Echo Escape by Shlolo
Find your way out of a pitch-dark dungeon. You can only navigate by echolocation. By careful not to make too much noise though, or it will find you...

Objective
Find all keys spread across the maze-like dungeon and unlock the final gate that leads to the exit.
Screenshots

Tools used
- Game engine: Godot 4.6.2
- Audio: LF Studio & Audacity
- Textures/Sprites: Adobe Photoshop & Illustrator
External Assets
I did use several 3rd party assets for this project, mainly the 3D model of the creature and some of the textures used in the environment, which is why I opted out the the Graphics category for this entry.
I did also use some audio assets, mainly for the footsteps, but I felt it would still be fair to participate in the Audio category, since I created around 80% of the SFX myself and spent a large portion of this jam on the sound design of my game.
Playable Build
Unfortunately I can only provide a Windows executable for my game this time around. I realized too late that the web export has some major issues, that I couldn't fix in time for submission.
Developer Retrospective
This time around I wanted to explore a game genre that I haven't done before: Horror. With that came a lot of focus on the atmosphere of the game. I especially spent a lot of time on the audio-side of this project and I must say that I am very satisfied with what I managed to put together. I did kind of mis-manage my time a bit though on top of the already big scope for a jam game, so I didn't get a lot of sleep the past 3 days and as per usual it was a crazy sprint to the finish line to get everything done before the submission deadline. 😮💨😅
| Original URL | https://ldjam.com/events/ludum-dare/59/echo-escape |
Ratings
| Given | 0🗳️ | 0🗨️ |


and the echolocation visual effect is beautifully done
In general I enjoyed the game, but the second time I died to the monster, I gave up. Maybe if it wasn't so aggressive the first time you see it and ramps up over time?
The only major thing missing was some music or additional ambience, I think there is a lot you could have done there, but it's all polish. Baseline is amazing, really cool idea, very well executed. Great work.
Describing it to my friend, it was like running from the Owlks in outerwilds lol. You did a good job with the atmosphere there. Nice work!
I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own.
The game is excellent. Good Job!