Officially Dead by TechnicalityCreations
Download the less buggy post-jam version on Itch.
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Work has started on a full release - more details here
With all of the broadcasting equipment, you may have thought that the folks at Ludum Dar-Radio would be in the perfect place to signal for help when the zombie apocalypse struck. However, due to an unfortunately timed windows update, they are stuck until their computer updates.

In this game, you play as a lowly office worker, whose only tool to combat zombies is the furniture. Can you survive long enough to signal for help, or will you fall victim to the undead hordes?
Sound Effect Credits on Itch - https://technicalitycreations.itch.io/officially-dead
@TechnicalityCreations - Programmer, Composer
@Sputnix0 - Artist, Animator, Level Designer
Ratings
| Overall | 585th | 3.35⭐ | 32🧑⚖️ |
| Fun | 327th | 3.517⭐ | 32🧑⚖️ |
| Innovation | 636th | 3⭐ | 32🧑⚖️ |
| Theme | 788th | 2.552⭐ | 31🧑⚖️ |
| Graphics | 695th | 3.017⭐ | 32🧑⚖️ |
| Humor | 90th | 3.914⭐ | 31🧑⚖️ |
| Mood | 564th | 3.393⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 50🗨️ |
FIY: cant download the game from ld, but it works on itch :thumbsup:
Great game, I hope you had fun making it!

P.S. The physics feels tiny, like everything is happening at a reduced scale.
I really enjoyed playing
I love the physics of pushing things over on the zombies. I just wish I could've picked up that bookshelf again, cause I was getting surrounded! 🤣
@winbion I've tweaked some physics in the latest build on itch. Does it feel better now?
Overall I liked the idea and the physics based gameplay.
The chairs felt a little bit overpowered (or rather the rest were underpowered) since it was the only object I managed to kill zombies with. The rest were really just obstacles.
I also think that with a small twist of the end condition changing from "survive X minutes" to "survive as long as you can" would have add some replayability to the game. It would have been fun to play with a ridiculous amount of zombies on the screen after awhile.
The funny lines when you interacted with objects was also a nice touch.
With more content, and multplayer as you mentioned, I can see this having potential.
Music was great.
Appreciate the Linux build.
*Full commentary in the VOD.* The tldr: Combat does get monotonous to some degree. Better arrangements with more types of furniture could help make the level more interesting. Break up the playspace a bit by creating aisles with bookshelves, or islands with desks, or static objects as landmarks to kite zombies around. Also, really wish I had more ways to fight back. I can't even push zombies.
If you are planning for multiplayer I think exploring a cooperative experience injected with [Moving Out](https://store.steampowered.com/app/996770/Moving_Out/) mechanics would be🔥.
I hope you try the new version, and I’d like to thank you for your feedback, as it has improved the game.
(P.S. I have now bought moving out 2 on steam and am playing it)
You could try adding a bit more lighting to the scene. Right now, despite the 3D graphics, everything feels a little flat because it looks unlit. A few well placed lights could really boost the atmosphere.