Shroomice by Lizz
Tattuutatuu!
Schroomice is a text adventure game in which you join some sort of mushroom police. Walk the path you like, become friends or enemies with your new partners and explore moral questions and backstories.
Playable on PC & mobile!
Side note: I have learned that the continuous music loop can be distracting. If you wish to remove it yet keep the custom sound effects close the tab with the mushroom title page. You find it during playing on a different tab. Keep the story open however.

A few challenges
- VERY EASY: See the art of four (4) schroom characters.
- EASY: Get the yellow one mad and explore the consequences.
- AVERAGE: Attend a party.
- HARD: Explore the personality of your team members and make assumptions regarding the issues/problems they might have. Share in the comments.
Theme: Signal
I have kept in mind a mix of ways how I wanted to include the team. First, choosing for mushrooms was not only because its easier to make cute. They can have huge networks that communicate with other parts of itself via- as you guessed it- signals. Then there be the fact that the police gives signals to those around in how they move, talk and react. They are examples and will be scrutinized on many things. Their presence and alike is a signal to those not in uniform. On top of that, as an officer of any rank you have to spot and identify signs, also called signals, and (re)act accordingly. Where and how do you see the theme pop out?
Finished?
With the depth I wanted in this game I was aware I would not be able to fully finish it with my energy and other reasons. This is why I handled my admission in sprints. Making piece by piece so no element is ditched. The intent was to add images and sound this time to my game which... Well, see it for yourself!
Reflecting on LD59
(To add)
| Play here | https://lizz4.itch.io/shroomice |
| Original URL | https://ldjam.com/events/ludum-dare/59/shroomice |
Ratings
| Overall | 778th | 2.882⭐ | 36🧑⚖️ |
| Fun | 739th | 2.779⭐ | 36🧑⚖️ |
| Innovation | 796th | 2.529⭐ | 36🧑⚖️ |
| Theme | 766th | 2.712⭐ | 35🧑⚖️ |
| Graphics | 764th | 2.5⭐ | 35🧑⚖️ |
| Audio | 325th | 3.544⭐ | 36🧑⚖️ |
| Humor | 150th | 3.662⭐ | 36🧑⚖️ |
| Mood | 703th | 3.063⭐ | 34🧑⚖️ |
| Given | 18🗳️ | 44🗨️ |
@tinker1175 Yeah, there are still many things to adjust, rewrite and alike. Sadly my friend who would be assisting me with it- as I am not the best in English- did not get very far for her own reasons. Thank you for playing!
Could you be more specific what you found cute exactly @nidoprince ? You as well, thanks for playing~
Some of the shorter choices felt a bit too brief, while the longer ones were a little hard for me to read through, but I still enjoyed the overall style a lot.
Hope you keep making more games. Good luck.
so cute!
Great mood!
@pastmoments I am happy it started off strong, since I myself was cringing everytime opening it up :laughing:
@foxecho you put in words what I was thinking around the end, the balance of the passages was somewhat wacky in the amount of text. It is certainly a point I want to keep in mind next time.
Lotsaaa audio comments, thanks for the boost :fireworks: @ii-p @5n4k3 @hefei-s @pavlo @drainkid @peterlebagarreur @evgenii-petrov
@nidoprince @zakchaos @eugenik Happy the schooms were so liked :blue_heart: I had a lot of fun making them, a bit sticker like so it felt like a story put together. It also makes it easier to talk about a bit heavier subjects as I could use terms like cap, stalk and alike.
@darkshadow Eh. Well... Not translated, more my writing skills in english (time pressure not helping). Thank you for taking the time wrestling through some of it, english is not ky native language :heart:
Thank you! @500
What I am missing is knowledge on what routes everyone yook. If able, did you choose to give a stern warning or have the kid bring it back himself? @luka420 @hoarime @flowerfield-games
It was pretty fun, I'm not the hugest fan of text adventures (and unfortunately the grammar does make it a tad more tiring to read, but I understand) but I liked the decisions I could make, I like how there was a whole different path if you choose to be the bad cop, and I see you even left notes for yourself to finish the story later!
Since you're curious, my first path went like this: Tell the kid off and not arrest, then arrest NPC 2. As it turns out that was the shortest path, so I came back and arrested NPC 1 to get the other side of the story.
I had fun reading your game , I think the story has got some depth making the player think about the decisions they made. Even the "good" answers, like not arresting the teen with the kart and the feedback that came out of that.
Regarding 'gameplay': I found the contrast between the black screen and the big white text to be too harsh on the eyes. The characters started to melt together for me after a while. My advise would be to make the letters light-gray or the background to be somewhat anthracite :-)
I'm proud of you! This is your second solo LD jam game and it shows a lot of progress :heart:
@fupi Hi there! Thanks for the feedback, there are after the kid with the... Lets say balls for fun I think 18 different paths with after that those going elsewhere or melting with other paths. The notes were pretty much my 'when done continue here' things, making the game in sprints as I want choices over a singular storyline. The grammar is something to work on, defo.
Oh my oh my, a latecomer~ Hi @wouter52 , Seeing the text on the computerscreen and on the phone after uploading now... The very white text was my last minute change. I will keep readabillity in mind next time :heart: