Wind Collector by MaiMai

Alone on an island, build wind turbines to harness the wind!
With no end goal and no time limitation you're free to do what you want on your own island:
- Hang out and enjoy the (silent) view
- Utilize all the space to maximize profits
- Try to break my game in ways I can't imagine
- It's up to you, the skysphere is the limit!
How to play
- Tab: Open tablet
- Click Buy button to purchase wind turbines you can afford
- Click Place button to select the turbine you want to place

- Hold Right-Click to aim
- Press Left-Click when preview is blue to build



Credits
Environment assets: LUSH Stylized Environment by PolyPeak 3D
Gameplay Video
https://www.youtube.com/watch?v=qo1u2G-agCc
PLAY HERE!
| Link | https://uidomaa.itch.io/wind-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/wind-collector |
Ratings
| Given | 4🗳️ | 2🗨️ |
Very Nice
Also, I'm really glad you were able to figure out what to do without any instructions yet :smile:
I'm less glad to hear you had performance issues. There are definite pros and cons to developing on a powerful PC. Thank you for the heads up, I really appreciate it, and thanks again for playing!
I was aiming for a chill incremental simulator like game so I'm glad some of that came across.
Unfortunately, I ran out of time and had to drop a number of ideas. So I didn't have time to get to juicing it up, which also included audio, as often is the case
It's a little barebones, sure, but the bones themselves feel quite good. Would be lovely to see this idea expanded on more :)
I would add some power lines to connect windmills to energy collector (kinda).
@aqtun Good question, you're right. My original idea was that space would be at more of a premium and you would be able to recycle and sell turbines. So you would opt for the bigger ones more so because it's better power per space.
@surfacedfox Sorry about performance. I'm assuming it's the grass, I figured it would be more optimized than it turned out to be :frowning2:
@stuckne1 @custodi You'd think I could scope game jams better after doing them for years, but here I am still submitting games with cut features. Time allowing I would love to have music, ambience, and effects. Also, my original plan was to have them all connected to a battery that you would also have to upgrade in order to store more
I have played some of your other LD games, and overall I liked them. So I know you can make some more interesting and fun. But for me this was not very good. I am once again sorry for saying this.
i could see this being expanded upon with placing other fun decorative objects to create your own island to live on.
And I appreciate the feedback, @jk5000, and especially that you've played other games of mine and enjoyed them! I do try to do different things in each jam game so there's going to be varying levels of success. This is also only my second LD game in Unreal and it just takes me longer to make something using this engine, so unfortunately I have to cut more features than I'd like :cry: .
If you've played other games of mine you will see that a lot of them do struggle with balance because I barely get it working in time to submit, let alone properly balance and add music, sound, and juice. Some day I will scope a game well!
Excuses aside, thank you for the honest feedback!
I would have liked some indication of how the power produced related to income, it felt like I got more the more power I had but was hard to tell.
Overall a great peaceful time, I enjoyed the buildup to larger things. Great job!
I'm so happy you were able to experience the type of vibe I was attempting to craft! :grin: :heart:
The game would have benefitted so much from an ambient soundscape and some SFX to further complement the mood. And lol @alwayshungry, player movement is something I always really care about, and even though it's less directly relevant to this game I did want to add enough speed and agility so that it wasn't a slog to traverse the island - so I'm glad someone appreciated it :smile: