As Before by Libra_Nix
Press A/D to move. To interact with an object, left-click on it. To open a photo press E. Task: Collect all the memorabilia shown in photo
Note that the file is "Ludum58WindowsBuild.zip" is a zip folder of a game made in 3 days on Ludum. This build has a large number of bugs and shortcomings If you want to play the latest version of the game, which was updated AFTER LUDUM, download the file "AsBefore_0.3.zip"
| Itch.io | https://libra-nix.itch.io/as-before?secret=MIVw2HW15IMfruy9NlPL3QWzy8 |
| Original URL | https://ldjam.com/events/ludum-dare/58/as-before |
Ratings
| Given | 6🗳️ | 7🗨️ |
Feedback
Semenchk
Oct 07th · 11:16 UTC
Pixels of different sizes make the game feel uncomfortable, which is probably what the author wanted to implement. Not bad.
dendi_life
Oct 07th · 11:43 UTC
nice idea! but you forgot about wall colliders)
Antarktis
Oct 07th · 13:43 UTC
nice game!
Daniel123
Oct 07th · 13:53 UTC
I‘m sorry to say but this game is simply unfinished. Your idea is great. It’s a pity there wasn’t enough time. Perhaps sometimes, completion matters more than perfection.
derllie
Oct 07th · 15:26 UTC
really nice game! i love the idea and 2d pixel realization
Khton
Oct 07th · 15:35 UTC
Great game! The core concept is super fun and the pixel art is charming.
AxolotlUwU
Oct 07th · 19:11 UTC
Art style is such a diamond, i love it, you, guys did a great job!
volish
Oct 07th · 22:04 UTC
ok, funny game
LASSKA
Oct 07th · 22:06 UTC
There is something in this🧐
Eugenik
Oct 09th · 12:35 UTC
Great job! Witty dialogue and realistic art
bzz_nsk
Oct 10th · 06:34 UTC
Maybe I did something wrong, but I couldn't play at all, just wandered through walls, rooms and bathroom. Only doors were interactive. But the way your character does the moon walk is really beautiful, hehe (yeah, he didn't turn when pressing A\D)
YiChen
Oct 10th · 12:05 UTC
I very like its art style
YiChen
Oct 10th · 12:05 UTC
I very like its art style
🎤 Libra_Nix
Oct 10th · 15:20 UTC
@semenchk Thank you for trying out our game and for your comment! After Ludum, we made a number of changes and posted the second build. If you want to watch an expanded version of the game with fixed bugs, try it.
🎤 Libra_Nix
Oct 10th · 15:21 UTC
@dendi-life Thank you for trying out our game and for your comment! We really forgot about the walls and didn't have time to fix other bugs (But after Ludum we made a number of changes and the game got better. If you want to see the new version of it, launch the second posted build.
dendi_life
Oct 10th · 15:23 UTC
@libra-nix waiting your game!
🎤 Libra_Nix
Oct 10th · 15:23 UTC
@daniel123 Thank you for trying out our game and for your comment! In 3 days, we really didn't have time to finish the game and didn't add much (But after Ludum, we added the remaining content and fixed most of the bugs - you can evaluate the game in the new build if you want
🎤 Libra_Nix
Oct 10th · 15:26 UTC
@bzz-nsk Thank you for trying out our game and for your comment! Unfortunately, during Ludum, we did not have time to finish the game completely and some of its mechanics did not work. Over the past few days, we have been working on the project. If you want to try it
UMC049
Oct 10th · 16:15 UTC
Because my English is not very good, some prompts for interactive items might not have guided me well in making good use of the available props, which resulted in a relatively longer playtime for me. The gameplay might be a fairly common scene-clicking puzzle, and the plot and music are filled with a depressing and sad atmosphere. Personally, I feel that the aspect where the family photos in the game become clearer as the player gradually collects all the items is a very good idea, like a patient with amnesia slowly recovering lost memories from past possessions.