Simon Says by Paroxysmal
Simon has locked you in his labyrinth! Press 'E' at the console to start the game. You will see a sequence of colors. The lamps pulse out a signal of their color. You will have to go to them to shut them off before the time runs out. If the time runs out you will die. Signal boosts are scattered around the labyrinth that will increase time and reboost the light signals. Once the signals are off reactive the console. Good luck.
Arrow / WASD to move. E to activate the console. Lamps will deactivate by just walking into them.

Ratings
| Overall | 271th | 2.762⭐ | 23🧑⚖️ |
| Fun | 278th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 276th | 2.548⭐ | 23🧑⚖️ |
| Theme | 224th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 217th | 3.1⭐ | 22🧑⚖️ |
| Audio | 222th | 2.475⭐ | 22🧑⚖️ |
| Mood | 228th | 2.925⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |


- The visuals are very cool, especially when the pulsing lights bright up. It creates a very pleasing image.
- The gameplay loop is simple but functional. As a core foundation to a game it seems pretty solid
Negatives:
- Game feels a bit barren, and as someone else said the main difficulty is in navigating the maze.
I think for a compo game it is a very cool entry. This is the kind of "minigame" I would see fitting in a bigger game (imagine having to solve a puzzle in this vein in an old school Pokemon game!!)
Good job with the entry - work flawlessly and fun way to implement the theme.
Left you a rating :smile:
I had a few moments of panic when the colors mixed together and gave me the wrong reading.
Great game
Maybe the dark is a little too dark but otherwise, good job :D