SIGBLAST by marks
Here's my over-scoped monstrosity. Sadly, I had only time to finish 2 levels, tutorial and showcase the moving block mechanic (had two more mechanics I wanted to explore).
I tried pixel art last jam so it felt like moving into 3D was a cool idea, quite happy how it turned out.
Anyways, enjoy!
Screenshots



How to Play
Controls
WASD - move
QE - rotate camera
Space - jump
C - signal
ESC - menu
Goal
Reach the radio towers at the end of levels.
Hint
There are puzzle parts that involve the signal range.
Tools
- Engine: Godot 4.5 - https://godotengine.org/
- Art: Krita - https://krita.org/en/
- 3D Maps: Blender 2.9 + Sprytile (only works with Blender 2.9!!) - https://www.blender.org/download/ + https://jeiel.itch.io/sprytile
- Audio FX: JSFXR - https://sfxr.me/
- Music: Dn-FamiTracker - https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/tag/Dn0.5.2.0
No AI-tool Disclosure
No AI was used for making this entry. At all.
Seems like there's a trend to disclose this now. In my stance, we're here to have fun after all, you're free to do whatever. Hiding the fact that AI is involved is not cool though!

Ratings
| Given | 47🗳️ | 48🗨️ |


@sbeif thanks for trying it out anyways! I think I could've been more clear that it's two separate platforms (you are meant to get them out of sync).
@vlaflya @roroto-sic Glad you liked it! For the style, I was exploring how I could 3D-ify my last jam's art. Ended up learning a nice workflow between Godot Engine and Blender as a level-maker (+Sprytile!)
@entink Thanks for trying it out, happy you really enjoyed the game! Sadly, I was aware of the camera issues too late into the development, hence, the solution being very open maps. Also, I agree that white text on yellow background isn't a good idea.
@miclefirst Happy to hear you enjoyed it! Fez feel was more a coincidence, though, I definitely can see the similarities, haha. I just wanted to try out 3D + pixel art, and the levels were shaped around the limitation that it's a 3rd-person experience (always have at least one side exposed).
@arnage Thanks for trying out the game and the kind words! By 'unfinished' I meant I had two more mechanics (spikes and cannons) that were left to be explored for another time.
The game is short, but that's not necessarily a bad thing for a jam game.
Nice work!
Also the game was not as short as you think for a gamejam game :)
Big congrats on your game. It's a lot of fun :) I especially liked the puzzles, in which I felt like I had to "sync" two towers first, so when using the signal, they both move in a way so I could advance in the level :) Very nice :)
One thing it lacks: a controller support, I personally enjoy platformers better with it. And with Godot it's easy to implement
That said, thank you for making it!
Excellent work -- very well done!
Your game is really cool. The 3D effects with pixel art images look great. The short music loop reminds me of old NES games.
I loved the Easter Egg.
Congratulations!

@destr @su-yuhang @revetoon Happy to hear you liked the game!
@ironcutter Glad you liked it! Now that you mention it, I think the keybind 'F' does makes more sense. For the next time, I think a playtest could help avoid this.
@weirdbitgames Thanks for trying out the game! Yes, I forgot including the most important key in the game, thanks for pointing that out, I've added it to the description now!
@grizwhirl Thanks for playing! Happy you liked the style!
@wouter52 Glad you liked it, great to hear you got past the difficult parts as well (credit to @lizz of course!).
@digital-bacon @sinemual Thanks for trying it out! Glad you liked the style!
I liked how even though the gameplay was as simple as jumping and pressing a single interaction button, it felt like I had a lot of control over the solution. Since pressing C is just a generic interaction, you could pretty much do anything with the level design for future levels.
I also loved the art style but visibility did struggle a bit due to the tiling unlit materials. It wasn't that bad since the levels were small and you had a lot of texture variety, but some parts like the tiling rock walls made it difficult to separate the foreground from the background.
The art style is unique and gives the whole game a very nice and special ambience!
The art style is unique and gives the whole game a very nice and special ambience!
I love how the information is revealed bit by bit like this. You get the sense that there could be loads of environmental mechanics that react to the signals we send out (Or that send signals back to us ^^).
Great attention has been paid to every aspect of the game.
I’m finding it a bit tricky to read the game (spatial awareness or feedback that an interaction is possible), which is mainly down to the ‘visual noise’ (I’m not sure of the English term) of the environment.
Well done, it’s a great game.
Appreciate you trying out the game!