Exegenesis by CataclysmicKnight

- Exegesis: An explanation or critical interpretation of a text.
- Genesis: The origin or coming into being of something.
Exegenesis is a solo TTRPG based on Shut the Box. The luck-dependent nature of the game captures the lack of control we have over what we experience, while the strategy and journaling show you the ease of bending that experience to your will.
You'll need 3 six-sided dice (or a die-rolling app/website), a deck of cards (the A-9 cards), plus about 90-120 minutes, to play Exegenesis. You can skip the journaling aspects of the game and save yourself a good 30 minutes or so, but it's not recommended.
The Story
You’ve always kept a radio nearby. It’s great to have practically every song ever accessible via your devices, sure, but there’s nostalgia in having an actual radio.
One day, as you fiddled with the FM tuner, you discovered a signal. It sounded like someone, or something, speaking… but the words made no sense. You reached out to everyone you knew, including a friend in the government, but no one understood the language or knew where it was coming from. Worse, only your radio received it. But your government friend did verify it wasn’t a prank.
Does this message come from outer space or here on Earth? The past, present, or future? Is it fact or fiction? Does any of that matter if you can bend it to your will?

Files
- The Research Page is a necessity. Use the PDF if you want to print it, or the PNG if you want to use it in Paint or something. You can get the PNG here because Ludum Dare won't let me upload an image as a download lol.
- The Digital Booklet is the rulebook and prompts. It's meant to be read digitally.
- The Booklet is the same as the Digital Booklet, but it's a printable 16-page booklet. It requires a good deal of ink, plus double-sided printing.
More About Exegenesis
- You can check the game out on Itch here.
- There's a postmortem of Exegenesis here.
| Original URL | https://ldjam.com/events/ludum-dare/59/exegenesis |
Ratings
| Overall | 483th | 3.5⭐ | 29🧑⚖️ |
| Fun | 363th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 230th | 3.7⭐ | 32🧑⚖️ |
| Theme | 417th | 3.759⭐ | 31🧑⚖️ |
| Humor | 319th | 3.074⭐ | 29🧑⚖️ |
| Mood | 394th | 3.685⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 37🗨️ |
Normally i collect tabletop games and then play them at my next tabletop-day with friends, but i guess that doesn't quite work for this one :D
Might get back to it when i wanna do tabletop but got no one to come around.
Will post my score as soon as i got to play a full round o7
Love the design of the sources, the game sounds fun and interesting, looking forward to playing ^^
Have a lovely day!
I really appreciate you checking it out and playing it!
Apparently we don't own a regular deck of cards, haha. I searched the whole house. So I had to revert to using an online deck. It worked well but it meant I couldn't sort the cards as instructed. So I had to play the "full chaos" version :laughing:
In the end, my character (a reporter) didn't fulfill their goal. But it turned into a good story nonetheless. And all the more mysterious when the signal wasn't fully decoded.
The production is top notch, with nice looking layout and well written rules. It felt very professional and approachable. I'm happy to have had such a nice introduction to the world of journaling games!
> If you didn’t fully comprehend the Snippet, total up the value of the cards that
**weren’t** removed from the Snippet, then total the cards still in the Snippet. Is the
total of the cards removed less than the Snippet total
I think that *"weren't"* was supposed to be *"were"*, right? (because the cards that weren't removed are the same as the ones still in the Snippet, unless I misunderstood something)
PS: why did you opt out of the "graphics" rating? Surely the PDF counts as graphics, and it's very well illustrated.
This took me about 3 hours from opening the book to finishing my final journal. I got a score of 463 by the time of my final breakthrough. And I think I was *really* lucky for a few of my turns! I think the rules were simple enough to understand, but a few bits of feedback on the wording:
I think "If you didn’t fully comprehend the Snippet" section could probably be reworded a bit, I think its incorrect and it would be clearer if you maybe gave clear names to cards that are "still in" the snippet, and those that have been removed from it. Maybe there are "solved" snippet cards and "unsolved" cards. Or something like that
Furthermore, it seems there is a bit of a hack there that I'm not sure is intentional - the "remove an equal or greater total than the remaining cards" suggests that you can discard down as many extra cards of less-important suits as you want. You don't get that benefit when you fully comprehend, but I guess there is the score trade-off. I chose to not use this 'hack', and instead would make sure I didn't expend 'additional' cards past what was needed to cancel out (but overshooting by was fine as long as all of the cards were needed to cancel out the snippet)
I don't think the wording of how you win with two purpose suits was quite clear (but I only had one suit, so it didn't affect me).
I really enjoyed the journalling aspect, it made this game quite unique in LD. I've played "thousand year vampire" before, and I felt this gave me a similar vibe, to channel some creative energy in a directed way. I ended up being an author trapped in a cycle of publishing books that he didn't care about in order to get by... and driven by a mad urge for power. He learned how power was just as much about being smart and knowing your strengths as it was about brute force. He also learned that he was stronger with other people and they could be worked with or manipulated into his own benefit... which worked to great effect, although when all was said and done - was there anything more?
