Booster Buster by Revetoon
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Defend your castle against hordes of villains!
They are many, they are angry, but luckily Uchtulus the Wizard has given you the Sacred Power of Booster Opening! Your intention is clear, open as many boosters as possible to collect spell cards and build the ultimate deck to defend your position!
A nervous deck-builder action-defense game where you must think fast to use spells to your best advantage, and choose strategically what card will join your deck next!
How to play
Booster Buster is an action game. As you defend your castle, you must think accordingly to optimise your spells' effects: * Target chest goblins, they will give you new cards! * Find rare and high-level cards, the rarer the better! * Use spells to regroup enemies before finishing them with area effects! * Some enemies will pollute your deck with useless sleep cards! * Destroy your weakest spells to keep your deck clean! * Always watch your mana and remaining cards! You may have no time later to reshuffle your deck...
* Share your high score with us!*
Assets
Everything in this game has been made in the course of Ludum Dare 58, including: * Gameplay mechanics * Graphics * All musics * Shaders
Exceptions : * Fonts (Pixel, Dogica, Pixelated) * Our logo splashscreen (Taboulé Recipe) * Color Palette by Zughy
Tools
- Game engine: Unity
- Pixel art: Krita
- Music: FL Studio
Changelog
v1.2
- Add a tutorial, just to explain what does what in the interface
- Add a hover indicator on the deck and discard pile to show how many cards are left
- Fix the enemy spawn threshold; a bug made strongest enemies never spawn
- Small bug fixes
v1.1
- Add online scoring system for players to compare their scores
- Fix the Reset card text not displaying
- Fix game balance (enemy spawn rate, chest spawn rate, card rarity)
- Fix some particle visual glitches
- Fix chest goblins appearing too late after a game is restarted
- Fix starting chest spawn on restart
- Fix chest cleanup on game over
- Fix some enemies never spawning (Invoker & Borer levels 2 & 3)
v1.0
Original game release during the Ludum Dare.
| itch.io | https://jojopalambas.itch.io/booster-buster |
| Original URL | https://ldjam.com/events/ludum-dare/58/booster-buster |
Ratings
| Given | 19🗳️ | 33🗨️ |
-J
Thanks for the feedback!
The game was intuitive to pick up and looked I liked the card animations! I like the whole interface a lot, it feels very natural to drag and drop your spells.
My current highscore: 651

Great job! I Had a lot of fun :)

The gameplay works well, though I'd like to have some sort of idea on how much area a given spell works on. It also seems that quite a lot depends on the RNG. If you're able to keep a fairly small deck of high-level fire spells, it generally is easier to keep the enemies at bay.
I'v had fun playing, congrats on the entry!

i like it, very cool, i LOVE this music
i think you should add some SFX for attacks, just for cooler result
very very very good job, i like it
