Collect or Die by Jin9310
Collect or Die

You are an old CRT screen with self-destruction chip, that has last 5s before it explodes. Luckily, you find yourself in place with many chips that can pro-long your life and even make your life better. But the end is inevitable.
How long can you last before terminal explosion?

You control this fast paced platformer with ARROWS / WASD, SPACE for jumping and SHIFT for dashing (if enabled)
All code, art and sounds were created by me, during the game jam period and no generative AI was used.
Tools: Godot, Aseprite, Pixquare, FL Studio, Beeper, Pen and Paper
| Link | https://jin9310.itch.io/collect-or-die |
| Original URL | https://ldjam.com/events/ludum-dare/58/collect-or-die-1 |
Ratings
| Overall | 209th | 3.75⭐ | 26🧑⚖️ |
| Fun | 155th | 3.75⭐ | 26🧑⚖️ |
| Innovation | 179th | 3.625⭐ | 26🧑⚖️ |
| Theme | 115th | 4.146⭐ | 26🧑⚖️ |
| Graphics | 77th | 4.417⭐ | 26🧑⚖️ |
| Audio | 129th | 3.854⭐ | 26🧑⚖️ |
| Humor | 308th | 3.217⭐ | 25🧑⚖️ |
| Mood | 293th | 3.717⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
It is VERY hard though for my taste, but I'm a noob for these kind of games in general, so I will not rate the difficulty itself. The design is very good, the movement is smooth and responsive. The upgrades are a fun addition. Graphics and music are AMAZING.
As I said I will not rate the difficulty, but in my subjective opinion, I would be happier if there were more chips to collect, because I think my top score was something like 120 and it was only because I had an upgrade "ADD 100 points" hahaha.
I'm seriously curious how some guy was able to push 2048 points!!!???? And you had 953, like what?
Crazy hard game, maybe another way to get better upgrades would be a way to reroll them via spending points? Otherwise very cute graphics. Jump felt sometimes unresponsive when hitting a wall but could be also me :D Cool game overall
@tapot thanks a lot for playing!
@iluvatar Hi Davide :) Thanks for playing mate! As always there was no time for balancing the difficulty bit more, but I have already few ideas that I will push into a post-jam version. And I have absolutelly no idea how someone pushed so many points!! That 953 points of mine were done after about 30 minutes of grind :D
@rhewid to get 266 points with only 10 chips is super efficient! Great job and thanks for playing! Re-roll is a good point to have, but I was really time limited and I am glad that I have it this way at least :) Also I wanted to push player into constant insecurity and decision making.
@tangiblegames thank you for playing and I agree with the difficulty, unfortunatelly there was no time for some balancing :/
The game was really hard for me though lol, my highest was like 135 score, and most attempts lasted like 8 seconds or so xD
Once I got the hang of the mechanics and got my run going, I could not stop and even made it to the top of the list. :stuck_out_tongue_closed_eyes:

Maybe something more deterministic - where the layout of pick-ups and order they're taken matters, would be cool - for use gamers on the wrong side of 40 who don't have the sharpest senses any more haha.
Great job with the graphical style and the music. Would be cool to see some more levels unlocked. :v:
anyway, those are just minor nitpicks. the game is a lot of fun to move around in and collect items. i think the map is well designed with several potential paths depending on what upgrades you currently have. i enjoyed it a lot, nice job! :)

Nice work!

At the beginning, I needed to move immediately, and I just missed the second collectible. What a pity!