Оч классный визуальный стиль, мне понравилось! Напомнило старые флеш игры и эмо. Единственное что я бы добавил механику бега, чтобы было веселее ходить и подбирать вещи
Понравилась рисовка и подача. Стиль выдержан. Игра хоть и не небольшая но хорошо отполирована. Не соврем очевидны кнопки над головой. Охота щелкнуть на предмет, а не на визуальную подсказку)
I liked the art and presentation. The style is consistent. The game, while not small, is well-polished. The overhead buttons are a bit obvious. You're tempted to click on the object, not the visual cue.
I played it all the way through and loved every moment of it! The story draws you in right from the start, and everything, the item collecting, the art, the music, the theme, the atmosphere, fits together beautifully. If I had to suggest one thing, maybe a small visual cue for the mouse when hovering over clickable objects could help. Still, my sincerest congratulations, it’s a very solid and complete game from start to finish. I reached the “The End..?” screen, and now I’m wondering if there’s a sequel coming or if I missed something to collect or do. Truly, a great great game!
Very interesting game, the artstyle, sounds and UI really carries it. The language selection was also pretty neat you dont often see Ludum Dare games with that option
Классный виузал. Атмосфера которая мне всегда нравится в твоих играх. Немного сбивали с толку выпадающие крестики, очень круто. Надеюсь ты продолжишь делать игры, чтобы я смог наслаждаться ими ещё
The art style is fabulous! It reminds me of games made by Tomorrow Corporation. The visual feedback of the game's graphics in response to the mouse position is also exquisitely designed. If some eerie changes occurred in the scene during the second collection, it would be more interesting!
A strange and unique experience that left me thinking that perhaps the oddity of the world and the breaking of the lights to collect stuff was the way the little guy in the game was perceiving the world, not the way it actually was. This game just made me think deep thoughts about teh assumption that everyone experiences reality the same.
Nice artwork. I think, I missed something. The only thing I could interact with were the trashcans (and I tried clicking everything) :/
Anyway, good job!
This one was scary! I really liked the game’s graphic style, it was kind of creepy and always keeping you on edge. I was expecting something worse, like a jump scare or something like that by the end. I think I can say the weak point for me was the mouse controls because they were a bit hard to use and because of this it took me quite a while to collect the items. But maybe that’s because of the web export which tends to have issues like that. Other than that, really good job!
Привет. Я очень рад тому, что я нашел совсем [случайно случайно случайно] твой проект. Мне понравилось играть, собирая [туда-сюда туда-сюда туда-сюда] множество вещей... Есть репетиция (а не скучна) - и отрицать этот факт не могу. Однако следует учесть, что эстетический дизайн очень красив - уникален. Я бы хотел погулять дальше препятствия. Одна из моих самых любимых игр во время 58 Лудум-Дара. Соблазнение эффективно. Тебя поздравляю за то, что ты сделал(а). Тебе желаю успехов и самого лучшего в жизни. Пока пока ++
Technically, it's a success with a cool visual. I have read your explanation in order to get a circular movement moving forward. I thought that the camera rotated on the single Y axe, but obviously I was wrong. The main character is very pretty - something black and sad, but as I said above - the charm works. Everything works as expected with some single keys - nothing more, and I guess that this is why I love your project. One of my favorite entries - and my first comment and ratings for this 58th LudumDare session. Bye ++
прикольно что ты успел даже локализацию запилить на джем. по самой игре, выглядит она просто охрененно, спрайты простенькие но эффекты просто вытаскивают, я к сожалению пока что такие делать не умею)
Great! It's my first horror game in LD, and the atmosphere is indeed well-rendered. However, at the beginning, my eyes had a hard time adjusting to the fast-rotating 3D background.
The fear brought by the audio is quite strong, and my slow movements really intensify it. Hopefully, I won't be this scared when I'm alone at night haha.
Over time, I increasingly felt like a destroyer rather than a collector, you know. My mouse kept clicking nonstop. And if at this moment you hid something dirty, hmm! Even scarier options!
Очень стильная игра. Жаль добряка на главном герое.
Я получил что-то сравнимое с кинематографичным опытом. Немного не понял для чего кресты, но, полагаю, это уже найденные предметы. Было бы супер круто, если бы циклов сбора было чуть больше и каждый раз менялось окружение и взаимодействие игрока с миром. Игра чем-то напоминает старые флеш игры квесты из детства с соответствующей атмосферой.
Я нашёл баг, при котором если подобрать несколько предметов сразу, то их анимации наслаиваются друг на друга.
It's a very stylish game. It's a pity for the kind-hearted man on the main character.
I got something comparable to a cinematic experience. I didn't understand what the crosses were for, but I guess these are already found objects. It would be super cool if there were a little more collection cycles and each time the player's environment and interaction with the world changed. The game is somewhat reminiscent of the old flash quest games from childhood with the appropriate atmosphere.
I found a bug where if you pick up several items at once, their animations overlap each other.
The level of polish here is off the charts! Amazing visual style and the details are much appreciated
I played it a couple of times looking for different endings, but only got the "Not enough items" ending and the normal where you collect every item. **Has anyone managed to interact with that tree on part 2?** I've even tested staying in the room for a few minutes when it tells you to "rest up" but doesn't look like anything special happened
IDK, I'm probably overthinking it XD Maybe I just have to think a bit more about the main story
Great game mate! Cheers
Вышло очень круто и атмосферно. Игра отлично заполишена, так ещё и присутствует локализация
Короче это лайк, мне понравилось :thumbsup:
Из недостатков могу только отметить, что под конец начинает раздражать долгий подбор предметов и недостаток разнообразия
I liked the art and presentation. The style is consistent. The game, while not small, is well-polished. The overhead buttons are a bit obvious. You're tempted to click on the object, not the visual cue.
Well done!
Anyway, good job!
Technically, it's a success with a cool visual. I have read your explanation in order to get a circular movement moving forward. I thought that the camera rotated on the single Y axe, but obviously I was wrong. The main character is very pretty - something black and sad, but as I said above - the charm works. Everything works as expected with some single keys - nothing more, and I guess that this is why I love your project. One of my favorite entries - and my first comment and ratings for this 58th LudumDare session. Bye ++
What caught my attention most was the art. Very typical of those Flash games from the early 2000s.
Congratulations
The fear brought by the audio is quite strong, and my slow movements really intensify it. Hopefully, I won't be this scared when I'm alone at night haha.
Over time, I increasingly felt like a destroyer rather than a collector, you know. My mouse kept clicking nonstop. And if at this moment you hid something dirty, hmm! Even scarier options!
Я получил что-то сравнимое с кинематографичным опытом. Немного не понял для чего кресты, но, полагаю, это уже найденные предметы. Было бы супер круто, если бы циклов сбора было чуть больше и каждый раз менялось окружение и взаимодействие игрока с миром. Игра чем-то напоминает старые флеш игры квесты из детства с соответствующей атмосферой.
Я нашёл баг, при котором если подобрать несколько предметов сразу, то их анимации наслаиваются друг на друга.
It's a very stylish game. It's a pity for the kind-hearted man on the main character.
I got something comparable to a cinematic experience. I didn't understand what the crosses were for, but I guess these are already found objects. It would be super cool if there were a little more collection cycles and each time the player's environment and interaction with the world changed. The game is somewhat reminiscent of the old flash quest games from childhood with the appropriate atmosphere.
I found a bug where if you pick up several items at once, their animations overlap each other.
Ratings received: 51.125
Not cool.
I played it a couple of times looking for different endings, but only got the "Not enough items" ending and the normal where you collect every item. **Has anyone managed to interact with that tree on part 2?** I've even tested staying in the room for a few minutes when it tells you to "rest up" but doesn't look like anything special happened
IDK, I'm probably overthinking it XD Maybe I just have to think a bit more about the main story
Great game mate! Cheers
On a technical standpoint, I wonder, is "water/pool-like" background a prerendered one or it is some shader magic?
1/5 all around.
Короче это лайк, мне понравилось :thumbsup:
Из недостатков могу только отметить, что под конец начинает раздражать долгий подбор предметов и недостаток разнообразия
Если вдруг хотите и дальше следить за моим творчеством, у меня есть тгк!
[https://t.me/ChifuIsMe](https://t.me/ChifuIsMe)