin Lord certainly can relate to all of this, as he is determined to collect all the achievements.
What is this about?
Help Goblin Lord, a perfectionist gamer, to collect one achievement in each of the three different mini-games.
How to play?
w— forward movementa— leftward movements— backward movementd— rightward movementspace— skip
Side note
This is our first game.
We are an all-girls team.
It was created with pure joy during Ludum Dare 58 in three days, theme "Collector".
No AI was used in the process, everything was created by our wonderfully talented team.
Developed by
- ira-baciu — coordinator, screenwriter
- nexyisan — art design
- lukk-batun — sound design, UI design, coder
- llevelin — art design
- djeisiiii — art design
Honourable mention
- magniif — our much-respected guide
| Link | https://ira-baciu.itch.io/goblin-lords-dream |
| Original URL | https://ldjam.com/events/ludum-dare/58/goblin-lords-dream |
Ratings
| Given | 116🗳️ | 229🗨️ |
p.s. On the third level you can escape square and even escape screenspace :)
I got this error while touching a crystal
Other than that, very nice take on the theme and nice game overall! I agree on the laser game was hard af :)
The third game was really hard for me but i just couldn't stop to play, after a while I got lucky with a bug where i died when i was in slow mo and the whole game after stayed like that so it was simple ! Overall it was pretty cool and i enjoyed it :)
Especially I liked the drawing of the first game. 3 game reminded the game "Undertale", and also cool physics of the character.
I also got an error when picking up "crystals" in the first game.
Good job!
had a little trouble with the way the ghost controls and the background movement made me a little motion sick but overall solid game, good job :)
Thank you for so many nice words!! This is a satisfied Goblin Lord because he’s got all the achievements 
Also the intro scene hits hard hehe. Good job to the team !
The hardest part for me actually was finding the "STEAM" icon on the desktop. I kept clicking the icon in the task bar and thought it was a bug :D
PS: great work on the drawings too!
Overall, amazing artwork in all three games.
I couldn't complete the third game (I guess I'm not a perfectionist gamer...) but I very much enjoyed it anyway!
Either way, awesome job! Had a lot of fun playing the three mini games and collecting those last few achievements lol!

I want to ask whether the rotating bullet in the third level not causing death upon contact is part of the level design or a bug? At first, I tried to dodge it, but later I realized that even if I touched this type of bullet, I wouldn't die.
Additionally, I have some suggestions regarding the sound design in the third level. It would be better if the death sound effect is triggered when getting hit. Currently, in the game, it seems to play during the death animation. Sometimes, in extreme situations, when I get hit by a laser or triangular bullet, I might think I dodged it, but actually I didn't. This difference in the timing of the sound effect playback can slightly affect the experience (just my personal opinion).


It’s Kijki! Because we are Kate, Ira, Janna, Kate, Ira
That last minigame was unbelievably difficult, but we got there.
Since it's your first gamejam as a team I would say congrats 100% You guys should be super proud you finished a game that plays coherently and actually has an ending as well.
The first two minigames are pretty straightforward, but the last achievement of the three is really hard! I tried really hard on the platforming minigame to get outside of your tilemap, but I could not. You can however double jump almost infinitely if you are positioned against the tiles on the characters right side. Probably a case of "foot" collider overlap.
Regardless this is a super cool entry, and the last section nearly gave me a heart attack.
Great job by all!

Game 3 did feel quite unfair though, here's some feeback on it:
1. I am pretty sure the laser can kill you before it even fires
2. The 2 projectiles could have different colours to help differentiate them
3. If a laser spawns at the top center of the screen it gets partially hidden by the UI
4. Restarting could be bound to a key (maybe spacebar or R) since it is expected to be done often
Also I have high resolution screen, so texts were tiny! Its common issue for jams for me - but worth noting for future projects! Try to scale texts, instead of setting certain number. It may cause all sorts of issues like texts offscreen etc (it wasn't the case here, but achievement windows were so tiny - i couldn't see text at all and barelly saw them popping up haha!)
But making 3 games in one is a huge ambition! Kudos for that! Music and art were on point too :) Really interesting aproach to theme too!
In the first game I think it's easy to get lost and lose track of where you've been, something to help with the latter would have been nice.
Then the second potion game dialogue got me like **WTFOMGNW:skull: `*vine boom*`**. I am curious though, someone mentioned extra hidden dialogue if you spam the potion? How do I get it? I tried it and couldn't find it.
Finally, I think the third game was very unfair towards the end, for some reason I always got hit exactly at the last second. On the other hand the rest of the time it was easy to cheeze through by staying still in a corner.
The second game is definitely my favorite because of the funny aah dialogue. Good job!
Overall, a fun and atmospheric game!
Maybe it'll be better with a easier mode or having at least a normal end for players couldn't finish every level
Плюс балл за то что это выглядит как сиквелл "Альтушки для скуфа"

Your game is # so far in titles with Goblin in name or theme :v:
Considering this is your first game, that's fantastic!
It's also really nice that you participated as an all-female team. It's nice to see more women getting into game development, and not just as 2D artists.
If you're interested, we can get in touch for future game jams, as I also prefer working in an all-female team (I'm also a woman, and judging by your Itch username, you're also Russian-speaking).
finally got to voting yay moldovan game design let's goooo
YESSS!! More women in game design is truly wonderful. Honestly, a dream of mine is to contribute to the future where girls in game industry won't be a surprise, but something in the order of things. Every time I see another female game developer, it makes me smile ^^
All-female teams are the best! 🤭 I'm glad I was lucky enough to be part of one. Btw, yes, we speak Russians and will be happy to contact you