Cute game! I like the wiggling of the characters. Ran into a couple crashes though.
I got to the 3rd conversation scene just now before getting the following error:
```
Error
dialogue.lua:59: UTF-8 decoding error: Not enough space
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'print'
dialogue.lua:59: in function 'lineprint'
dialogue.lua:30: in function 'dialoguedraw'
main.lua:30: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
```
After trying again and collecting everything I could, I got an error during the 2nd conversation:
```
Error
dialogue.lua:5: attempt to index field 'col' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
dialogue.lua:5: in function 'dialoguedraw'
main.lua:30: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
```
Very interesting concept being able to pick anything. Pretty neat for the voice acting as well, it's the first time I've seen it in a ludum dare and it does make the game stand out! The hand-drawn paper-graphics with simple animation was also a nice touch
However I feel they were too many things / bugs that could "soft-lock" you (or maybe there are ways out of it that I didn't see). I had to relaunch the game several time: you can get stuck if you forget to pick a leaf, if clicking on another leaf at a wrong moment in the dialogue after already giving one, if you pick-up mumina (no way to let them down I think), if you go to the bakery (you can't pick the 3 cakes as you normally have the map filling in your inventory), etc. If this was intended, an icon / button for a quick restart would have been nice
A pity, because otherwise it is a pretty nice, cute and cozy experience :)
I got to the 3rd conversation scene just now before getting the following error:
```
Error
dialogue.lua:59: UTF-8 decoding error: Not enough space
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'print'
dialogue.lua:59: in function 'lineprint'
dialogue.lua:30: in function 'dialoguedraw'
main.lua:30: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
```
After trying again and collecting everything I could, I got an error during the 2nd conversation:
```
Error
dialogue.lua:5: attempt to index field 'col' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
dialogue.lua:5: in function 'dialoguedraw'
main.lua:30: in function 'draw'
[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
```
However I feel they were too many things / bugs that could "soft-lock" you (or maybe there are ways out of it that I didn't see). I had to relaunch the game several time: you can get stuck if you forget to pick a leaf, if clicking on another leaf at a wrong moment in the dialogue after already giving one, if you pick-up mumina (no way to let them down I think), if you go to the bakery (you can't pick the 3 cakes as you normally have the map filling in your inventory), etc. If this was intended, an icon / button for a quick restart would have been nice
A pity, because otherwise it is a pretty nice, cute and cozy experience :)