If I was going to provide some feedback on the journalling, I think I messed up a bit by basically rewriting the breakthoughs in my own words (through my own lens) in the journal, which was maybe a bit time consuming. I think I either should have just sucked it up and copy-pasted them (then focussed on my character's reaction to them). Or it might have been nice to have less-wordy versions of them, so I could flesh them out on my character's journey. I guess that wouldn't have given the same vibe though, because I enjoyed reading your 'influence' on my character's journey. Maybe it would be nice to have a suggestion on how you envisaged this working.
Interestingly, I seemed to get a breakthrough on almost every round, which didn't lead to my character struggling much. Perhaps the balance could be tweaked a bit to make the game a bit harder? I did like the breakthrough texts though, you did a nice job of twisting them around the theme of the different tracks (I especially liked the final club breakthrough, nice twist!)
Mechanically, I liked learning about the rules. They were fun, with a good balance between chance and strategy. I have never played "Shut the box", so I don't know what was original and what was a tweak. It was a simple hook that kept me thinking and planning ahead, without being too stressful. I recorded a mechanical log too which I'll post in a follow up comment because it doesn't fit in the character limit.
Mechanical log (My purpose was clubs):
(rolled 2x 1s on my second throw, and the snippet didn't seem relevant anyway)
(0)
(got a great balance hand, managed to get 2x clubs, 2xdiamonds and 2xspades in my 'solved' piles after
discarding the final bits. Spades & Clubs drew win)
(28)
(Fully comprehended. Hearts won.)
(37*2 + 28 = 102)
(Fully comprehended. Used 2 insights. Clubs won)
(51*2 + 102 = 204)
(reshuffle)
(204 > 25)
(Used one insight, got a partial comprehension. Hearts won with 5 cards - 2 breakthroughs!)
(42 + 204 = 246)
(wow... lucky! Fully comprehended with no insight. Clubs won. breakthrough)
(44*2 + 246 = 334)
(Bit less lucky this time. Used 3 insights, but finished with an unsolved 9. Clubs won but I think thats all from my deck!)
(27 + 334 = 361)
(Fully comprehended, one insight used, Diamonds won. Breakthough)
(39*2 + 361 = 439)
(reshuffle)
(439 > 100)
(I think I played this hand well, arranged my deck to only have an Ace left in the snippet, so I could remove a
nine of hearts and make it so Clubs could win. Clubs won. Final Breakthrough, game won!)
(24 + 439 = 463)
If you're interested in journaling games, but want a shorter one, there are LOADS of them on Itch. I would be happy to recommend some if you're interested :D
As for not being in the graphics rating, we opt out each jam because we don't create the graphics ourselves. The rules when you enter a game say "Opt-out of categories here if you and your team didn't make all of your graphics, audio, or music during the event." I would love if there were a separate, like, "UI/layout" category because I've absolutely seen games that do a great job with their UI but didn't make their graphics, and I think that using other art in a way that looks good is a skill of its own too. But also, thank you for saying it's well-illustrated! That's all on Angel lol, it would've been a very plain PDF without her 😅
Congrats on 463! I love that you got to feel the swing of luck like that. It's always one of the hardest things to aim for in anything tabletop: trying to hope for luck to influence the game, but then not make it feel less fun when luck goes too well or not well enough.
I LOVE the idea of "solved" cards. That whole section was overly wordy and repetitive due to not having a defined term, and I definitely agree that going back and defining them separately makes a lot more sense. I'll see what I can do for defining those next week, after the rating period ends.
YES!!! That hack with removing cards is absolutely intentional. It makes it a bit of a struggle to choose whether you want to go for a score or for your suit. Early in the game, it's probably best to maximize score (and also get more of the easier-to-grab Breakthroughs), but later on you may sacrifice score by playing "less well" so you'll fail to solve the entire Snippet, but score a lot of your suit. But if you play too badly, then you just lose all of the cards anyway 😅
I LOVE your story!!!!! That's absolutely perfect, honestly, and you went above and beyond on fleshing that out. Really fantastic work, that's kinda the best I can hope for from players tbh. 🧡
I never even considered how people would journal the Breakthroughs, that's a good point. In my head, it was like "I saw this thing, I'll write down the parts that pertain to my goals." But you're right: if you were truly experiencing all of this, you'd want to write it all down to reflect on later. I'll see what I can do about that. Honestly, that aspect was never playtested: when I journaled in playtesting, I BARELY wrote anything, I was just testing mechanics 😅😅
And yeah, I can see the current form being too easy. Honestly, my last playtest had like 4 more circles to finish the game, but I worried that would be too long (it's already too long as it is lol), so I cut it down by 1 circle for each Breakthrough.
What I plan to do, once the rating period ends, is go back through and playtest again to see if I can tighten up the length and difficulty. Then work on the few things you pointed out: defining cards that are still in the Snippet vs those that are removed; add a "gameplay hint" text block about sacrificing score to focus on your suit (to make it clearer that you can do that); figure out how to encourage people to journal their breakthroughs more easily; and then re-proofread everything again. I usually proofread what we do at least 3-4 more times than I did here, that's usually the biggest struggle point for Ludum Dare games lol is that we don't have enough time to polish up the writing. And since it's not a video game that handles rules on its own, the writing is vital.
Also, thank you so much for sharing your log, and also for all of the detailed feedback! It really means a lot, and helped so much! 🙌